Additional content to be added at no extra cost to existing users
We've been listening to everyone's feedback and, after a lot of consideration, we're happy to announce that we've settled on a new model for offering our Thunderbird experience that we believe will satisfy everyone's appetite.
Rather than offering a series of short 15-minute episodes, we've decided to combine them all together and offer a complete experience by adding them onto the existing episode as they become available.
While we may likely adjust our pricing to reflect the additional content, existing users will not have to pay for any additional content in the form of periodic updates.
Please note that while we hope to be able to offer more, our current plan is to create a minimum of 1-2 hours of novel game play for the completed experience.
We're really looking forward to sharing our newest work with everyone and will be sure to post an announcement once we have the new update available!
-Thunderbird Development Team
Big Update -- Reformatted for 12x12 Room-scale plus Major Upgrades and New Lighting Pass
We just rolled out our newly reformatted version of The Legend Begins which includes major integrity upgrades, a new and improved look, and a new format for improved compatibility with commercial location-based venues and Steam's Chaperone Boundary safety feature.
New 12 x 12 format
Thunderbird has been completely reformatted for 12 x 12 room-scale playspaces and is now fully compliant with Steam VR's recommended Room-scale specifications, offering improved compatibility with the Chaperone Boundary system.
Improved Lighting
Thunderbird has a new and improved look to help reduce contrast and the resulting lens glares produced by the HMD's Fresnel lenses under high contrast lighting conditions.
The original version was rather dark overall and the new and improved lighting values also help to enhance the sensation of presence by exposing the viewer to more visual information than before.
Major Upgrades
We've been very busy addressing all of the bugs and glitches from the comments section and we're happy to announce that we were able to resolve many of the issues that were encountered in the original release build.
With more than 40 new updates, this latest version has too many improvements to list but we're confident that we have a much more stable build to offer everyone and we'll continue to improve every aspect of the experience so please don't hesitate to leave your comments wherever convenient and we will do our best to address them as quickly as possible.
Thanks again to everyone for your interest in Thunderbird and we really hope you will enjoy all of the new improvements that we've made!
Update #1 -- Bug fixes from comments section
2/13/17 (PM): Minor Update #1.2 - Improved Menu System for Menu Scene
Added info for directing player to center of playspace at startup
Streamlined Start Button Process
Enlarged hit box at Milestone for Intro Title Scene
2/12/17: Update #1 - Resolved all issues from the comments section
Thanks to all the great feedback we've received in the comments section we were able to successfully fix all of the bugs that were reported.
Major Update:
We tracked the major glitches that people were encountering down to an issue with our Teleportation mechanic which was leaking into our Room-scale mode and wreaking havoc.
Here are some of the issues we resolved:
Reversed Handle on Snake Cage Disc Clamping Mech
Not being able to access certain areas of the interior enviro
Glitchy Teleport mechanics
and several more that were mentioned in the comments section
Minor Updates:
Enlarged hit boxes for Menu and Start GUI's in main Menu Scene
Added instructions for selecting options on Screen Resolution GUI Menu
Disabled Menu Scene GUI's whenever Screen Res GUI is engaged
Deactivate Haptics whenever Periscope ascends while holding on
Deactivate Reflective Disc Beam after striking HexGate while holding onto Turnkey
Removed ghost logo at Ending Sequence
We're extremely sorry for not catching these earlier folks so please let us know if your experience was less than positive and we will do our best to make it right.