Tiny Town VR cover
Tiny Town VR screenshot
Genre: Simulator, Indie

Tiny Town VR

Update #6: Zombie & Military DLC

Hi Everyone,

The latest update for Tiny Town VR is out now! The focus this time around is on new content, including zombie and military themed items. Because some of the content may be more mature than "E" for everyone, the new items are being provided in two separate DLC packs (but they're both free). Parents/guardians, please check out the descriptions on each of the DLC store pages to see what's included.

Zombie DLC:
https://store.steampowered.com/app/885071/Tiny_Town_VR__Zombie_Pack/

Military DLC:
https://store.steampowered.com/app/885070/Tiny_Town_VR__Military_Pack/

If you have any questions, comments, or issues, let me know on the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!

[EDIT] Some users reported that after the update their Workshop items had gone missing. This should now be fixed. If you lost any Workshop items in your worlds, check out this thread on how to recover from a backup file: https://steamcommunity.com/app/653930/discussions/0/3559414588266811393/

Update #5.1: Bug Fixes

Hi Everyone!

This is a quick update to address a few bugs that users have encountered. If you have any problems, let me know on the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!

Fixes
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- The game no longer hangs if expected Workshop item files don't exist
- The Workshop app no longer hangs if you've authored more than 50 items
- Fixed a case in which character heads would sometimes become rotated when reloading a world

Update #5: Workshop Worlds

Hi All,

Tiny Town VR's fifth update is available! Included is support for user-created worlds in Workshop and Windows MR headsets. Read on for more info. If you have any comments or run into any issues, let me know on the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!

Worlds in Workshop
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User-made worlds can now be shared via Workshop. Check out the Workshop application located in your Steam folder (usually C:\Program Files (x86)\Steam\steamapps\common\Tiny Town VR\Workshop.exe) to get started.

A quick note: if you're going to upload worlds that use other Workshop items, you might consider putting a link to them in the description so users know to grab those too.

Windows MR Support
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The Windows MR family of headsets is now supported.

4K Screenshots
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Higher resolution screenshots can now be enabled in the Settings tab of the main menu. By default, this feature is disabled as processing the photos takes a little longer.

Fixes
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- Ground pieces no longer snap together if snapping has been globally disabled
- To avoid accidental duplicates, object copying is disabled for any hand that's already holding an object

Update #4.1: Workshop Fix

Hello Everyone!

This is a small update to fix an issue that some users were experiencing with Workshop items not showing up in game. As always, if you have any problems, visit the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thank you!

Update #4: Happy Halloween!

Hi Everyone!

The fourth update for Tiny Town VR is out now! This update includes a lot of new content as well as various smaller features and a few bug fixes. See below for more info. If you encounter any problems or have any questions, visit the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!

New Content
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Space! Astronauts, rocket ships, lunar rovers, and lots of odds and ends to make scenes at the launchpad or in outer space.

Primitive shapes. An assortment of basic shapes like spheres, cubes, etc. Coupled with scaling, these can be used to make interesting effects like water splashes or fire.

Various sloped ground pieces that make it easier to build worlds with greater height and more interesting landscapes.

Bridges. Various pedestrian and automotive bridges that can be used to connect different parts of your world in interesting ways.

Usability
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Consistent scaling speed. Previously making objects considerably larger or smaller than their original size became tedious because the scale speed slowed.

Easier to pick up very small objects for scaling. Previously very small objects were challenging to scale because the controllers would frequently bump into each other, making it so objects couldn't be grabbed by both hands at the same time.

Workshop items and primitives shapes are now always shown regardless of the active filter. Previously these objects were hidden if the filter was set to anything other than "All".

Workshop
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The Workshop application now displays vertex and triangle counts. This helps to avoid objects which may cause performance problems in the game.

Added option to flip objects on the X axis. This addresses an issue where some OBJ files, after being imported, appear different than in the application in which they were created.

Fixes
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The ramp road piece now snaps correctly to other road pieces.

Pressing the undo button while posing a character no longer causes the game to go into an unrecoverable state.






Update #3: Undo, Object Resizing

Hi Everyone,

Tiny Town VR's third update is out! Included is undo support, object resizing, quick object removal, and more. Check below for more details. If you have any questions or issues, drop by the Discussion forums or contact me (@Lumbernauts) on Twitter or Facebook. Thanks!

Undo
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Creation, placement, and destruction of objects, as well as changes to character poses can be reverted by pressing the undo button.

Object Resizing
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Objects can be scaled up or down in size. Make a giant Elvis stomping through the city or a fleet of tiny model airplanes buzzing about.

Quick Object Removal
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Destroy any object you touch. Useful for removing lots of nearby objects quickly. Also just kind of fun.

Fixes
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- Updated the Workshop application to support models without UVs (this includes many older Google Blocks objects which previously appeared without color)
- Speech bubble collision bounds are more accurate
- Switching away from the photo page before all photos are loaded no longer causes photos to be displayed on top of other UI elements


Update #2: Workshop

Hi All,

Tiny Town VR's second update is available! The biggest addition this time around is support for Workshop. If you have any comments or run into any issues, let me know on the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!

Workshop
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A new, separate application is included that lets you import OBJ files, preview them, make some basic edits, and publish the results to Workshop. The new Workshop application supports textured and untextured OBJ files, including objects exported from Google Blocks.

To get started, run the Workshop application directly. You can find it in your Steam folder (typically C:\Program Files (x86)\Steam\steamapps\common\Tiny Town VR\Workshop.exe). For more information on how to use the tool, click the question mark in the upper right corner of the main screen.

A note to authors, when the Workshop application is running, you'll notice that Steam sometimes says Tiny Town VR is running when it actually isn't. To test your new objects, close the Workshop application first.

Automatic Saves
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The game now periodically saves your changes automatically during play to avoid losing work if anything happens that causes the game to quit unexpectedly. You can still choose not to save your session as before.

Finally, it's so fun and gratifying to see all the cool things you are creating in Tiny Town VR! So thank you! I hope you'll continue to stay active in the Community Hub, reach out (@Lumbernauts) on Twitter and Facebook, or use #TinyTownVR. Thanks again, and thanks for helping spread the word about Tiny Town VR!

Feedback and Roadmap

Hi Everyone,

I just wanted to say that I really appreciate all the great feedback that Tiny Town VR has received. It seems pretty clear that Workshop support is at the top of everyone's list, so that's where I'll be focusing time in the near future. There are some other, smaller things I'd like to add, and may sprinkle those in where time permits, as well as small fixes. If anyone is having trouble, feel free to reach out. And thanks again for the help in making Tiny Town VR a better game.

Tiny Town VR Update Available!

Hi Everyone,

Tiny Town VR has its first update! More details below. If you have any questions or run into any issues, drop by the Discussion forums. And thanks in advance!

Trains!
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Added a new set of assets with trains, tracks, stations and other fun stuff so you can build your own railroad! For best results when placing tracks, be sure to set "Object Snapping" to "Ground Only" and "Grid Snapping" to "Small".

More People
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Added a couple dozen more characters. Among others, there's a chef, a boxer, and an Elvis impersonator!

Character Pose Toggle
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For anyone having trouble holding multiple buttons down on the controller at the same time, you can now toggle character posing on and off. See the "Settings" tab in the menu to enable this feature.

Quit Without Saving
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For when you're just messing around. Before exiting, you can now choose to NOT save any data from your most recent play session. Saving is still always enabled by default.

Backups
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Data for the last three play sessions (for each world) are backed up on disk, just in case. Typically, they're stored at C:\Users\YOUR_USERNAME\AppData\LocalLow\Lumbernauts\TinyTown\Internal\Worlds.

Fixes
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- Frame hitch that sometimes happened the first time a photo was loaded has been minimized
- Newly created worlds were being rotated by 90 degrees. No more!
- Hands and menus are no longer visible in the world preview images
- Fixed issue where headset fade and automatic re-centering didn't happen after returning to the main menu from a play session
- Menu sliders play audio and issue haptic feedback while slider is active, even if hand is far from menu
- Default grass tile in new worlds no longer starts on the floor, but closer to the headset