The main contents of this update are as follows: (December 12, 09:15)
1. New Automatic Combat Function
1) A new formation system has been added. You need to set up the formation before the battle. Different formations have different effects;
2) A pre-war Spy Reconnaissance has been added, through which you can preview the formation of your enemy troops;
3) Automatic battle adopts the grid sand table now. The troops are represented with cards. The two sides rush to each other just like on a chessboard. The combat process cannot be manually interfered;
2. New Editor Features
1) Remove the former scenario editor;
2) The function of self-edited officers is optimized;
3) When you open a new game and select the scenario, you can create a new force and attach self-edited officers to it;
3. Now you can see the details of officers’ battle deeds, troops’ casualty statistics and city damage after a battle;
4. Optimized computer AI: Adjusted the algorithm of computer Employ, Cajole and voluntary-surrender;
5. Optimized the "Contact Us" function. Now it is available in the main interface;
6. Optimized the Debate. Now there are tips in the card gameplay;
7. Optimized the Banquet. "Compatibility" and "Intimate" will influence the happening of random events;
8. Optimized the battlefield
1) Added icon prompts when the troops are in the state of “climbing the city” or “infeasible climbing the city”; when releasing the “Fire”, you can see its range;
2) When climbing the city wall, if the land grid where the climbing troop locates at that time is on fire, the climb action will be interrupted. If a land grid is on fire, no climb action can be done there.
9. Optimized the small map: Click the icons next to the two above buttons “Visit” and “Event”, the areas where corresponding events happen will be displayed in highlighted state;
10. Optimized Diplomacy. Temporarily blocked the “Persuade” function;
11. Optimized Marriage. Now, when the female military commander remarries, she will no longer marry a close relative;
12. Optimized the function of Search. When the officer who is exploring outside is in the state of “dying”, he will automatically return to the capital;
13. Optimized the setting of random decreased loyalty. Officers who are in relationship of Sworn Siblings, husband and wife, father and son, mother and child with the ruler will be excluded;
14. Fixed known bugs and some interface issues.
EA Version patch No.79(V0.8.3.769)
Update content: (22th Nov 09:30AM)
1. A Debate system is added.
1)Form: Debate is presented in the form of a mini traditional Three Kingdoms card game.
2)Rules: Best of five. Three victories lead to "Small Victory", four victories "Medium Victory" and five victories "Emphatic Victory".
3)Occasion: Debates may happen when Employ, Cajole, Banquet, Diplomacy and so on.
2. The building Tavern has new functions now.
1)Entrance: the nameplate of Tavern in Capital interface.
2)Two main functions: “Holding a banquet” and “Interact with free officers who are in your city”.
3)Banquet: Spend some gold and wine and invite 3 to 10 officers to drink. Banquet can improve their Loyalty and Intimacy with the ruler.
4)Interact with free officers: Three functions “Treat”, “Talk” and “Gift” are available.
Treat: Spend the item Wine and increase the chance to Debate and Duel when you Talk to the officer.
Talk: Debate and Duel possibly happen. If you win, you can immediately employ the officer.
Gift: Give the officer items as gifts to increase his Intimacy with the ruler.
3. Added four new properties: Birth Magic, Lost Military Book, Ancient Book, Mysterious Pages.
1)Birth Magic: Visiting Merchants possibly sell it. Award it to your officer (male) and he will get an uncommon child whose gender is assigned at random.
2)Lost Military Book:Visiting Merchants possibly sell it. Buy it and you will get a random Military book. Award it to an officer and he will immediately acquire the skill recorded in the book.
3)Ancient Book: Visiting Merchants possibly sell it. Buy it and you will get a random Advanced EXP book. Award it to an officer and he will immediately acquire the EXP of the corresponding attribute.
4)Mysterious Pages: Visiting Merchants possibly sell it. Buy it and you will get a random Basic EXP book. Award it to an officer and he will immediately acquire the EXP of the corresponding attribute.
4. The function of battlefield map scaling is added.
5. A Notice system is added.
6. UI of College is optimized. Now you can see the “Academic” (the former “Culture”) attribute of the teachers.
7. Troops matching rules are optimized.
1) A voluntary retreat will decrease the Morale by 20 points.
8. Some known bugs and interface problems are fixed.
EA Version patch No.78(V0.8.3.658)
Update content: (9th Nov 09:40)
1. Fixed a bug in the training effect of second- or third- generation officers;
2. Fixed the wrong introduction texts of caravans.
3. A new feature: on the world map, when your legions on expedition are in the scope of your cities, their move speed is increased by 2 times.
4. A new feature: when a siege battle succeeds and you choose to “retreat”, a checkbox will be unfold and in it you can choose the amount of Gold and Food you want to take away. You do not have to move into the city and take everything away.
5. A new feature: If an AI city sends troops to attack an object and it is set as an attack target by another AI city, then when the troops on expedition of the former city are not in a battle, they will immediately turn back to where they came from.
6. Optimized the difficulty setting: a protection period for the disaster category is added. The city controlled by the player will not suffer from disaster during the protection period.
7. Officers controlled by computer returns to the city will experience a three-month recovery period. Whatever his/her damage status is, it is not until three months later that they recover.
8. Optimized the Spy network. When a new city’s information is gained, a broadcasting interface will appear.
9. Fixed some other known bugs and interface problems.
EA Version patch No.77(V0.8.3.575)
Update content: (30th Oct 14:40)
1.The first feature of Yuan Shu displays wrongly;
2.A wrong officer appears in the officer list;
3.When you employ an enemy, the success rate is not displayed correctly;
4.Crash at the end of a month in some cases;
5.When you remove a captive's equipment, his loyalty to his former ruler is reduced;
6.A 16-year-old officer who just entered the official becomes "dying" the next month;
7.The abnormal display of a city after it was upgraded into "Huge" ;
8.Incorrect success rate of "Cajole".
EA Version patch No.76(V0.8.3.566)
Update content: (26th Oct 16:30)
1. Optimized siege battle AI
1) Adjusted the formation of troops on the defending city;
2) Fixed the bug: the defending city ignores the siege troops and attacks the flag;
2. Optimized the initial technology of the forces, and corrected the bug: the post-technology is available before its pre-technology is opened;
3. Optimized the scenario configuration and fixed some officer’s configuration errors;
4. Optimized forging
1) In the forging interface, the probabilities of each level of weapons are displayed;
2) Increased the forging probability of level 10 weapons;
5. Optimized the Special Training in College
1) The number of special trainings can be accumulated and will not be cleared;
2) When a child become an official, he will no longer take over his father’s position—now he become an officer of the capital.
3) Increased the Ex given to the trained child every round in College: he can get more Ex from the headmaster, the teachers and the city scale than before.
6. Optimized city upgrade settings
1) All cities can upgrade to the scale “large”;
2) Added icons of city scales in the “Upgrade” interface so that you can see what level your city can upgrade to;
7. Optimized the default settings of the difficulty“Hell”;
8. Fixed some other known bugs and interface problems;
Q4 and 2019 Plans
A Letter to supporters
also a description of our follow-up plan
Foreword: Up to October 24, our studio’s indie strategy game "the Last Warlord" has sold more than 86,000 copies in the entire platform (PC + IOS). We would like to express our sincere thanks for your enthusiastic support. Now we share our follow-up development plan with you and give a brief explanation.
1: Major update – art
In order to improve the overall quality of the game, we have now started a complete revolution of the interface.
1) New avatars.
2) New world map.
3) New UI and icons.
4) New models of troops.
5) New battlefields.
2: Major update – music and sound effects
Currently, we are coordinating with professional music studios for a complete replacement of music and sound effects to enrich the music performance and enhance the game experience.
3: Functions:
We want to realize the following functions:
Note: The following content is arranged in no particular order. It is mainly based on human resource allocation, system relevance and difficulty.
1) Debate System: presented in the form of a mini traditional Three Kingdoms card game.
2) In-city system: In the main city, you can click on the buildings and enter them. They will be opened one by one. Now we give priority to Tavern and Market:
A) The Tavern system:There are three buttons: [Rumors], [Banquet], [Interact]
i) [Banquet]: You can invite several officials to drink. Banquet can improve their Loyalty and Intimacy with the ruler. The Intimacy between the participating officials can also be improved.
ii) [Interact]: you can talk with, fete and give gifts to free officials who have been found through Exploration and have moved to your city to improve his Intimacy.
B) Market system: ([Rumors], [Loan], [Trade])
i) [Trade]: You can invest in special products that your force has developed to increase its production. You can also purchase specialties here.
3) Duel system: 1VS1 and many VS many will be available. Besides, it will be applied in the Skill Intrude.
4) Automatic combat: a mini-game played in a chessboard, including troop formations.
5) “Emperor of Han” system: You can pay tribute to the Emperor of Han and improve the relationship between your force and the royal court. Tribute point are accumulated, and with it, you can buy official positions, increase your Reputation, eliminate your Infamy and designate targets as the public enemies; (Note: the Emperor of Han can initiate a contest of martial arts).
6) Optimization of strategic AI: We will add strategic AI for computers and optimize their internal and diplomatic strategies;
7) Officers’ features V2.0: We will add special skills to famous officers (e.g. Guan Yu, Zhuge Liang). Generals and counsellors will be given different special tactics.
8) Minister-Advice system: The three major ministers will give advices to the player from time to time, assisting the player’s decision-makings and operations.
9) Multiple Endings: Depending on the statistics of your completed game, different endings will be reached.
10) Ethnic groups, rebels and bandits: Rebels and bandits will harass and plunder your city randomly. You need to suppress them regularly. Occupying villages of ethnic groups can give you a certain period of steadiness.
11) Provincial governor: You can appoint a provincial governor to administer multiple cities. This position is between the ruler and the prefect.
12) Martyr's Shrine and the Title of Nobility: You can give a title to a deceased military commander posthumously.
13) Steam Workshop will be available;
14) Assassin function: You can send swordsmen to perform assassination and rescue captures;
15) Optimization of game performance: Search events and Proposals will appear in progress. In addition, the monthly report briefing will be presented in the form of a chart.
16) Haras and Press: They produce horses and books respectively.
Conclusion: The above are the functions included in our follow-up development plan. By sending this letter to you, we want you know that we never stop. We are striding forward more confidently. We are determined to make "the Last Warlord" a milestone of Three-Kingdoms-themed stand-alone games and a new classic appreciated by you players!
EA Version patch No.75(V0.8.3.497)
Update content: (19th Oct 19:00)
1. Optimized city features:
1) Added an urban feature: forging materials production;
2) Once gained, city features will keep taking effect;
2. Fixed the following bug: if the player sent troops to block the road, when the condition(s) met, the computer will attack the troops;
3. Increased the effect of soldiers’ tiredness. During siege wars, the morale of troop reduces every 30 days;
4. Optimized the time of Infamy gain when attacking allies. Click the “Confirm” button in the dialog box and the infamy will increase immediately.
5. The rate of successful forging action is increased.
6. Improved battlefield AI: enhanced primary protection for the chief.
7. Fixed the bug that the computer dispatches troops without a deputy;
8. Fixed the bug of crash when using the skill “fire”;
9. Fixed the bug that using the function of "summoning NPCs" might cause the computer to attack the player.
10. Fixed the Bug that the Heavy Infantry is not automatically recruited in branch cities.
11. Fixed some other known bugs and interface problems.
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EA Version patch No.74(V0.8.3.457)
1. Added a function of "summoning NPCs". You can summon any NPC with a summoning token and some golds.
1) The summoned NPC will change his course of action and move towards the player's capital.
2) One summoning token is added every year and can be accumulated.
2. Optimized the scenario of A.D. 214, fixed the crash bug, adjusted the scenario configuration and changed the start year into "215 years".
3. Optimized "College". Visual effect are displayed when do special training.
4. Fixed some known bug and interface problems.
5. Added the game mode.
1)Game mode includes standard mode and strategy mode.
2)Standard:Full contents of gaming experience
3)Strategy:Special design for low performance devices(IPHONE7, IPAD5 or MINI4or lower), it only provides strategy gameplay, No manual battle and No duel watching.
6. Changed the order of scenarios.
EA Version patch No.73(V0.8.3.416)
Update content: (11th Oct., 10:00 A.M.)
1. An overall optimization of the AIs of field, naval and siege battles.
2. A new scenario is added: A.D. 214 Three Main Powers Ruled the Land.
3. An optimization of degree of difficulty: "Hell" is more difficult now.
4. An optimization of the interface of "Policy":
1) Troop Classes which can be recruited in the city are displayed by default in "Equip".
2) Troop Classes which cannot be recruited in the city (can only be used for transportation), when added to "Equip", will be in color yellow.