Ticket to Europe cover
Ticket to Europe screenshot
Genre: Role-playing (RPG), Adventure, Indie

Ticket to Europe

Updated Trailer and Official Announcement

It's been a pretty eventful month for us here at Act Zero Games - our Steam page was launched and we were featured in quite a few media sites. On top of that, we had great reception amassing 200 wishlists in less than a month since the store page went live and we really appreciate all of you who have wishlisted the game.

That being said, we are now officially announcing the game to the world with an updated trailer that you can find on the store page. Going forward, you will be hearing more from us, especially development updates and all the good stuff.

We are moving full throttle ahead and we would like to thank everyone who has supported us from the bottom of our hearts.

Trailer:
(Show us some love by liking and commenting <3)
https://www.youtube.com/watch?v=R8RzCvooGUg
Twitter: https://twitter.com/TicketToEurope

Why a video game at all? / DEVLOG#3

In the early stages of development, we often encountered misunderstandings and doubts:

"If you are so interested in refugees, if their fate is on your heart, why do you want to make a video game about them? And not - for example - a documentary movie or a literary reportage?", people asked, "Refugee stories have already been told in these media - and with success. But the game? It seems like an inappropriate medium to tell such a story."

And although these doubts made sense, for us it was just another argument to talk about refugees through the medium of video games. Precisely because few people have tried it before.

It seems to us that people interested in literary reportages and documentaries have already found relevant cultural works about refugees and knew the subject well enough. On the other hand, players still haven't had many opportunities to look at the subject of refugees through their favorite medium. It seemed to us (and still seems to be) one of the greatest values ​​of our project: it is a chance to reach a new and as wide audience as possible with our message (which - as we will probably write about in some future devlogs - is not propaganda at all, as many commentators suggests).

At a later stage of development, some doubted whether a video game would allow us to present the full complexity of the refugee issue. Our answer is simple:

"We read about 30-40 books about refugees, watched a lot of doc movies, visited a refugee camp on our own, talked with them and also with volunteers, and we consulted each of the 1,200 pages of the script with subject matter experts from NGOs and reporters. If it is possible to present the world of refugees in 400 pages of reportage or 90 minutes doc, it is also possible in the 1,200 pages of scenario of our game (which translates to about 30 hours of content in total)."

Even more! In our opinion, a video game is just a perfect medium to tell the story of refugees. Its interactive nature and natural immersion allows players to engage more deeply with the topic presented. The fundamental mechanics of our game is making choices (and struggling with consequences). It is a much more engaging way of absorbing content than passive reading or watching a movie. Here, the player really is part of the adventure and really needs to think about his opinion on the difficult issues that the game presents to him. It is a way of learning to think independently, and not to force the recipient into the head of already-made conclusions.