Added a 60 FPS frame rate target to help reduce GPU use.
Added better detection for wireless controllers.
Added images for controller face button prompts.
Reduced difficulty spike in the ascending green ball room shortly after the Dash Bounce upgrade room.
Fixed bug where scissors would attack a very short distance when moving slowly with a controller.
Increased Dash Bounce hitbox.
Fixed bug where the indicators on The Great Pin would not change until you entered a new room.
Fixed bug where very few Great Pin indicators were the mirror of what they should have been.
Added seconds to save profiles time section.
Patch Notes 1.0.1.1
1.0.1.1 December 23, 2022
Fixed bug where pause menu UI was appearing overtop of the options menu when opening the options while playing the game.
Fixed the clipping of the right most letters in some lore textboxes.
Patch Notes 1.0.1.0
1.0.1.0 December 21, 2022
Added support for controllers.
Updated to Godot Engine 3.5.1 from 3.4.4.
Bugs
Fixed issue where keybinds would be automatically set to left click when clicking on the keybind button.
Fixed visual bug where the player could sometimes be seen behind through the back of room transition pipes.
Fixed bug where buttons hanging on threads would be longer than intended sometimes.
Fixed map legend to show the correct key to press to place a pin even if it has been re-mapped from its default.
Fixed bug where the hud would be invisible when returning to the first room of the game.
Fixed bug where the pause menu UI couldn’t be seen during parts of cutscenes.
Hi, I'm Medow
Hi! I'm Matthew (Medow), a Canadian solo developer who wants to make good games.
It's been a week since Thread released on Steam and my life has been a whirlwind of fixing things, marketing, and doing all the other little things I didn't know came with releasing your first game ever on Steam.
I hope to continue to work on Thread to make it the best it can be. So please, leave me a review and let me know what you like and dislike about the game! Your help is so important to me and I really appreciate all your support and critiques.
A massive thank you to my wonderful composer Lou Beau for making some incredible music for Thread! And a big thanks to all my awesome play testers! This game wouldn't have been so good without you!
As a solo developer I'm hoping to use this experience to bootstrap my own game making company and fill the world with more and more great games for everyone to play!
If you're interesting in supporting or following my game development journey, there's a few things you can do: