hey all! sorry for the late update, i went on vacation for a week but came back yesterday, so i immediately went about fixing the most common issues everyone has posted. i hope it helps to enjoy the game!
v1.6 changelog:
- fixed portals spawning too fast after one another - leveling up now clears all portals, evil beasts and heals tiles from corruption - fixed steam achievements (but had to reset the challenger achievement, so no one has the achievement now) - fixed buildings dropping in twice - juggernauts now never spawn before 32 turns each level - added a dark mode (in settings) - made all none building tiles not solid anymore, meaning all animals will move to those tiles, which in turn makes them a little bit less static - increased points gained from a few late game tiles - bears now give you all powerups when removed - fixed hovering over tiles not showing information about everything on/about the tile at the same time - new tiles now go to the end of the stack instead of the top (unless it's a building tile) - the first few level ups now have a higher chance of showing '+10 tiles' and 'new building' as level up options