This is Ramon, and I would like to wish you all a happy new year and share some news with you.
Firstly, I want to assure you that Tiny Witch has not been abandoned. We are currently working on free updates for this year and adding new features to the game. We have been away for a while due to some mental health issues, but we are now fully recovered and back to work.
Now for some of the news we're working on.
We're working on a more casual way of playing without the stress of having to rush to deliver orders to customers. And we're also going to allow you to have more than one save so you can play in both modes.
Another thing we've been working on is improving the feedback when the little witch has a buff or debuff effect and the screen will show how much time she has left.
An example of all that we will have.
Another point we've been working on is bringing more decorations to the store that can make your gameplay different.
And we'll also be working on bringing new languages to the game.
Let us know in the comments what new features you liked the most and what you'd like to see from Tiny Witch this year.
If you'd like to keep up with more of our work, here is our newsletter. https://newsletter.creativehand.com.br/
Best regards, Ramon Barbosa
🧙♀️✨ Great News for Magical Adventurers! ✨🧙♂️
We're thrilled to announce that our acclaimed game, "Tiny Witch", is no longer confined to your PC screen. We've been officially approved for the Steam Deck!
Get ready to mix, brew, and enchant on the go! Whether you're whipping up magical potions at home, delving into shadowy dungeons, or soaring on your magic broomstick, you can now take the magic of "Tiny Witch" wherever you roam.
Give thanks to the cauldron and start prepping those potions, as grand magic is about to become even more portable and potent!
If you'd like to keep up with more of our work, here is our newsletter. https://newsletter.creativehand.com.br/
Best regards, Ramon Barbosa
Hotfix v1.0.2 - Changelog
Hello magical beings! 🔮
⚒️ Improvement
The lighting torch radius is returning to 100% when you click to restart it.
It has been added to reset the level, so it comes back at the beginning of the day.
It has been added so that it returns to the world map.
Small improvement to the world map artwork.
An exclusive music track has been created for the world map.
25% increase in the little witch's speed.
We've increased the time of the challenge mode phase and decreased the goal for day 7.
We increased the time of impatient customers by 20%.
We increased the flight time a little and agile.
👾 Bugfix
The lighting torch radius is returning to 100% when you click to restart it.
Fixing the oChest crash problem that some users were experiencing
Fixing the SteamDeck touch problem
That's it for now folks, keep following us for more news.
Best Regards, Creative Hand team
New updates are coming soon.
Hello Magical Beings!
This is Ramon from Creative Hand speaking!
First and foremost, I want to thank everyone who provided their feedback through our form, and of course, if anyone wants to leave more feedback or suggestions, here is the link to it. https://forms.gle/8ADfFsZyeRQm2VXk6
Another point I want to discuss with you is that we are working on a more casual version of the game where you won't have to worry about the clock and customer impatience. However, we will, of course, maintain the current mode for those who enjoy the game as it is.
Another aspect we've received a lot of feedback on is the controls. We are already aware of how to improve them and are working to enhance control responsiveness.
In addition to this, there are some minor adjustments and fixes that we should be releasing soon.
Once again, I am immensely grateful for all your feedback!
Tiny Witch is part of the 2023 Game Devs of Color Expo Steam sale!
Hi everyone, it’s Suellen from Creative Hand! I wanted to let you know that today is the first day of the Game Devs of Color Expo Steam sale! :)
If you’re considering getting it, allow me to sell you on it! It’s a ✨ magical management simulator ✨ where you play as Sophie, a cute witch who must race to serve minions to her clientele. Race against the clock (and patrons’ simmering tempers) to create concoctions that will delight your customers and give you the reputation of the best witchy shop owner in the land! We went for a game with a cute and soft aesthetic but with a good degree of challenge – running a business isn’t easy, after all. 😉
We hope you enjoy the Game Devs of Color Expo and that you take care. See you next time. 🔮
Tiny Witch is part of the 2023 Latinx Games Festival!
Hi everyone, it’s Suellen from Creative Hand, and I wanted to let you know that Tiny Witch is participating in the 5th annual Latinx Games Festival! It is the definitive video game industry event for Latinx game development, as it covers a wide range of topics that are important to Latinx game development through its many panels and makes sure to celebrate Latinx game developers. It means a lot to us as a team full of Brazilian developers, so we’re very excited to be participating! :)
The event will be highlighting games from Latinx developers online from today, September 15, to September 24. If you’d like to attend in person at The Columbia Memorial Space Center on September 23, you can get tickets here. If you’d like to watch the streamable parts of the festival, you can watch it here.
If this is your first time visiting the Tiny Witch page after seeing us in the festival: hello and thank you for taking the time to check out our cozy game! We’d be delighted to have you in our community of players. If you were already a fan of Tiny Witch, then thank you for sticking with us and supporting the game as it appears in different future events!
We’re excited to showcase Tiny Witch to the world even more from here on out, so keep an eye on our game’s future appearances – one is just around the corner!
Take care and see you next time! 🔮
Hotfix v1.0.1 - Changelog
Hello magical beings! 🔮
⚒️ Improvement
We've improved the brightness of the items when positioning them in the store to make them stand out more.
Now the castalizer lasts the whole working day instead of half the day.
You can now use the arrows in the menus.
The collision box of several attacks has been reduced
Now, when he's in the quicksand, he's no longer hit by any attacks.
Improved so that all cuts are skipped with a cancel button
We've improved the map transition smoothly;
👾 Bugfix
We adjusted some words that were misspelled.
The item in the chest is no longer deleted when you reset the store because you don't have the necessary materials;
Fixed so that the witches' confusion attack no longer hits in the air.
Fixed the bug where the goteria sound was playing non-stop.
Fixed items and dirt remaining in the store during the preparation stage.
Fixed the book sound that kept playing even when you weren't turning pages.
That's it for now folks, keep following us for more news.
Best Regards, Creative Hand team
Tiny Witch: The Magic Continues!
Hello, magical beings!
This is Ramon from Creative Hand.
Thank you very much for playing Tiny Witch, providing feedback, and sharing it on your social media. 💜
Suellen and I have been following your comments on Steam, social media, and the forum. We are collecting your suggestions to enhance the gaming experience. We are committed to bringing you a new game mode offering even more profound moments of relaxation and enjoyment.
Please continue to share your magic with us, as we are eager to make Tiny Witch an even more magical place for all of us. Here is a form where you can express your suggestions in more detail: https://forms.gle/Uk25Lkb7LGWLbjLt7
Thank you very much for being a part of this magical journey!
Best regards Ramon Barbosa
Tiny Witch is now available!
I’m Ramon from Creative Hand, and the day is finally here! Tiny Witch has launched TODAY!
Thank you so much for following our development and being excited for our game. We hope you enjoy what we’ve created for you. Most of the time, the team has been my wife and me, and we’ve worked hard to develop both the game and our company. For this project, we got the help of freelancers who live all across Brazil. Each one came to the project with dreams they wanted to fulfill and that they could accomplish by participating in Tiny Witch’s development. We are so grateful for their help.
There was no easy part to developing Tiny Witch – each part was a different challenge, as it followed a different development proposal from our 2 other games. We’re proud of the obstacles we overcame to make it.
We’re especially proud of creating Sophie, the tiny witch you play as. She goes beyond being a cute character, as she is strong and adventurous enough to go in search of her own dreams and deal with the variables that arise. Fun fact: She was inspired by my wife, Suellen, whom you have heard from in our posts here. 🙂
We hope you enjoy this frenetic and fun adventure that captures a bit of the feeling of creating your own business. It’s chaotic but it makes you grow and is always worth it.
Tiny Witch’s playtime is approximately four to five hours. If you like it, please feel free to leave a review – it helps small developers like us so much!
Take care and see you next time!
Tiny Witch is launching on September 1st!!!
🔮 Greetings, you magical beings! 🔮
I’m Suellen from Creative Hand, and I’m so delighted to bring you some exciting news: Tiny Witch is coming out on September 1st!
It’s been a while since we updated you on its progress, and that’s because we were working hard to finish the game for all of you. The end is in sight, and we couldn’t wait to share the news with you, so here we are!
Tiny Witch’s playtime will be approximately four to five hours – it’s an experience that won’t take up your entire day, but that we hope will offer you a lot of fun and joy in a cute, wholesome package. :)
We’re big fans of management games and as a company, we’re choosing to make cute, colorful, and wholesome games. Even though our game is relatively small, we think it has a lot of heart. Everyone who has developed Tiny Witch lives across different regions in Brazil, so we’ve developed this game over the course of many calls and coordinations. Most of the time, we are only a team of 2 – my husband and I – but we’ve gotten so much help from our incredible freelancers. Each one of them has worked on fulfilling a dream through Tiny Witch, so we hope you enjoy their hard work and enjoy our game!
To make sure you know the latest, be sure to follow our updates on here and sign up for our shiny new newsletter. See you on launch day!