Just a little addition based on some user feedback, you can now set the colour of the level transition fade out in the Graphics Options. So you can choose grey or black if the white was too bright.
Thanks again for the feedback and please do keep it coming :)
WMR, super-sampling and more
The sharp eyed amongst you will have noticed a new update has gone live!
This contains WMR support, a full set of audio fixes and re-balancing, new fonts with support for special characters (mainly for the French and German support), and support for super-sampling (see in the Graphics options). Plus a load of other minor bug fixes and polish.
We certainly wouldn't have spotted all of the issues without your feedback so please keep those requests and suggestions coming :)
Thank you!
Updated controls for Vive wands
Updated controls are now live for the Vive wands! The default controls now use swipes on the touchpad to rotate blocks, and smooth movement is done via pressing rather than just touching the touchpad. This means that you can now move, teleport and control time whilst holding blocks and makes the block rotation much more reliable. By request there is also the option for 'toggle possession', where the first trigger press will pick up a block, and a second trigger press will release it.
We look forward to hearing how you find these new controls and, of course, the old controls are still available in the options should you wish to switch back.
Thanks for playing!
Great first week and new update is live
It's a week since launch and we've been super busy! We've had some great reviews:
And also lots of great feedback from the community, both here and on our Discord server.
Thanks to this we have a new update live which adds new options for height adjustment, turning off the time effect vignette effect, and for resetting the player to the starting position. Plus bug fixes for detecting room scale on Oculus Rift, a problem with saving progression, missing collision, subtitle appearance and more.
Of course, we're not resting on our laurels and currently we're testing improved control layouts for use with Vive wand controllers as well as some further fixes and polish to audio.
Thank you!
Grand Opening!
And we're live!
Embargos are lifted so if you're streaming/creating content feel free to publish it!
We can't wait to see what everyone thinks of the game! And we can't wait to shape its future with you.
We have discovered an issue with saving progress when playing with an Oculus Rift via Steam (playing with a Vive is fine). We're on this and should have a fix shortly. We will update when that's published.
In the meantime, time to rescue some toy soldiers!
UPDATE: Saving issue now resolved (see comments below)