Throbax TD cover
Throbax TD screenshot
Genre: Role-playing (RPG), Strategy, Indie

Throbax TD

Throbax TD update in CW 14

Improvements


:Ughlar_big: Finish level 43.
:Ughlar_big: Finish level 44.
:Ughlar_big: Read preferred language from Steam when starting for the first time and set it correctly. Done.


Bugfixes


:Throbax_Bubble:

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD update in CW 12

Improvements


:Ughlar_big: Finish level 41.
:Ughlar_big: Finish level 42.

Bugfixes


:Throbax_Bubble: The game doesn't reliably check if it's connected to Steam. Done.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD update in calendar week 11

Improvements


:Ughlar_big: Finish design of level 40.

Bugfixes


:Throbax_Bubble:

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD update in calendar week 10

Improvements


:Ughlar_big: Finish design of level 38, 39 and 40.

Bugfixes


:Throbax_Bubble: In MP the stealth-settings of the enemies were not transmitted.
:Throbax_Bubble: The microwave tower didn't attack invisible units.
:Throbax_Bubble: The AOE algorithm (splash damage) took too much processing time
:Throbax_Bubble: The chainlightning algorithm of the lightning tower took too much processing time.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD update in calendar week 9

Improvements


:Ughlar_big: Finish design of level 37.

Bugfixes


:Throbax_Bubble: Fixed CTD when starting the game (happens erradically and rarely)

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD update in calendar week 8

:Ughlar_big:

Improvements



  • Finish design of level 36.
  • Update to newest MonoGame version.


Bugfixes



  • Some of the fonts (checked for the TitleNormal - Normal-Bold font) have black borders. Visible in the main-menu, menuscreens and the encyclopedia screen.


PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD update in calendar week 7

We are back - and struggeling with some MonoGame issues which are under investigation. Nevertheless:

Improvements



  • Explosion of spider creeps enhanced!
  • Multiple pings in parallel are possible now


PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Update in CW 4

Sorry - no updates as we are ill :-(

Throbax TD update in calendar week 1 2017 - new levels 31-35

Happy new year to all of you - we are back and are proud to present the following changelog:

Improvements



  • Added new levels 31-35.
  • On first game-start play intro.
  • On first game-start start tutorial on start button.
  • Add a ping-button with a shortcut.
  • Add a ping-target volatile sprite.
  • Enable ping in MP games.
  • Add changes in French translation.
  • Add the new ping-pin.
  • Add the name of the pinging player.
  • If I accept a MP invitation the game should immediately go to the lobby instead of requiring me to be in the home-level in the first place.
  • Tone down the snow a bit. On heavy it's too thick and very distracting.


Bug fixes



  • When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies.
  • When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued.
  • The disabled buttons in the home-level still spawn popups.
  • The new ping behaves erratically when being aborted a few times.
  • Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds.
  • In tut 2 when pressing the target-controls, the player is able to sell the tower in question. That effectively stops the tutorial.
  • Typo in tut 2 'attach' instead of 'attack'.
  • On MP after some time playing we've encountered a CTD for all but one player, who wasn't the host. The stacktrace shows a collection was modified concurrently in the PowerTower constructor.


PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

Throbax TD Update in Calendar Week 50 - new PING functionality for Multiplayer

Improvements



  • Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds. Done.
  • Add a ping-button with a shortcut. Done.
  • Add a ping-target volatile sprite. Done.
  • Enable ping in MP games. Done.
  • Add changes in French translation. Done.
  • Add the new ping-pin. Done
  • Add the name of the pinging player. Done.


Bug fixes



  • When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies. Done.
  • When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued. Done.
  • The disabled buttons in the home-level still spawn popups. Done.
  • The new ping behaves erratically when being aborted a few times. Done.


PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/