[p]Temperatures are rising around the world thanks to Wired Productions’ Summer Sizzling Spectacular Sale Showcase! Starting today, we will be spicing up Steam libraries across the globe with up to 85% OFF on some of Wired’s hottest titles, including Arcade Paradise, Gori : Cuddly Carnage, Deliver Us The Moon and more! The sale lasts until July 10th – so check out all the offers here on our Steam Sale page.[/p][p][/p][p]The Wired Heatwave brings not only sizzling deals – but brand new content updates for our most recent titles:[/p][p]Hotel Architect reaches new heights with the free "New York" content update! Expand your architectural prowess in the heart of the Big Apple with new buildings, challenges, and surprises waiting around every corner.[/p][p] [/p][p][dynamiclink href="https://store.steampowered.com/app/1602000/Hotel_Architect/"][TAG-20][/p][p][/p][p]KARMA: The Dark World introduces the highly anticipated Photo Mode Update, allowing you to capture and share the eerie atmosphere of Daniel McGovern's journey like never before. Immerse yourself in the dark and capture every chilling moment.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/"][/p][p][/p][p]Warhammer 40,000: Speed Freeks races into action with the new Supporters DLC. Join the ranks of hardcore fans with exclusive content and gear up for the ultimate racing experience, plus the new roadmap of what's to come![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2078450/Warhammer_40000_Speed_Freeks/"][/p][p][/p]
Warhammer 40,000: Speed Freeks 1.0 Launches on Steam
We are excited to announce that our publisher Wired Productions and developer Caged Element have officially launched Warhammer 40,000: Speed Freeks on Steam today. Following an early access phase that saw over 250,000 players blast opponents, this high-octane combat racing game has had some tuning up and has sped into 1.0.
Last week, Wired Productions revealed they had taken over publishing rights – removing microtransactions entirely - and introducing fresh tracks, maps, game modes, and customization options. Assemble your crew of Grotz, Gitz, and Squigz – and battle in PVP and PVE lobbies!
Visit the Warhammer site for more details and stay tuned for insights into the game's next explosive chapter, as Wired Productions continues its partnership with Caged Element, the original publisher of 2018’s acclaimed GRIP: Combat Racing. Embrace the chaos, ignite the battles, and experience the thrill of Speed Freeks like never before.
Warhammer 40,000: Speed Freeks is available now on Steam at a special discounted price of just $15.99, €15.99 and £12.79.
New content includes:
Player-hosted games: Create private or public lobbies with custom settings.
New Vehicle – Trukk: A havoc-wreaking ambush vehicle with a fearsome amount of firepower and rowdy orks in the back.
New Game Mode - Free Roam: Choose any map and create custom races around it, as well as practice driving skills and abilities.
New Maps: Da Dust Up and Da Gorge are Speed Freeks’ most dynamic and visually striking to date.
Ork Pit Bosses: Players can now unlock and customize Ork avatars to show off to teammates and enemies alike.
Alternative Weapons: Unlockable weapons expand the playstyles of each vehicle for new ways to master them.
Save up to 25% on Karma: The Dark World with Wired Family Bundles!
If you survived Those Who Remain, you're ready for the next descent into darkness. KARMA: The Dark World from Wired Productions is a psychological thriller where reality warps, secrets fester, and the truth is never what it seems. Dare to uncover it? https://store.steampowered.com/bundle/50271/KARMA_The_Dark_World__Those_Who_Remain/
Brought to you by the brilliant minds at Pollard Studio, KARMA isn’t just another spooky game. This is psychological horror dialed up to eleven, blending brain-melting mystery with stunning Unreal Engine 5 visuals and a story that refuses to let go. It’s out now on PC and PlayStation 5, with a Deluxe Edition packed full of eerie extras – an exclusive soundtrack, a digital EP, and a gorgeous digital artbook for those who want to dive even deeper.
The Wired Family Discount Bundles -
As a thank you to all of our fans, if you own ANY of the Wired Productions library (including Those Who Remain) on Steam, you will be able to purchase a bundle with Karma included to 'complete the set' and save up to 15% on top of the 10% launch discount! Pretty good right? Check out the bundle HERE!
This counts for ANY of our games, so heck, why not pick up Bulwark right now for the cost of a meal deal and get a fantastic City builder as well!
It's a huge week for everyone here at the Wired Family, with our friends at Pollard Studio launching their cinematic narrative thriller, KARMA: The Dark World - this Thursday!
KARMA is a psychological thriller set in an alternative post WW2 timeline that places you in the shoes of a ROAM agent, responsible for diving into the minds of citizens accused of crimes in order to explore their memories and unravel the truth. But there are dangers that lurk in the shadows of our minds, and what you discover will have you questioning reality, and your sense of self...
KARMA will be launching on March 27th at Mid-day GMT on Steam, and as a thank you to all of our fans, if you own ANY of the Wired Productions library on Steam, you will be able to purchase a bundle with Karma included to 'complete the set' and save 15% on top of the 10% launch discount.
Keep your eyes peeled on Thursday when the bundle is live, and we hope you enjoy your time working for Leviathan... Mother is watching..
It's The Wired Spring Sale!
The Steam Spring Sale is BACK and we are celebrating with our biggest discounts yet across the full range of our indie games - as well as their soundtracks, DLC and digital extras!
The wait is over! Our demo is now available as part of Steam Next Fest. This is your chance to step into the shoes of a hotelier and design the ultimate guest experience. Whether you've been eagerly following the game's development or are just discovering it, the demo offers a hands-on preview of what it takes to build, manage, and customize a world-class hotel.
For those new here: What is Hotel Architect & What should you expect in the Demo?
Hotel Architect is a detailed hotel management simulation that allows you to craft unique and luxurious accommodations (or not... Your choice!). Juggle the increasingly elaborate demands of disorderly guests, logistical nightmares and unexpected obstacles in the ultimate hotel construction and tycoon management game.
In this demo, you can explore two stunning destinations: the bustling city of Gothenburg and the sun-soaked shores of Santorini. Each location presents unique challenges and opportunities, encouraging you to think strategically as you design and manage your properties.
Key features of the demo include:
Scenario and Sandbox Modes - Tackle structured objectives or unleash your creativity in open-ended play.
Customizable Hotel Designs - Design every aspect of your hotel, from room layouts to décor
Diverse Guest Types - Cater to different guest profiles, each with unique needs and expectations.
Operational Challenges - Manage staffing, amenities, and services to keep guests happy and your business thriving.
FAQ
We also have a frequently asked questions post in the discussion area on steam so you can get help if needed. This will be a work in progress, but please check there before posting as it’ll help manage the flow of questions incoming during the demo!
Content Creators playing Hotel Architect
We also have a fantastic bunch of creators going live today and throughout Steam Next Fest, if you want to absorb more Hotel architect when you can't play yourself. Perhaps while working or travelling etc! Check out this list below:
Well Good Luck & get building!
We can't for you to try it out, and let us know what you think!
P.S. If you haven't already, there is also a giveaway happening for playing the demo! head to Wired.gg/HAgiveaway to be in with the chance of winning some epic Razer Tech worth of $350 and Hotel Architect goodies!
New from Wired Productions - KARMA : The Dark World Launch Date Announcement
Our friends at Pollard Studio are fellow members of the Wired Publishing Family, and today they announced that their first game, KARMA: The Dark World will officially launch on March 27th 2025, exclusively on PlayStation 5 and PC.
They've celebrated this with an EPIC release date announcement trailer focusing on the stunning visuals, surreal environments and emotionally-charged story inspired by cinema’s finest auteurs with shocking twists at every turn, asking the question "When every shadow hides a secret, who can you trust?"
Watch the Into the Mist trailer:
Karma: the Dark world is a first-person cinematic psychological horror title where players will be investigating the deepest secrets of their suspects’ minds.
Set in an alternate timeline where post-war Germany has fallen into a dystopian state, ruled over by the Leviathan Corporation using mass surveillance and mind bending technology - what starts out as another case for Roam Agent Daniel McGovern, sees him uncover a world of deceit and betrayal, where he begins to doubt everything he knows, including his own identity.
Inspired by the works of visionary creators such as David Lynch (Twin Peaks), Hideo Kojima (Metal Gear Solid, Death Stranding), and Christopher Nolan (Inception, Interstellar), and developed in Unreal Engine 5, they'll have a demo coming out before launch that will let you try out your skills as a ROAM agent yourself - but for now, if you loved the psychological narrative and atmospheric storytelling of Those Who Remain, add KARMA : The Dark World to your wishlist now.
KARMA will be available at launch for $24.99 / €24.99 / £19.99, with a 10% launch discount on PC, PlayStation and an additional 15% off on Steam for players who own any previous Wired Productions title.
We are thrilled to announce that Wired Productions is once again joining forces with the Cesteiro brothers at Camel 101 to publish their latest gripping adventure, “Beneath.” Building on the success of our previous collaboration “Those Who Remain,”
This partnership with Bruno and Ricardo represents not only the strengthening of our bonds but also our continued commitment to supporting indie developers who dare to innovate and push the boundaries of storytelling in gaming.
You can watch the latest trailer here: You can also watch 6 minutes of gameplay exclusively hosted by IGN.
We will be hosting a closed playtest and you can join in and help shape the direction of Beneath.
What to Expect: Get ready for an experience that’ll keep you on the edge of your seat. Beneath promises to deliver spine-chilling horror, jaw-dropping action sequences, and gameplay that’ll leave you breathless.
Have Your Say: Your feedback matters! As a playtester, you’ll influence the dark depths of Beneath. Share your thoughts and help shape our indie fps into a masterpiece.
Coming this Spring: Mark your calendars for an unforgettable spring playtest. Prepare to uncover secrets lurking in the shadows and confront the unknown!
How to Join: Ready to dive in? Sign up for the Beneath playtest by filling out the form HERE.
January 15th marked the passing of David Lynch, a director that has been referred to as a visionary that helped define an entire genre of surrealist art that came to bear his namesake as a descriptor – with ‘Lynchian’ tendencies being highlighted across films and television after the rising popularity of his obscure personal art projects, and TV/Film projects such as Twin Peaks, Eraserhead and Lost Highway.
The creative world came out in droves to share anecdotes of their time with him, to create homages and discuss their favourite creations – however this was not just limited to those within the TV and Film medium – musicians, artists, and game developers added to the discussions highlighting the influence and inspiration Lynch had on them both personally and creative in their works.
We spoke to two of the development teams in the Wired family who have their own appreciation for Lynch and his works, and asked them to share how he inspired their games, and helped form their creative direction through his creations.
Ricardo Cesteiro – Co Founder of Camel 101 – (Those Who Remain)
“We’ve been David Lynch fans way before we were game devs. His unique approach to storytelling, where he was able to twist any ordinary setting into something so disturbing and unsettling has always fascinated us. It’s fair to say that he’s one of the major inspirations for our own stories.
That special “weirdness” that’s way stronger than any jump scare or ghost story. This influence is most evident in Those Who Remain, the psychological thriller that we released a few years ago. If you’ve played it, you’ve probably noticed some subtle nods to Twin Peaks, which is in our opinion his masterwork. Not only did we try to capture that unsettling vibe of something clearly wrong in a simple and quiet American town, but we also placed a few easter eggs along the way: the Venus statue, the Red Room tiles, the “Damn good coffee!” among several others. These were our small ways of paying homage to someone we deeply admire. Though Lynch is no longer with us, his work will live forever. Not only through his own stories but also in the many others he inspired.”
Those Who Remain
Yonghe Wang – Creative Director at Pollard Studios – (KARMA: The Dark World):
“When I first heard about director David Lynch, I was in high school. During that time, I was exploring a lot of films and TV shows, and naturally, I came across the Twin Peaks series. David Lynch is a genius—not only a director but also an exceptional artist. While I was fascinated by his works, I bought his book Room to Dream, watched many of his interviews, and explored several documentaries about him. His ideas and perspectives are always extraordinary.
I’ve found that as I’ve grown older, I’ve become increasingly immersed in his storytelling. This might be related to the types of films I’ve been exposed to over the years. Early on, I watched movies by Ridley Scott or John Carpenter, and later I became fond of works by Stephen King and the Coen Brothers. But it wasn’t until I was nearly 30 that I fully stepped into David Lynch’s world—a realm filled with intense strangeness and deeply crafted characters. That’s why, even today, his films and series have countless fans worldwide who create wikis, forums, and websites dedicated to his works.
Even 30 or 40 years later, the worlds he created continue to operate in some way, which makes me admire him even more for the remarkable artistic vision he had when making these films.
In our studio’s “movie nights,” we often choose to watch his works. Our games have also been inspired by David Lynch’s creations. Compared to other directors’ styles, David Lynch’s work has always gently struck a chord deep within me. That’s why his films always feel sophisticated, carrying a unique surreal quality. The colors, the camera work, the character nuances—everything about his art feels intentional and profound. While we could never surpass a master like Lynch, we hope to learn from him—to understand how he created the so-called “Lynchian” aesthetic and to adapt that sensibility into other forms of art. This is something we aspire to try.
Quoting one of my favorite characters, the Log Lady: “This is ‘now,’ and now will never be again…. We come from the elemental, and return to it. There is change, but nothing is lost. There is much we cannot see – air, for instance, most of the time – but knowing our next breath will follow our last without fail is an act of faith. Is it not? Dark times will always come, as night follows day. A dark age will test us all, each and every one. Trust and do not tremble in the face of the unknown. It shall not remain unknown to you for long. Robert knows this now, as will we all in the sweet by-and-by.”
KARMA: The Dark World
Ke Yang – Art Director at Pollard Studios – (KARMA: The Dark World):
“We are deeply saddened by the passing of director David Lynch. His art has had a profound influence on our game development, inspiring us to pay tribute to and learn from his work.
While creating realistic settings, we’ve incorporated metaphors and surreal elements to craft a dreamlike atmosphere that conveys feelings of uncertainty, unease, and fear. To enhance these unique emotional scenarios, we’ve opted for a more vivid and intense use of light and color, aiming to provide players with an experience that blends realism and surrealism in a deeply impactful way.”
This time of year (and only this time), the only chills should come from the winter air, not the shadows. Enjoy the holidays, play some great games, and have a Merry Christmas and a New Year filled with excitement and surprises! 🎅