TimeScar: Hyperion cover
TimeScar: Hyperion screenshot
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Genre: Strategy, Indie

TimeScar: Hyperion

Patch 1.1.0 - Oh, Wait!

The first bigger patch is out now! Its main focus is to bring consistency to even more areas of the game. This time around, a new feature got sneaked in. And a new logo, and icon.

Creatures can now wait!



  • Added 'Wait' as a potential action for a creature
  • Can be used once per creature per round
  • Will cause the creature to an additional chance to act at the end of the round


Fixes



  • Fixed an issue that could result in combat getting stuck
  • Various small bugfixes


Changes



  • Removed small and large grid sizes as they made balancing the game more difficult and not adding enough benefits to warrant it (you can now select army size in Local Duels though)
  • Creatures are now always summoned in a formation, rather than just being randomly placed (formations differ based on army size)
  • Adventure progress is now save per Steam account, instead of global save per computer
  • Summoner selection in draft now uses visuals that are more in line with creature cards
  • Draft now lets players pick one of 3 randomly pre-selected summoners, instead of always getting to pick from all 8
  • Updated visuals for game mode selection in the main menu
  • Updated game logo and icn
  • Added help buttons to all scenes, including new contextual help topics (main menu now only contains general help topics)
  • Replaced FAQ section in help menu with Credits
  • Tooltips now use SDF fonts to be consistent with the rest of the game

Patch 1.0.4

This patch brings a few improvements in terms of tooltip consistency, and also takes another look at the double music track issue.

Fixes



  • Fixed more occurences of two music tracks playing at once
  • Scrolling combat text from ranged attacks is now in sync with the projectile actually hitting its target


Changes



  • Updated creature tooltips in Draft and Adventure screens to match Battle
  • Updated creature tooltips in turn queue to match mouseover tooltips in Battle

Patch 1.0.3

Another round of patching comes along.

Fixes



  • Fixed creature limits for medium grid not being set correctly when first selected
  • Fixed two music tracks sometimes playing at the same time


Changes



  • Moved settings, help, and quit buttons to upper right corner of the main menu
  • There is a confirmation dialog when quiting the game now
  • Attack type and movement type are no longer listed in the creature tooltip (they were redundant information that was already available in the abilities section of the tooltip)

Patch 1.0.2

The first post-release patch is out, and it brings a couple of changes and fixes.

Fixes



  • Local duel grid size selection now sets creature limits (small = 5, medium = 7, large = 9)
  • Some tooltips had wrong line spacing settings, this should no longer be the case


Changes



  • Draft before a local duel now takes creature limits into account (no more drafting creatures and trying to figure out why they haven't been summoned in battle)