Tiny Tactics cover
Tiny Tactics screenshot
Genre: Strategy, Indie

Tiny Tactics

Update notes for 27 Jan - Fixed traps during retry

Fixes:



  • Fixed an issue that wouldn't properly clean up old traps when retrying a wave, causing them to try to reapply on the new wave, breaking the current level.

Update notes for 18 Jan - Fullscreen

Fixes:



  • Fixed an issue preventing users from exiting fullscreen

Update notes for 18 Jan - Resart

Fixes:



  • Fixed spelling of a button from Resart to Restart

Update notes for 17 January - Save and load is finally here!

It's finally here, save and load!


Along with a new ability to retry your last wave in which you lost hit points in!



Also, we found the previous gem update went too far and pushed too much power into gems. We have updated gems to reduce their strength as a gold jump and promote more strategic uses.

New:



  • Added the ability to continue from where you last left off. Progress is saved after you complete a wave. Changing your talents in any way resets all your saved files.
  • Added a new talent, Retry. Unlocks the ability to retry a wave where you lost some hit points in.
  • Added a new Path length number to the top info bar.

Updates:



  • Faster Hits, Harder hits and Immolation gems have been made Unique, only allowing them to be upgraded on 1 unit per level.
  • Mage attacks, Unholy explosions and Huxian's orb sounds have been tweaked to be less intrusive.

Fixes:



  • Sounds no longer disappear when too many are playing simultaneously.

Check out the Maze Builder bundle!

We are excited to announce a new bundle featuring two fantastic games that will test your strategic skills: Spirit of the Hellements and Tiny Tactics.

In Spirit of the Hellements, you'll assemble legendary Spirits and defend against the endless hordes of Hell. A tower defence where you must shape the battlefield and create a maze using the three Hellements. Use Fire, Lightning, and Wind tiles to trap your enemies, or augment your defences.

In Tiny Tactics, you'll build your own army and defend vulnerable crystals against waves of enemies. With inspiration from the Auto Chess genre, this game offers a unique twist on the tower defence genre.

By purchasing this bundle, you'll get both exciting games at a discounted rate! Don't miss out on this opportunity to enhance your tower defence collection. Get the Tiny Tactics and Spirit of the Hellements bundle today!

https://store.steampowered.com/bundle/29284/_Maze_Builder/

Update notes for 6 December

Fixes:

  • Fixed immolation crystal only applying the first tier of the buff, regardless of how many points you put into it.

Update notes for 1 December - Fallen Lux makes a return!

Lots of you reached out about how sad you were that Fallen Lux was removed. She is back with a rework! I hope you enjoy the new Fallen Lux.

New:



  • Fallen Lux is back into the game (2 Cost, New ability)


Fixes:



  • Fixed Iconoclast's ability where if he cast his ability while it was already active, the effect would double and continue to increase until his ability wore off. His ability was also tuned a bit higher than what the text suggested, so that has been fixed too.
  • Select menu text updated to be more clearer
  • Fixed Desert 02 a bench selection issues
  • Fixed overlapping issues with Nightmare difficultly selection
  • Titan slayer now correctly applies the highest purchased tier

Update notes for November 28 - The Soda patch

Fixes:

  • Fixed an error that could occur if you left a scout on the bench during the tutorial, crashing the bonus objective check and preventing you from completing the tutorial (fml)
  • Fixed the 4 Resonator 4 Unholy bonus objective incorrectly checking for 4 Spartans
  • Updated the selected Icon colours for difficulty selection in the campaign map to be more readable

PS: Soda was right about Melee Unit placement for effective uptime.

Update notes for November 24

Fixes:



  • Fixed issue where some achievements weren't being rewarded if you had completed the level prior to the achievement existing
  • Fixed Resonator UI incorrectly displaying the old 2/4/6 buff

Tiny Tactics, Depths Rising



The dead have started energizing the land, transforming it and opening up previously locked away areas and potential. Explore a new Biome with many updates and improvements to existing systems.

With the initial release of Tiny Tactics, as players from around the world started playing and experiencing it, a vision of an improved game immerged out of all the feedback received. This update is a step towards that vision. This required some units to be removed, but expect their possible return at some point in a future update. This, and the tweaking of existing units should go a long way to balancing out the experience, reducing randomness and adding more predictability.



New:



  • New Beach Biome with 12 new levels and 5 new Enemy Types (entrance Somewhere in Summer)
  • New Class, Aqua
  • New Unit, Ran
  • New Talent, Aura Magnet
  • Height added to levels
  • New enemy type - Flying units




Updated:



  • Classes Brawler and Bounty Hunter reworked
  • Changed Faster Hits to be a tiered talent
  • Changed Harder Hits to be a tiered talent
  • Rebalanced existing classes counts which lost units
  • Added a Remove button to unassign talent points
  • UI and UI Framework Overhalled
  • Difficulty setting available from the start
  • Updated Difficulty scaling. Normal is slightly more accessible, and Nightmare is more challenging
  • Certain more challenging Level Bonuses updated to require multiple classes
  • Unit selection improved




Units Updated:



  • Mirage (Marine, Brawler, Unholy, 2 Range, Visuals and Weapon Reworked)
  • Inquisitor (Immortal, Knight)
  • Iconoclast (Aqua, Lancer, Marine, New Ability, 3 Cost)
  • Qinglong (Mage, Devoted)
  • Guard (Faster Attack Speed, new visuals)
  • Vox Guard (Berserker, Resonator, Devoted)
  • Norai (Mystic, Resonator, Aqua, Attack and Ability Reworked)
  • Lamashtu (Spectres, Aqua, Charged)
  • Gunnar (Unholy, Affliction)
  • Tsunade (Charged, Affliction, Sniper)
  • Nova (Razor, Bounty Hunter, Charged)
  • Scilla (Bounty Hunter, Slayer)
  • Fjordell (Scout, Statue)
  • Torak-97 (Unholy, Razor, Bounty Hunter)
  • Shurikan (Champion, Druid, Razor)
  • Malphas (Champion, Berserker, Spectre)
  • Ruined Guard (Razor, Slayer, Aqua)
  • Ruined Knight (Unholy, Knight)




Units Removed:



  • Dual Seeker
  • Wanderer
  • Zhan Shi
  • Maiden Azul
  • Jiny Ark
  • Lapis
  • Fallen Lux
  • Fallen Vicar
  • Dread Necromancer
  • Death Chital
  • Griever
  • Informer
  • Divine Soldier
  • Divine Scout




Levels Reworked:


Spring:



  • Level 01
  • Level 02 a
  • Level 02 b
  • Level 03 b
  • Level 03 c
  • Level 04 a
  • Level 05 b

Summer:



  • Level 01
  • Level 05
  • Level 07 a
  • Level 07 b
  • Level 08 a

Autumn



  • Level 01
  • Level 02 b
  • Level 03 a

Winter



  • Level 05

Desert



  • Level 01

Ruins



  • Level 05 b




We really hope this new update breathes light into your experience, and prepares the way for the next update as we work to bring about the best version of Tiny Tactics. Please continue to show your amazing passion with all the feedback you give.