:Ughlar_big: Finish level 43.
:Ughlar_big: Finish level 44.
:Ughlar_big: Read preferred language from Steam when starting for the first time and set it correctly. Done.
Bugfixes
:Throbax_Bubble:
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
:Throbax_Bubble: The game doesn't reliably check if it's connected to Steam. Done.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 11
Improvements
:Ughlar_big: Finish design of level 40.
Bugfixes
:Throbax_Bubble:
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 10
Improvements
:Ughlar_big: Finish design of level 38, 39 and 40.
Bugfixes
:Throbax_Bubble: In MP the stealth-settings of the enemies were not transmitted.
:Throbax_Bubble: The microwave tower didn't attack invisible units.
:Throbax_Bubble: The AOE algorithm (splash damage) took too much processing time
:Throbax_Bubble: The chainlightning algorithm of the lightning tower took too much processing time.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 9
Improvements
:Ughlar_big: Finish design of level 37.
Bugfixes
:Throbax_Bubble: Fixed CTD when starting the game (happens erradically and rarely)
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 8
:Ughlar_big:
Improvements
Finish design of level 36.
Update to newest MonoGame version.
Bugfixes
Some of the fonts (checked for the TitleNormal - Normal-Bold font) have black borders. Visible in the main-menu, menuscreens and the encyclopedia screen.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD update in calendar week 7
We are back - and struggeling with some MonoGame issues which are under investigation. Nevertheless:
Improvements
Explosion of spider creeps enhanced!
Multiple pings in parallel are possible now
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Update in CW 4
Sorry - no updates as we are ill :-(
Throbax TD update in calendar week 1 2017 - new levels 31-35
Happy new year to all of you - we are back and are proud to present the following changelog:
Improvements
Added new levels 31-35.
On first game-start play intro.
On first game-start start tutorial on start button.
Add a ping-button with a shortcut.
Add a ping-target volatile sprite.
Enable ping in MP games.
Add changes in French translation.
Add the new ping-pin.
Add the name of the pinging player.
If I accept a MP invitation the game should immediately go to the lobby instead of requiring me to be in the home-level in the first place.
Tone down the snow a bit. On heavy it's too thick and very distracting.
Bug fixes
When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies.
When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued.
The disabled buttons in the home-level still spawn popups.
The new ping behaves erratically when being aborted a few times.
Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds.
In tut 2 when pressing the target-controls, the player is able to sell the tower in question. That effectively stops the tutorial.
Typo in tut 2 'attach' instead of 'attack'.
On MP after some time playing we've encountered a CTD for all but one player, who wasn't the host. The stacktrace shows a collection was modified concurrently in the PowerTower constructor.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
Throbax TD Update in Calendar Week 50 - new PING functionality for Multiplayer
Improvements
Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds. Done.
Add a ping-button with a shortcut. Done.
Add a ping-target volatile sprite. Done.
Enable ping in MP games. Done.
Add changes in French translation. Done.
Add the new ping-pin. Done
Add the name of the pinging player. Done.
Bug fixes
When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies. Done.
When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued. Done.
The disabled buttons in the home-level still spawn popups. Done.
The new ping behaves erratically when being aborted a few times. Done.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/