Time Skip cover
Time Skip screenshot
Genre: Strategy, Adventure, Indie

Time Skip

V1.3.22

The following is a list of updates for Time-Skip:

-Resolved controller button layout & sensitivity changes
-Resolved shadow quality
-Fixed several ledges the player was capable of standing on
-Changes to pause menu and tutorial text
-Added 32-bit version. Why was it 64-bit, you may ask? Each update requires the game to be re-created yet again. So now with 2 versions, 64 & 32 bit each update will require the game to be updated twice, (once for each version)

V 1.3.2 Improvements

The following is a list of updates for the game Time-Skip:

-Added several objects to prevent cheating

-Added turret muzzle flare

-Modified game sounds

-Closed more seams

-Added more lights

-Added more props

Quick Fix V1.3.12

-Removed auto-save feature for level 1
-Removed experimental sub-system
-More minor tweaks
-Removed out-dated game files for unused objects

Added a new trailer for the game to showcase new level features for Time-Skip. Changed minor things as well as removed experimental transportation's sub-system, making the game code more stable. The trailer was recorded with the current version 9/23/2018. Let's try and sell a few thousand units of Time-Skip in the next few months! This is a really great game!

Update V1.3 for Time-Skip is now is now available!

The following is a list of updates that have recently been added to Time Skip!

Version 1.3.0:

-Auto-save feature added.
-Added new function subsystem to prevent rare flukes in-game.
-Slightly Increased midair mobility.
-Sound volumes equalized.
-Added more props to levels.
-Minor fine-tuning & micro adjustments.

Patch notes & future concepts

It has been great working on Time Skip, Level 9 is about 50% completed, however if sales/reviews don't improve then it will probably remain this way for a while. Everything takes time, and it takes a few months to reach this point. I need you to like & tell everyone and buy this game to support more indie developers. Thanks!

Update 1.2.92

-Greatly improved teleportation accuracy/reliability (Finely-tuned)

-Added more pipes/props

-Turret can no longer track player at 'real-time' speeds while slow-motion is
active.

-Added some lights

-Added dirt & level effects for level 4

Minor Updates

The following improvements have been made to Time Skip V1.2.8:

-Improvements to teleport accuracy & effects.

-Controller inputs added.

-Invert Y-Axis mouse/controller option.

-Added props to help prevent player cheating.

-Added blocking volumes.

More Content Added + Minor Bug Squashing

-NEW section added to level 1 challenging players before advancing to more difficult stages.

-'Deceased/failure Screen' will now remove the pause menu & video settings menu in-game.

-Added some invisible walls.

Time Skip is still being updated and improvements are still being added, tell your friends to buy this indie game & continue playing more stages as this game progresses!

Time Skip Version 1.2.6 is now available!

HD - Update V1.2.5

The following improvements have been made to Time Skip:

-Final production of lighting quality.

-Fine-tuning of game-play & visual appearance.

-Camera/Monitor display will no longer rotate camera feed with player’s
perspective.

-Increased laser rotation speed w/ reflectors.

-Level 3 added objects to help prevent player short-cut.

-Level 4 Added an invisible wall to blast shield.

-Level 6 Moved objects, added more props to prevent short-cut.

-Level 7 Removed lag at beginning of level. Added sparks. Added some lasers.

Quick Fix 1.2.4

Played through the current version of 'Time Skip' V 1.2.4 on Steam from start to finish, and it's fun!
Several puzzles created a while ago still prove to be fun & interesting challenges during testing for the developer. So what's new in this update?

-Lighting improvements in added sections.

-2 New laser hazards

-Laser added to Main Menu.

-A new laser hazard added in the previous version seemed to be working in game engine, but failed to move properly when the exe file was built. I'm going to speak to the engine company about this and make a video log detailing the error that I feel I am not responsible for. I've found another solution to this, but is not as efficient in coding. Very strange the engine program is doing this. In-game error solved.

-Added more props and 1 material.

-Increased turret damage by about 200%

-Slightly increased teleport accuracy.

So basically the game handles great and is fun to play! I have a few more puzzle ideas I'm going to write them down and try to fit them into later levels.
But honestly this game needs more good reviews. 'Time Skip' is still new and capable of changes, so buy this game and contribute your ideas today!

Version 1.2.2

About 25 updates later still adding content and finding/fixing errors. Most games usually do this often and for good reason. Spent all morning and night fixing errors in compile/build logs.



-New Engine Version* update was causing errors with load triggers, so if you were experiencing confusion within the last 15 days during V 1.2.0 of Time Skip that is the reason why level 2 had issues loading. A load trigger was not sensing the player.

-Deleted future character AI not yet referenced in-game due to errors crashing the game build.

-Added new laser traps & puzzles.

-Level 3 new section added.

*New versions have more features and post effects, as well as performance gains but can make changes to C++.

Final Patch Notes V 1.2.2: Time skip updated the game engine which invalidated some characters causing load issues within last 2 weeks. It was completely unintentional if this was an inconvenience and has been resolved, thank you.