Patch 1.10 MPGO for TINY METAL will be released on 20th of December on all platforms!
In short, the major features are an addition to the Campaign Mode with ACT V, Online Multiplayer, Colorblind Mode and there are a ton of fixes and improvements to AI, UI, Visuals, Audio, and Balances.
My apologies for the long wait, but we've been working almost a whole year for this patch, I hope you all enjoy it :)
Resolution to the defamation case
We are glad to announce that the defamation case in relation to our former employee has reached a resolution. (See this Announcement for details)
We have received a formal public apology from Mr Lacy on his own personal Facebook that no funds were embezzled from Project Phoenix to create TINY METAL and that all statements he made was false.
We don't want to get into this more than we need to at this point as this has been resolved but for those who are interested, the original court documentation and its translation is available here
Hiroaki Yura
Producer / Director
TINY METAL SUMMER SALE 50% OFF!
Hi, everyone! It's the Steam Summer Sale and we've decided to put a discount of 50% on the game. We wanted everyone to get ready for multiplayer which is coming very soon, so if you still have not bought the game, or are thinking of buying one for a friend now would be a great time!
TINY METAL @ PAX EAST 2018
The TINY METAL team will be at PAX EAST, held at Boston from the 5-8th of April. You can be one of the first people to try out the beta multiplayer at the publisher's UNTIES booth #10011! We hope to see you there at this fabulous event.
You can follow us also on twitter @tinymetalgame or instagram @tinymetalgame !
Content
-. Add Simplified Chinese localization
-. Add Traditional Chinese localization
-. Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms”
-. Add almost double the amount of unit voice quotation of the Metal in English
AI
-. Teach AI how to heal damaged units
-. Teach AI how to use Radar units for maximum radar coverage
-. Tune AI to better use low health units
UI
-. Add Field scene quick battle animations
-. Add extra hotkeys Z & C for canceling
-. Add extra hotkey X for opening menu
-. Increase text size for unit action descriptions
-. Increase text size of unit names on build menu
-. Rename Phased Array Radar to Phased Array
-. Improve hp bar displayed percentage precision
-. Improve visibility of score tallying
-. Improve control responsiveness on large maps
-. Make PC default to windowed fullscreen
Balance
-. Increase Riflemen base damage against other Riflemen
-. Decrease Riflemen base damage against Lancers
-. Increase Lancer base damage against Riflemen
-. Increase Lancer base damage against Heavy Metals
-. Increase difficulty of Upper Path skirmish map
Bugfix
-. Fix victory being forgotten upon reload if player quits during victory cutscene dialog
-. Fix edge case in team ordering at start of round
-. Fix ai Striker units not attacking as planned on specific maps
-. Fix the trigger for “Soldier’s Log #16”
-. Fix the name of the speaker not displaying on two dialog screen
-. Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests
-. Remove inaccurate unit data from Metalpedia unit entries
-. Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter
-. Fix skirmish map Big Field not being listed as a 3 team map
-. Fix a dozen odd-kanji choices in Japanese localization
*Please note that the updates are only for Windows at this time
Content
-. Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park”
-. Add loading screen in replacement of open cutscene video
-. Expand Hero Units Metalpedia entry
UI
-. Increase text size for event dialogs
-. Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
-. Add canceling of fast forward during cutscene dialogs
-. Add two extra zoom levels in field mode
-. Allow player cursor to enter unseen terrain
-. Make player cursor hover on top of tiles and not fixed to the floor
-. Make attack previews for indirect units show the unmoved attack range
-. Make camera panning track focusing on indirect unit’s targets
-. Make saving settings perform an immediate save to disk
-. Move cutscene dialog buttons to non-moving position at bottom of screen
-. Mouse controls select a unit even if the mouse position is not exactly over said unit
-. Reduce default unit voice play chance to 50% from 100%
-. Increase contrast of hp % number on per unit hp bar
Balance
-. Make all land-based units healable at Cities, HQs, and Factories
-. Increase difficulty of M13 & M14 on both normal and New Game +
-. Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
-. Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
units
-. Increase terrain sighting range by +1 for all buildings that can be captured
-. Increase attack power of Riflemen and SpecOps against Sniper units
-. Increase attack power of Lancers against Heavy Metals
-. Decrease difficulty of Mt. Forest in Skirmish Mode
Bugfixes
-. Fix Steam Cloud save failing to update save files
-. Fix victory not being given to player on three or more team maps under rare conditions
-. Fix cursor realignment upon new player turn when auto-move to next action is disabled
-. Fix optional mission 3 (MX03) not revealing during New Game+ mode
-. Fix some UI text not being translated
*Please note that the updates are only for Windows at this time
Happy New Year from Tokyo
Happy New Year!
We hope 2017 was a great year for everyone :)
We're already excited about what 2018 will bring and we hope you're ready!
Be safe and best wishes from all the devs of TINY METAL
Defamation by Former Employee
This thread is intended to clear the air in regards to the false accusation from a former employee, Mr. Tariq Lacy.
On the morning of November 20th, 2017, Japan Standard Time, Mr. Lacy posted a false accusation claiming that development of TINY METAL used funds from Project Phoenix.
Despite presenting evidence to the falsehood of Tariq’s accusations, his lies have been repeated and have deterred potential players from enjoying TINY METAL. We have shared confidential evidence to members of the press, leading to Gamespot confirming that TINY METAL never once used Project Phoenix funding.
TINY METAL has only ever used outside sources of funding. Our staff have personally gone through considerable sacrifices and hardship to bring TINY METAL to life. To claim that we used Project Phoenix development funds to create TINY METAL is an insult to all the developers who have made these sacrifices.
Japanese law prevents us from providing full details about Mr. Lacy, his motivations, and his actions during his brief time at our company. Please understand that Japanese law would not protect us from potential further abuse from Mr. Lacy if we provide these details in public.
He has refused to apologise for his lies. Our only option to clear our name is to bring Mr. Lacy to court. Unfortunately, he is ignoring multiple legal correspondence in an attempt to delay. Once we submit evidence to the court, it will become public and everyone can understand the truth. We hope that this message will be received by him and that he will take actions to resolve this serious matter.
The lies Mr. Lacy posted are not the first of his actions deserving to be brought to court, they are merely the most public. We wrongly thought we could be free of him in private, but he has forced the issues public.
The motivations behind Mr. Lacy’s actions will become clear as the court case unfolds, and we will keep everyone informed as the case progresses. The court will be open to the public and we have invited journalists to attend.
We are a small and earnest team, though Mr. Lacy’s actions in the office and posting of his lies has caused great distress among his former co-workers. We have devoted over two years of our lives to bring TINY METAL to life. Having poured our heart and souls into TINY METAL, it is truly a sad thing to see false and evidence-less accusations cause such great harm.
I want to end this message on a positive note: we will continue despite how much we have been hurt. Our goal is to make TINY METAL the very best game it can be, no matter what obstacles we may face. TINY METAL was a passion project for all of us and we thank you everyone for your support.
Hiroaki Yura
Producer / Director
Patch 1.0.9 is live!
1.0.9 - 2017/12/27
UI
-. Add “Exit” to title of main menu selection which contains the exit action
Balance
-. Increase movement by +1 for Metal, Fortress, Gunship, Radar, and Scout units
-. Increase attack power of Scout and Lancer against Gunship
-. Reduce movement by -1 of Fighter units
Bugfix
-. Fix unreal engine UI system re-using old score UI elements on mission select screen
-. Fix optional mission 3 (MX03) not revealing on mission select even when unlocked
-. Fix AI entering infinite loop in some rare cases
-. Fix AI indirect units ignoring vision
-. Fix unit hp bar ui widget not using rounding to ceiling when displaying hp
-. Fix Auto-Next-Action option performing auto next even when disabled
-. Fix typo in description of “Winning with the knife” achivement
-. Fix some Steam Achievements not getting configured in achievement system
-. Fixed text error in Japanese
*Please note that the updates are only for Windows at this time
Patch 1.0.8 is live!
1.0.8 - 2017/12/23
-. Improve UI scaling at low resolutions
-. Prevent SteamVR beta from auto launching upon TINY METAL startup