Tiny Life cover
Tiny Life screenshot
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Genre: Role-playing (RPG), Simulator, Indie

Tiny Life

0.47.8

Additions
  • Added the ability to sell crafted items in the household storage by selecting the mailbox


Improvements
  • Increased the chance that people visit lots the longer they haven't
  • Made talk actions very unlikely in the library
  • People will now clean their plates after eating with level 2 cleaning skill
  • Cleaning out spoiled or empty plates from the fridge is now considered a cleaning action for the purpose of Clean Everything
  • Made elders restore energy a bit faster when sleeping


Fixes
  • Fixed a crash when closing out of the color tool through the menu
  • Fixed hidden achievements being sorted by their hidden name
  • Fixed flirty joke being listed when children age up in humor
  • Fixed occasionally being unable to see tooltips for objects
  • Fixed a crash when loading the game while the debug menu is open
  • Fixed people doing the walking animation while not having found a path yet
  • Fixed people getting stuck on a different lot when switching away from the current household


API
  • Changed the game's assembly name from Tiny Life to TinyLife for portability. This likely breaks all existing mod builds, but rebuilding for the new version shouldn't require any code changes.

0.47.7

Improvements
  • Cache tile variation textures to improve rendering performance
  • Use a monospaced font for all debug information


Fixes
  • Fixed an exception when removing invalid people from the map
  • Fixed a crash when deserializing a save with old memories in it

0.47.6

Improvements
  • Improved load speed of old maps that don't use the tile instance system yet


Fixes
  • Fixed a crash when using the EditPerson cheat

0.47.5

Additions
  • Added the color changing tool to build mode, which allows changing the colors of already placed furniture, windows and doors
  • Added a metal garden furniture set
  • Added two types of lawn edging fencing
  • Added the ability to name outfits in the character creator
  • Added the ability to disable auto-tiles and animated water in the options
  • Added dirt road corners as non-buyable tiles


Improvements
  • Beds are now claimed when people start sleeping in them rather than when they finish, causing couples to be more likely to sleep in the same bed when creating a new save
  • Selected walls, roofs and stairs are now also highlighted with the white outline in relevant game modes
  • Display an alert exclamation point on the job and needs tabs, as well as in the character switcher on the side, when not at work and when important needs are low
  • Food items with honey on them are now not considered viable for babies
  • Randomly remove a child from the list of adoptable children every night to slowly randomize it
  • Improved the performance of auto-tiles, especially when rotating the camera a lot


Fixes
  • Fixed the reason why the character creator's Done button is grayed out not displaying when using a gamepad
  • Fixed phones being left behind on the ground when people get removed
  • Fixed a min/max floor exception when there are no visible lots
  • Fixed a deadlock where, sometimes, a person holding a baby would get stuck if the baby was also holding something
  • Fixed adults trying to put babies in cribs when they are already in one
  • Fixed people being unable to go jogging autonomously when on their home lot
  • Fixed people discarding a book they're already holding when told to read


API
  • Tiles are now stored on map sections as tile instances, allowing for them to store additional data per-position
  • Added the serializer usage enum to denote whether a serializer is used for saving, loading or both

0.47.4

Additions
  • Added an option to disable eating and drinking sounds
  • Added build mode sounds for rotation, copying and disallowed placement
  • Added build mode UI buttons for the grid and lighting hotkeys


Improvements
  • Allow fridges to get dirty, causing their food to lose quality over time
  • Improved the fidelity of object selection in the world
  • Also invoke the AI action cooldown when the player cancels an action
  • Improve style choices on randomly generated Tinies
  • Doors will now only open when people are going through them, not standing in front of them
  • Moved all basegame furniture out of the "Other" tab in the furniture tool
  • Recently failed actions started by the AI will now be repeated using a different object if possible


Fixes
  • Fixed another action prompt collision causing the game to crash
  • Fixed center notifications having a really light background
  • Fixed an issue on Steam Deck causing external keyboards not to work
  • Fixed Load Game menu buttons not displaying their tooltips when using a gamepad
  • Fixed the woodlands set pants missing pixels in some poses
  • Fixed an exception when the goal map of an action is removed
  • Fixed being able to press B on a gamepad any time to return to the last selected clothing in the character creator
  • Fixed a UI thread exception when uploading items to Steam workshop
  • Fixed memories not being deserialized with their runtime type, causing some memories to lose their data


API
  • Added various events to the RemoveTool
  • Recently failed actions now use the memory system
  • Hidden execution results now override non-hidden ones, allowing for objects to hide actions on them properly

0.47.3

Additions
  • Added Discord and Steam Rich Presence compatibility including the game's logo and the game mode the player is currently in
  • Added an emotion for when a full trash can is around


Improvements
  • When uploading items to Steam workshop, high-resolution screenshots of households and all floors of a lot are now automatically generated and included
  • Dead people are now also displayed in the relationships tab
  • Made the trash collector stay longer if there is a lot of trash to collect
  • Made the trash collector remember which objects are unreachable so they don't get stuck
  • Improved the contrast of in-text links
  • A disclaimer is now displayed when playing a preview version of the game
  • Improve AI performance by grouping AI actions by age group beforehand
  • Made it a lot more likely for people to view art when at a museum


Fixes
  • Fixed a rare race condition in which a lot's map is unset
  • Fixed collections with objects directly behind doors being ignored
  • Fixed some issues with migrations that stopped really old saves from being loadable
  • Fixed new notifications not showing in the character creator
  • Fixed elder-specific food being included in the Chef life goal's food list
  • Fixed the deceased Hannah Buffleman not being an elder despite dying of old age
  • Fixed being unable to invite people over if they're on a different map, but close-by in terms of their coordinates on the map


API
  • Fixed modded actions having to have their mod id in the action's category rather than the action's name
  • Added a debug action to allow aging up other people
  • Added the ShowColorSchemeInfos cheat that shows additional hover info for color selectors

0.47.2

Additions
  • Added lighting controls for build mode: pressing L or the down D-pad button will now cycle through lighting overrides
  • Added loading screen hints for elders


Improvements
  • Made mean actions able to hurt relationships consistently even at very high friendship and romance levels
  • Made the mean personality icon more light-hearted
  • Greatly reduce the amount of save time that is spent halting the game
  • Improve pathfinding memory allocations to reduce garbage collection lag
  • Made social interactions less of a main focus for people visiting cafés


Fixes
  • Fixed people sometimes barging into other people's lots to use or put away objects since the last update
  • Fixed camera focusing on deaths and age-ups of people that no one in the active household knows
  • Fixed gravestones only being accessible from the front
  • Fixed hair colors being randomized when a person ages up

0.47.1

Improvements
  • Added a confirmation dialog to the break up action
  • Made relevant actions much more likely on public lots


Fixes
  • Fixed babysitters putting requested food in the fridge again immediately
  • Fixed being able to make fun of a lot employee for being unemployed
  • Fixed deadly emotions in-game hint displaying for other households
  • Fixed the add to household cheat not clearing tinies' lot employments
  • Fixed being unable to use a physical keyboard on steam deck
  • Fixed being unable to scrap paintings using public trash cans

0.47.0: Elders and Their Demise



It's here, everyone! It's finally here! After months of working on it behind the scenes, I'm proud to announce that the elder life stage is finally part of Tiny Life! This is a pretty big update, as elders have a bunch of unique abilities, actions and personalities, so let's get right into it!

Elders



A Tiny becomes an elder when aging up from an adult. That can now happen! Because of how the game's aging system works, you might notice that a bunch of adults will starting aging up to elders right away in your existing save files. That's normal, and it's just the game catching up to the new life stage.

Elders have a pretty distinctive look compared to adults because they feature a unique skin texture that includes wrinkles and droopy eyes. You can also spot an elder by the fact that they generally walk a lot more slowly and take longer to complete actions (except when they have the spirited personality - more on that a bit later).

Here's a quick comparison between the looks of an elder and a youngin (tucking your shirt into your pants is optional, but, I think you'll have to agree, very eldery):



With this update, there are unfortunately no new elder-specific clothes, but this is very much a planned feature for an update in the near future! For now, you'll have to make do with the existing clothes and some new beigey pastel colors that have been added to some of them.

Elders and the Demo



It should also be noted that, while most content added to the game also makes it into the game's demo in some way or another, elders will not be part of the demo. That version of the game will still only have children and adults, and, if you'd like to play with babies or elders, you'll have to get the full game!

Elder Personalities



At the moment, there are two new personalities for elders: Grouch and Spirited!



An elder with the Grouch personality will occasionally quietly grumble to themselves and generally be less satisfied with life and the world (especially when it comes to younger folks around them). Here's the in-game description for grouches:

Now that this Tiny is an elder, they've had enough of everyone's nonsense. They're much more likely to get angry from social interactions, and are generally less positively inclined, causing positive emotions to last less long. On the plus side, being angry allows them to pour more of that energy into their skills.





An elder with the Spirited personality will, in many ways, essentially live life like an adult. They won't walk as slowly as other elders, they won't be able to die of exhaustion (more on that in the next section!), and so on.

An elder Tiny who is spirited doesn't have any issues keeping up with the youngins. They don't get tired as quickly as other Tinies their age, and they don't have to worry about the dangers of working out too much.



Now you may be wondering how to get your elders to have these personalities through normal gameplay! Well, the way this works in Tiny Life is that, when aging up from an adult to an elder, you can now optionally replace one existing personality with a new one, and also choose any number of minor personalities to add to your Tiny. This is especially useful, of course, for trying out these new personalities exclusive to elders!



Elder Deaths



There are two new ways to die in the game, both of which are exclusive to elders: Death of exhaustion, and death of old age! An elder can die of exhaustion by working out too much, or by fooling around too much with other Tinies - this is something you'll get a warning about through their emotion modifiers and an in-game hint though, so you shouldn't have to worry too too much about it. And of course, they'll die of old age once their time comes - there'll be several notifications leading up to the day and the moment, though, so you'll hopefully have plenty of time to help them get their affairs in order.

In addition to these new deaths, we've also upgraded the gravestone object a little bit! You can now engrave it with a custom message, and it'll show it when you hover over it in the world.



You can also now store gravestones in your household inventory should they have spawned outside of your home lot, and you can also permanently destroy gravestones through an interaction now. Be warned though, as this removes any ability for future features like ghosts and resurrections to affect your dead Tiny, since deleting their gravestone also deletes any information the game has about their remains.

Special Elder Actions



Elders have a few special actions they can use, including various fun socials! In addition to your classic talking interactions, there are also some that have additional effects!

For instance, an elder can sneak treats to children in their household, which will make the child feel happy and the elder themselves feel a little bit goofy - after all, what's a grandy for if not to spoil the grandkids a little bit?

There are three new recipes - one of which is inspired by my own grandma's cooking - that only elders can cook. These recipes are all comfort foods that will make others feel especially happy.



Elders can also choose to bestow these recipes onto their children and grandchildren to allow them to cook them before becoming an elder themselves!



Also, while elders still have the ability to fool around - bearing in mind that they can get too exhausted if doing it too much - they have limited ability to conceive children. Specifically, elders who are usually able to get pregnant will not be able to anymore, while elders who are able to get others pregnant can still do so with adults. Always stay responsible, though!

Elders can also retire from their jobs, causing them to regularly receive a percentage of their original pay. Once they do, however, they won't be able to get a new job again. So choose wisely!



New Fences and Grandfather Clock



This update also features two-and-a-half new decor items, some of which were... accidentally released as part of the last update. Oops. Let's showcase all of them anyway!

There are two new types of picket fence, which are a great way to decorate your little suburban family home - or really any home, to be honest!



As you can see, one of them is a little more rickety and the other one is a little more fancy.

Additionally (and this is the item that was actually included as part of this update only), there's a grandfather clock now!



This clock may look unassuming at first, but rest assured that there may be a little more to it than you think...

Future Plans



That's pretty much it in terms of the big features for this update! However, we have many plans for future features for the elder life stage, as well as the eventual introduction of the teenager life stage.

In the near future, we'd like to expand the selection of elder-exclusive personality types, and introduce a variety of new elder-specific clothes that really make them look the part.

About Me and Development Speed



I'll be doing a bit of honest talk about my life here, and so if you're not into that, feel free to skip right to The Full Changelog below.

However, and this is something I've been talking about a lot in these devlogs recently, I've been extraordinarily busy recently, much more than I've really ever been in my life. I'm autistic, and I'm taking regular medication for my depression and anxiety disorder, so I generally don't have the biggest capacity for a lot of work. I'm currently working on my bachelor's thesis (which is going okay, but still taking a toll on my mental health and my free time), and, in addition to that and my part-time job as a research assistant at uni, there's also still an exam to write and a paper to finish.

All of this to say that I know you've all been anticipating the elder life stage for a long time, so I hope it lives up to your expectations! Please share any feedback you have about the update in the Discord, especially if you really love it, or if you have major ideas for additional elder or general life stage features.

This means, however, that I'll be taking a little break from major developments to Tiny Life after this update, and focusing only on smaller features and bug fixes in the next few months. I'll be finished with my thesis in August, and I'm not sure yet what my plans for work and education are after that. While I'd love to be able to work on Tiny Life full-time, the income from the game just isn't there at the moment. This means that I'll either continue working as a research assistant (which is a job I really love, but for which I'll have to stay in uni and start my master's degree - something I'm still undecided about whether I even want to finish), or find a different job (which, knowing my mental health, is honestly incredibly harrowing for me).

With all of that said, please still rest assured that Tiny Life is moving forward and that I'm still incredibly passionate about the project and bringing it out of Early Access, onto consoles and into a lovely future. It just may take a little bit longer than I'd like, and a bit longer than I've predicted in the past.

The Full Changelog



That's pretty much it for this update! I hope you all really enjoy it, and I can't wait to hear what you think!

As always, here's the full changelog for the update, which you can also find in the bottom-right corner of the main menu and on the website.

❤️ Ell

Additions
  • Added the elder life stage, which includes several unique actions and personalities
  • Added the ability for elders to retire from their jobs
  • Added the ability for elders to pass down special recipes to their family members
  • Added the ability for elders to die of old age
  • Added the ability to engrave gravestones with custom text
  • Added the grandfather clock furniture item


Improvements
  • Allow gravestones to spawn off-lots
  • Allow destroying gravestones permanently
  • Allow storing gravestones in household storage if they're off-lot
  • Improve the random name selection likelihood system, causing more common names from countries matching the current localization to be picked more often

0.46.2

Additions
  • Added a European-style wall-attached mailbox
  • Added two types of picket fencing


Improvements
  • Allow randomly generating a new Tiny for a lot employment
  • Allow rotating the character creator preview
  • Redesigned the New Save menu and added a difficulty selection to it
  • The wall mirror and open shower are now not hidden anymore when hiding walls
  • Made in-text links have a bigger box when using a gamepad to make them easier to read
  • Puddles now automatically connect to be longer when neighboring
  • Allow rotating the camera counter-clockwise using the X key by default
  • Tinies will now hold a saw while woodworking
  • Paintings that require a higher skill level will now be more likely to be painted
  • Explicitly state that you can't zoom the camera in the household selection area
  • Fixed auto-tiles with names lexicographically greater than grass not connecting to grass
  • The personality selector will now list the life stages that a personality is valid for
  • The back and forward buttons in the action ring menu now use a proper image
  • When importing a lot or household that errors, it will now not be skipped entirely, but erroring objects will be removed from it instead
  • Made regular visitors stay home less long on average, and make them start spawning sooner after a new game is started
  • Slightly rebalanced scaling visit priority for community lots, causing them to be less crowded on average
  • Adjusted the price of coffee


Fixes
  • Fixed the steam integration sometimes not noticing when subscriptions changed
  • Fixed gamepad navigation in empty options menu tabs
  • Fixed gamepad navigation on the language selection dropdown
  • Fixed being able to invite household members over while on a different lot
  • Fixed a crash when multiple player prompts try to open at once
  • Fixed rotating the camera on different maps incorrectly displaying walls when switching back
  • Fixed the simple bookshelf color selection missing a localization
  • Fixed the Add Tiny button not being grayed out when a new Tiny can't be added
  • Fixed an exception when a talk action partner is deleted
  • Fixed pronoun localization being incorrect for languages that change the names of Tinies
  • Fixed the This is Inappropriate action not causing a person's other actions to be canceled
  • Fixed the Clone Object in-game hint not displaying in the stairs and fence tools
  • Fixed the tall bookshelf from the Contemporary Complements set not having the same tabs as the wide one
  • Fixed members of hidden households being able to become babysitters
  • Fixed moving fridges with items inside to a different map not causing the items to be moved correctly as well
  • Fixed the relationships tab not updating correctly when new relationships are added to a Tiny while it is open


API
  • Reverted the Mod class name and assembly name requirement from 0.46.1
  • Added a PersonLike registry that allows overriding various default behaviors for custom PersonLike types
  • Allow the names of custom build mode tools to be localizable correctly