Fixed DoS'd SIEM and IDS Agents % to be discovered (once DoS's or compromised they would not be noticed by monitoring. Now there is a % chance monitoring still picks them up)
Fixed a FW host scan discovery issue (FW 2 and 3 could not be host scanned by some assets)
Fixed assets status after segmentation issue (after segmentation compromised assets still appeared to be compromised but you could not use it as a pivot. Now you lose visibility altogether, except internet facing assets, but you regain control once you rediscover them)
Fixed issue where win/loss screen didn't show for the loser
Update 1.1.1 Release Notes and Bug Fixes
Version 1.1.1 Release Notes:
Fixed an exception that caused internet games to lock when the "Change Default Credentials" action has completed
Fix a regional separation issue preventing players from seeing other players and games from different global regions
Added minimum value boundaries to the starting resources settings, preventing abnormal behavior resulting from changing the starting resources exceptionally low or negative
Fixed a glitch when playing the Attack action from the action menu
Minor visual updates
Looking for Online Matches?
Having problems finding an online match? You're in luck! We are working on improving the internet game lobby ASAP to make it easier to see who is online and find a match. In addition, we have just launched our Discord Server! Just search for ThreatGEN or click HERE to join the channel. Stay tuned! More info to come...
Now That We've Launched, What's Next?
Not everything makes the first version and not everything always goes as smoothly as expected at launch. So, now that we've launched, what's next? Well, we've had a few bugs reported that weren't caught before release. Mostly odd things when players try odd things and a couple of annoying behaviors. We'll be getting those fixed immediately. There was also an issue reported with UnityPlayer.dll and mono.dll that is causing a crash with some players with Citrix installed or outdated NVIDIA drivers. Apparently this was addressed by Unity in the version after the one we are using. Upgrading our version of Unity is not a small task but we'll need to get it done sooner rather than later. We are getting started this weekend. If all goes well, we will be testing it thoroughly early next week. Of course, aside from bugs, most of you are curious as to what features we have planned, right? What are we going to do to keep making this game better? Here is a teaser list of some of the features at the top of our roadmap list (in no particular order):
Single Player Mode (of course)
Local LAN/Network Mode
Steam stats, leaderboard, and achievements
Resource Information in the Action Menu
More networks and environments to play In
Select-able starting characters and/or factions that give you different advantages/disadvantages
Campaign Mode and Scenarios
"Power-Ups"
Easter Eggs
Several game play and mechanics additions
Something special with that boring, yet mysterious, "world" screen...
Stay tuned!
Cheers!
The ThreatGEN Team
Patch update v1.1
Bug Fix: The Action log button not working after a turn time out fixed. Button will no longer go inactive.
If players find other bugs please report them to our bug reporting post or to info@threatgen.com and we will jump on finding a solution for it ASAP.
Thanks and Happy Hacking,
ThreatGEN Development Team
We are finally launching!
It has been a long road and we busted our release date, but we're finally there. The game is in final review by Steam and we should be launching in the next few days. Once we launch, there is still much more planned. We will be announcing our plans for DLC, updates, scenarios, and much more in the very near future. Some of these plans include free downloads such as new networks, environments, single player scenarios, badges, stats, leader boards, and even Easter eggs. We hope you enjoy the game and your recommendations are always welcome. In fact, they are needed. In order to make this game for the community, by the community, we rely heavily on your comments and recommendations, and we will listen.
Thank you all!
Release Date - Status Update
Long story short, our ship date is slipping a bit. We know this happens often in the gaming world but still angers fans and everyone anticipating a new release. For that, we are sincerely sorry. This being our first release, we wanted to make sure we release a quality game free of as many bugs as possible. That said, we have some pretty big features we are trying to tidy up and eradicate some pesky last minute bugs. Again, we apologize and we sincerely appreciate your understanding and continued support. We still anticipate a February release.
Clint Bodungen
ThreatGEN Co-Creator & Derezzed Inc. CEO