Thrive: Heavy Lies the Crown is participating in the Steam City Builder & Colony Fest! Don’t miss out on a 25% off discount, for a limited time only.
If you are into complex city-builders with a rich medieval lore, this is the game for you! Since we launched in Early Access last year, we’ve been hard at work implementing new features and improving gameplay, stability and performance. Some of our exciting quality of life additions include:
Visual fidelity overhaul: Textures and lighting in the game now render in 4K, providing stunning enhancements without sacrificing performance.
Expanded strategic depth: We’ve introduced militia units, citizen revolts and smarter AI for even more satisfying RTS combat while defending your city.
Refined city building gameplay: Trade route improvements, new highly detailed buildings and structures to customize your kingdom, and so much more!
Want to know more about gameplay, combat and narrative mechanics? Jump onto our YouTube channel @ThriveHLTC to check out our videos for in-depth walkthroughs of how to play Thrive.
There has never been a better time to invite a friend into the world of Nysamor for a multiplayer campaign - will you reign together or battle as foes?
The Zugalu team
----
Chat with us on Discord about your own journey as you play through the campaign! If you’d like to stay updated with all future developments, be sure to follow us on:
To learn more about Zugalu Entertainment, please visit its official website
February Update - New Influence System, Decorative Buildings and more!
Greetings fair Nysians,
We’re excited to share that our next update includes key features that are arriving a full month ahead of schedule (as part of our Early Access roadmap). The Influence System, Decorative Buildings and Improved Wyrmaxa were all completed earlier than anticipated, and rather than holding it back, we want you to experience it as soon as possible. By releasing it early, we’re also ensuring a smoother rollout - our goal is always to deliver the best possible experience and we can’t wait for you to dive into the world of Nysamor and check it out for yourselves.
We also want to say a massive thank you to the Thrive Discord community for their support and time during the update early preview period this week, and to everyone for your support throughout Early Access so far. Your time, and feedback has been truly invaluable in helping us bring our vision for the game to life.
Now is the perfect time for you and your friends to jump in and defend Nysamor together, and experience all the new additions, fixes, and quality of life improvements in Thrive: Heavy Lies the Crown!
New Features
New:
Influence System
Decorative Buildings
Reduces pollution and increases happiness
Wyrmaxa Attack Raids
Wyrmaxa attacks your territories when at war.
Assaults occur every 5 days and get progressively harder.
Small Improvement to Wyrmaxa AI pathing in combat.
Updated Wall Placement System
Walls place and connect easier
Difficulty Settings added
Normal
Start with higher happiness
Increased production speed
Less fires
Adjusted villager threshold for villager needs
Hard
Original game difficulty
Fixed:
Provinces becoming neutral after claiming
De-Sync in multiplayer
Unit placement on stone walls
Small fixes for influence, initial caravan uses influence, influence tool tip only shows on buildings that cost influence
Aqueduct buildings now graphically show whether they are powered or not
Entertainment buildings providing happiness bonus when they have no one working there
Catapult start position and wall placement amended
Towns not surrendering or certain buildings not being able to be attacked
Game saves not showing up in game
Archers on walls not changing teams with rest of Wyrmaxa on surrender
Camera issues on loading game while camera is over a mountain
Localization not updating in-game
Localization not appearing on the influence tooltip
Wyrmaxa destroyed tool tip
Military units phasing through walls when in formations
Multiplayer save name error bug
Homeless people showing up in the houses in the wrong territories
Adjust layout of influence & wealth tooltip to ensure German & Russian translations aren’t cut off
Disabled localiser on influence tooltip
Added destroyed state to stone walls
Updated name and description of water wheel building
Lag when typing save name
Construction ghosts reappearing on loaded game
Scholars given as event reward instead of thralls
Issue with caravan pathing around tight corners
Tech tree repeating research
Outposts failing to clear zone when all buildings destroyed
Riots always being called
Tutorial localization improved
Beasts eating
Balancing changes to farmer needs
Road tiles drawing at node navigation points
Decorative Buildings
We’ve added new buildings and structures so you now have the ability to decorate your cities in a unique way! Not only can you customize your kingdom to make it feel full of life, but each structure counterbalances pollution and beautification, and improves the happiness of your population. They also give bonuses to surrounding buildings such as happiness, taxes, production, movement speed and influence.
Different structures unlock at different points throughout the game with neutral buildings, as well as Benevolent and Tyrannical-specific options as your kingdom progresses down one of the two paths.
In Thrive: Heavy Lies the Crown, we have created an Influence system that limits the amount of provinces and military units in your game. It acts like a currency that is spent to acquire more of these things!
Once these items are lost or destroyed, the currency is returned. You will start the game with a small amount of Influence and when your population increases, or you upgrade your Keep, you will gain more Total Influence.
You will start with an amount (100) and increase it as your population grows and you reach the next tier. Every certain amount of global population will get a one time boost in Total Influence. The top tier class of each Benevolent and Tyrannical paths, will increase influence at a much quicker rate.
Influence is a permanent currency that when used reduces the amount and when items that used it are lost or destroyed, the currency is returned to the pool. Acquiring more provinces, having alliances with towns or players, military units and caravans spend influence
Costs of Influence
Provinces
Large 40
Medium 20
Small 10
Central province Medium 40
Central small 20
Military Units
Neutral units 2 per
B/t units 5 per
Special units 10 per
Siege 15 per
Caravans 5 per
Classes of People
Farmers every 60
Laborers every 40
Scholars every 20
Curators every 5
Thralls every 100
Acolytes every 5
Noble classes generate 5 influence per noble.
Global Population Plus 25 per Tier
100
300
500
800
1200
1500
2000
—
We will have more to share in the very near future, so stay tuned for exciting updates. You do not want to miss out! Now is your time. This is your land. Long may you reign, and long may you thrive.
Chat with us on Discord about your own journey as you play through the campaign! If you’d like to stay updated with all future developments, be sure to follow us on:
To learn more about Zugalu Entertainment, please visit its official website
Early Preview - February Update
Greetings fair Nysians,
Our February update is almost here!
We’re thrilled to announce that our next update is exclusively available right now to our Discord community ahead of public release. If you’re interested in checking out all the new additions and accessing it early, you can get all the details by joining our official Discord server.
We want to extend a heartfelt thank you to the Thrive community for their invaluable feedback on our update during last month’s early preview weekend, as well as for your incredible support since we launched Early Access. Your time and input are greatly appreciated and a massive help in bringing our game to life. We’ll be posting more comprehensive blog notes when the update goes live next week, but we’re excited to reveal that we’ve added a new Influence System, Decorative Buildings, plus:
Changes:
Improved wall functionality (movement and destruction)
Improved Wyrmaxa (patrols, attacks and defense)
Fix for conquered Provinces becoming neutral again
Known Issues (Fixes in Progress)
Missing translations from Influence System
Loading into Co-Op - only the host can see the players names
Some minor visual issues
We will have more to share in the very near future, so stay tuned for exciting updates. You do not want to miss out!
Now is your time. This is your land. Long may you reign, and long may you thrive.
Chat with us on Discord about your own journey as you play with friends or through the campaign! If you’d like to stay updated with all future developments, be sure to follow us on:
To learn more about Zugalu Entertainment, please visit its official website
New Update - New Militia, Riots & more!
Greetings fair Nysians,
As part of our Early Access roadmap, our latest update is available now!
We also wanted to say a special thank you to the Thrive community in our Discord who have taken the time to be a part of our save and load build testing this week, and to everyone for your support throughout Early Access so far. Your time, and feedback has been truly invaluable in helping us bring our vision for the game to life.
Now is the perfect time for you and your friends to jump in and defend Nysamor together, and experience the quality of life improvements in Thrive: Heavy Lies the Crown!
Added:
Hired militia units for early-game defense
Citizen revolts
Optimizations to the Save/Load system to reduce time taken for each action
Ability to hover on town to display town name
New road rendering system for better performance
Notification when the merchant arrives in town
Notification for when a player creates a trade route with a different team in multiplayer mode
Fixed:
The defeat screen allowing players to go back to main menu and can no longer continue the game
How happiness items are displayed in the UI
Edicts not activating correctly when loading a save
Missing translations for ‘progress’ text during construction of buildings
Benevolent Quarry graphics
Progress text on Construction module when translated
Units now face the proper direction when rioting, spread out more and move more as a group
Removed unreachable resources from territory borders so villagers can farm those resources.
Baked overworld road pathfinding to have more consistent shorter paths
Translations on Onboarding ‘One Off’ Item displays
Translations on Caravans ToolTip
Texture issues with the building ground decals
Improvements to overworld road pathfinding
Building loading system
Deleting Bridges not updating navigation map
Military unit names not appearing in tooltip on multi military unit UI
Military hotkey UI to show the proper hotkeys
Localisation of narrative event rewards
Localisation of secondary onboarding objective titles (such as the ones triggered by fires and disease)
Missing information from Bevevolent/Tyrannical classes in stats panel
Issues with Tome of Knowledge and Stats panel extending off-screen in 16:10 aspect ratio
Bug where a storage would display a negative amount
Caravan farmers no longer stuck at loading 9/10
'Caravans' info panel no longer fails to localize in any language in the 'Resource bar' in the top left UI
Cinematic Audio settings
Resource flag AOI and highlights
Z & X keys overriding modified squad controls
Onboarding objective display cut off in 16:10 aspect ratio
Caravan hot key buttons
Crash when host crashes/leaves and a client saves
Win/loss display, and scoreboard
Switching language from Chinese to English leaves blank boxes for revolt warning
Caravan or Military Hotkeys
'Ctrl+C' not functioning in-game correctly to deploy the 'Caravan'
Z & X Hotkeys Conflicting with each other
Dead units remaining as icons in Barracks
Thralls not using happiness goods
Issue when camera pans over mountains above the cloud height locking the camera above the clouds
Military units no longer get stuck in the center of the map
Revolts and Riots
If the Happiness level of a class of citizens is below a certain threshold for an extended period of time and they do not emigrate or die, the people will find ways to make their voices heard. If 20 or more individuals of the same class are discontent there is now a chance that they may begin to Revolt and eventually Riot.
Revolt Penalties (per citizen class) default: under 45 happiness
25% Penalty on Provincial Tax Income (cumulative, per-class)
Associated jobs of that citizen class are ‘Locked’ (citizen cannot be fired)
Locked job slots suffer a 50% Production penalty
Riot Penalties default: under 30 happiness All Revolt penalties plus:
Citizens of that class will take to the streets in a large crowd, yelling and waving torches and pitchforks
They will start outside the keep or a random building if there is no keep. After a short gathering period they will move on to start targeting specific buildings
There will be a chance to set targeted buildings on fire. Mainly production buildings and buildings of higher classes.
Thralls have a chance to spawn aggressive units(grimrot) that will attack structures.
Stopping a Revolt To stop a Revolt, the player can complete an event, or raise happiness back up to safe levels through the provision of Needs, structures, and other means. Once the Needs have been met, the raging population will be satisfied and life returns to normal.
Thrall Rebellions Unlike the other classes, the Thrall class under the heel of a Tyrant are ready and willing to resort to extreme violence to regain their freedom. When this class ends up in a Revolt they will begin to spawn hostile units that will attack structures, as well as your own military units. The only way to quell these groups is through direct force and fulfilling their needs.
Hired Militia
Before a player gains access to more reliable combat units, they have no way to protect themselves in the event of an attack. To tackle this problem, players are now able to temporarily hire citizens into a militia, aimed at dealing with the incursion.
Units will be hired through the keep in groups of “10” except for the scout as an individual. With a limit of 3 contracts out at time. There will be a 1 day delay in re-upping a contract if one is cancelled. Contracts will cost “x” amount of gold initially and will have a continuous fee per day to be active. If you run out of money and can't pay the contracts are cancelled. If units within the “10” die but not the entirety of the group then they will respawn slowly over time. If the group is wiped out completely the contract is cancelled. These units do not require food to sustain life.
Militia Unit Types
Militia Bowman (Sling or Bow) Capable of weak ranged attacks. They have a slightly lower range than a Bowman, and inflict a paltry amount of damage in comparison. Militia Spearman (Spear/Pitchfork) The standard rank-and-file militia, these fighters lack much of the punch of a higher quality spearmen, but should be able to at least hold off attackers for a brief time. Scout (Knife) The weakest overall combat unit, the Scout has a simple purpose: Move faster than anyone else, locate potential threats, and get back to safety. See below. The Scout The weakest overall combat unit, the Scout has a simple purpose: Move faster than anyone else, locate potential threats, and get back to safety.
—
We will have more to share in the very near future, so stay tuned for exciting updates. You do not want to miss out! Now is your time. This is your land. Long may you reign, and long may you thrive.
Chat with us on Discord about your own journey as you play through the campaign! If you’d like to stay updated with all future developments, be sure to follow us on:
To learn more about Zugalu Entertainment, please visit its official website
Steam Winter Sale - 25% Off Now
Greetings rulers - and any travellers passing by that plan to visit the kingdoms of Nysamor!
For a limited time only, you can purchase Thrive: Heavy Lies the Crown at 25% off in the Steam Winter Sale now until January 2nd 2025.
Immerse yourself in the lore behind Thrive: Heavy Lies The Crown which is rich and full of mystery. The characters, the provinces and world bring depth into our medieval city builder, where every decision you make defines the rule of your kingdom. There is no wrong path, only your path, your rule.
Does a Benevolent leadership of goodwill, hope and prosperity call to you? Or perhaps as a Tyrannical ruler you’ll take pleasure in exploitation and torture. Will you rule alone, or with up to four friends?
Plus, if you’re looking for players to join a Co-Op or PvP game, join our Discord community and post in our LFG channels.
If you’d like to stay updated with all future developments, be sure to follow us on: Thrive: Heavy Lies the Crown Website - Official Website X/Twitter - Follow us @thrivehltc Facebook - Like Our Facebook Page YouTube - Subscribe To Our YouTube Channel Find out more about PlaySide Publishing on its official website. To learn more about Zugalu Entertainment, please visit its official website.
December Update - Available Now!
Greetings fair Nysians,
From our entire team, we wish everyone a happy and safe holiday season! The year isn’t quite over yet - so we’re releasing a update packed with significant quality of life improvements, bug fixes and enhancements to Thrive: Heavy Lies the Crown.
In your feedback across our Discord and Steam forums, you requested for us to add Edge Scrolling, to span across your provinces with ease. We're excited to confirm this is now available, as well as a complete rework of our vegetation system! Here are the details of everything we’ve released as part of our December update:
Added:
Edge Scrolling - Found in the setting and off by defaut
Vegetation System improvements (see comprehensive breakdown below)
Fixed:
Fixed hunters lodge workers trying to hunt outside their territory
Updated tutorial steps for a better experience
Fixed Wyramxa outpost units not targeting player units
Fixed military unit patrol order
Fixed issue with caravans bunching up or setting stuck in towns blocking trade routes
Updated battle report after destroying towns and outposts to be clearer
Fixed bug with wells that stop water production after being rebuilt
Changed:
Optimized unit pathfinding and terrain detection
Added estimated completion time to building production UI
Updated camera far clip plane to be based off zoom height
Optimized save data
Updated lighting systems
Vegetation System Overview As the ruler of Nysamor, your duty is to take care of your people. Each province within the kingdom has slightly different resource availability, but regardless of the type of leadership you choose to lead your civilians, providing them with access to the proper resources, open grassland and plains to ensure flat buildable land is ideal for agriculture that will sustain everyone.
Current New
Our team has been hard at work overhauling the vegetation within each of the biomes, and we're excited to highlight the significant improvements and enhancements that this change has had on game performance, frame rate, lighting, and visuals of Thrive: Heavy Lies the Crown:
Improved Gameplay Performance
Smoother gameplay with most PCs seeing a 10-30% improvement in FPS over the old system, representing a notable percentage increase in performance.
Increased Grass and Vegetation Density
Significantly increased the density of grass and vegetation, enhancing visuals without impacting performance on both low- and high-end systems.
Road Building Enhancements
Roads now automatically remove grass when being built, improving the overall appearance and functionality.
Enhanced Lighting Effects
This update includes visual improvements to lighting for a more polished look.
Optimized Rendering Performance at 4K
Rendering performance is significantly improved, ensuring smoother visuals at higher resolutions.
Improved Vegetation Rendering
New vegetation assets have streamlined rendering code, paving the way for easier future improvements.
Ultra Shadows Upgrade
Ultra shadow settings now use 4K shadows, resulting in much cleaner and more detailed shadow rendering.
Better Visuals on Low-End PCs
Low-end PCs using lower graphics quality settings retain more visual fidelity, minimizing the trade-off between performance and quality.
Current New
Now is your time. This is your land. Your kingdom. Your war to win. Long may you reign, and long may you thrive.
Chat with us on Discord about your own journey as you play through the campaign! If you’d like to stay updated with all future developments, be sure to follow us on:
To learn more about Zugalu Entertainment, please visit its official website
Launch Roadmap Reveal
Greetings! We’ve loved seeing you all playing and taking over the world of Nysamor throughout our first month of Thrive: Heavy Lies the Crown’s Early Access. As we continue to support the game post launch, we’ve crafted a development roadmap to guide you through what lies ahead.
Your feedback, suggestions and bug reports have been invaluable since we launched, and have helped us shape our plans on the road to full launch in just a few months’ time! We wanted to begin by expressing how grateful we are for your commitment to ensure your kingdom’s survival. The team has worked tirelessly to deliver the best possible experience in Thrive: Heavy Lies the Crown and there is plenty to look forward to!
This week, our December update includes the ability to use edge scrolling to span across your provinces with ease - a highly requested feature from the community, and much more.
Amongst the list above, we’re most excited to deliver some major beats in the new year:
February:
Influence System
A new feature that limits the amount of provinces, alliances and military units from the start of a new game. This acts like a currency that is spent to acquire more of these items; but once they’re lost and destroyed, the currency returns. When a new game is started, you’ll begin the game with a small amount of influence, which scales with your province's population or upgrade level of your Keep. You’ll never lose influence bonuses even if your population decreases.
Militia
Before a player gains access to more reliable combat units, they have no way to protect themselves in the event of an attack. To tackle this problem, players should be able to temporarily hire citizens into a militia, aimed at dealing with the incursion. New unit types will include:
Bowman (sling or arrow)
Spearman (spear or pitchfork)
Scout (knife)
Riots
If the Happiness level of a class of citizens is below a certain threshold for an extended period of time and they do not emigrate or die, the people will find ways to make their voices heard. Immediately after a Revolt begins, citizens of that class will take to the streets in a large crowd, yelling and waving torches and pitchforks. Property damage and penalties on Provincial Tax Income can occur!
Decorative Buildings
Including the ability for players to decorate their cities in a unique way, regardless of what level you’re at - neutral, Benevolent or Tyrannical. Giving your structures a new look also combats pollution and improves the beautification of the province, which impacts civilian happiness and the bonus output of the structures themselves.
April:
Improved Wyrmaxa
Wyrmaxia are the hostile, antagonistic communities of Nysamor that want you off their land and focus on destroying your town. We’ve made tweaks to the intelligence of the patrols, attacks and defences during battle that will improve the combat with each encounter.
Wall Functionality
With every wall you place to defend your province in battle, you’ll be able to move them with ease, plus you’ll see an improved destruction animation each time the enemy damages them.
These releases are only a part of what's to come - alongside them, we’ll continuously work on hotfixes and improvements to the game. This is a journey we embarked on together and we couldn't have asked for better rulers to lead us to prosperity. From all of us, thank you for your ongoing support!
Trust your instincts, and there’s no doubt that you’ll Thrive.
If you’d like to stay updated with all future developments, be sure to follow us on:
Find out more about PlaySide Publishing on its official website.
To learn more about Zugalu Entertainment, please visit its official website.
General Fixes & Trade Route Improvements
Greetings fellow Nysians,
Patch 0.1.0181e is here! Thank you for your patience as we continue to work through our list of community reported bugs and issues. Here is all you need to know about our latest patch, available now:
Bug Fixes
Trade routes no longer lock resource slots when making changes to trade routes.
Resolved the potential of the fog of war appearing when loading autosaves
Building Texture updated
Roads now load correctly after becoming Benevolent or Tyrannical
Trade routes no longer disappear
Fixes to Caravans sometimes not deploying correctly
Adderbeast now despawns correctly
Fixed possible tutorial softlock during game saving or loading
Fixed possible crash during game loading (occurred while ALT-tabbing).
How to install a Patch on Steam: Click on Library to see your games list Click Downloads at the bottom of the Library window If the new build does not download automatically, click the Download Now button to manually download the new update.
For any players experiencing issues please keep in touch with us on Discord with as much detail as you can - whether reporting bugs, issues, or sharing your thoughts with our team that will help us to shape the future of Thrive: Heavy Lies The Crown: https://discord.com/invite/thrivehltc
New Patch To Optimize Save Systems
Greetings fellow Nysians,
Patch 0.1.0181 is here! Since we launched two weeks ago, our focus has remained on responding to audience feedback on balance, optimization, performance and most importantly, resolving issues with some players save game files disappearing. We’re continuing our efforts to provide regular patches/hotfixes for the issues you’re reporting and soon, we’ll be sharing our plans for our future roadmap. The team could not be more excited for what’s ahead, and as always thank you for your ongoing support for Thrive: Heavy Lies the Crown!
Bug Fixes Save Systems Optimization & Fixes Balanced Building Overlap Negative Effects Well and Farm Production Changes & Production Fix Balance Update for Wheat Farms, Pig Ranch, Outfitter & Lumberyard Fix for Archers Being Invisible Forrester Hut Balance for More Efficient Planting & Harvesting Adjusted AOI Range for Logger Camp, Quarrier, & Miner Camp for Increased Efficiency Happiness Level Balancing for Late Game Housing Fix for Thrall Building Production & Efficiency Slowed Fire Spread NPC Town Trading Unlocked at Beginning of Play Curator Unlock Requirements Adjusted
How to install a Patch on Steam: Click on Library to see your games list Click Downloads at the bottom of the Library window If the new build does not download automatically, click the Download Now button to manually download the new update.
Keep an eye out for what’s in store as the game evolves with each update, bringing even more depth and enjoyment to our players.
For any players still experiencing issues please keep in touch with us on the Steam Discussions board or in Discord - whether reporting bugs, issues, or sharing your thoughts with our team that will help us to shape the future of Thrive: Heavy Lies The Crown: https://discord.com/invite/thrivehltc
Save File Fix
Greetings, Nysians!
We have released a new update today that changes the ways save files are made.
The focus is fixing the issues people are having with singleplayer saves, as well as improving multiplayer’s save functionality.
When you now start a new game, you will be asked right away to name your save file at the province select screen, resulting in a save file being created as soon as you load into your chosen province. This new method of saving should prevent new save files from disappearing. We have also turned autosaving back on and these will be nested under newly created saves.
Thank you so much for your patience while we worked to solve these issues. Our dedicated team is continuing to work on other bugs and issues you have reported and we should have more news to share in the coming weeks.