Greetings Hatchlings, and it is a great day for a news announcement! The future of Tirsy's Tale is bright and full of new adventures, minigames, and lots of other fun ideas. As you know, it's a new year that has dawned on us here at Rawr X3 and Tirsy's Tale. As such, we wanted to share all of our plans for the game this year! So lets dive right in with the roadmap for 2024!
Updates Roadmap
0.70 update (major fixes and the fully fleshed out Path of the Dragon and Dragon Temple maps 0.75 update which will add various new features to the game to add more depth and fun interactions 0.80 update that will add the new Chronicle "The Void Pass", an exciting action filled chronicle centered around Smoulder and the fate of the Void Herd 0.85 Update that will add the new Chronicle "Ancestor Melon", a Chronicle centered around Chippy and his very important Melon that he travels with (find out the secrets of why this melon is important!) 0.90 Large update that will finish off the last round of refining and fixes that should help smooth all other rough patches in the game's mechanics such as combat and enemy AI 0.95 Update that will add in 3 new boss fights in the Arena with some fun unlockables 1.0 The full release of Tirsy's Tale near the end of the year after everything else has been completed (quite the update that will come with it, adding in new achievements, collectibles, new enemies and so much more) This update will be paired with the 4th and final Chronicle which will remain a secret for now, but it will be a fun flight filled adventure!
Apart from that, we have other plans for events like the "Name your Dragon" event to populate the Dragon Temple with little statues named after your chosen ideas! We also have a few other plans for some other fun minigames and such as well as a livestream from the team which will include a Q&A before full release so all your questions can be answered! As well, the game will feature translations for Spanish, French, Russian, Chinese, and Japanese upon full release!
These plans could change overtime but for now that's what we're going for this year and hopefully all the new additions to abilities, new companions, and all the big updates will completely bring Tirsy's Tale to a new lively height! Levels will also have new AI-enhanced locals too, meaning you can talk to these companions with your voice and they will respond to you directly. (Still learning how to do this, but when I do it's gonna create some crazy new fun for you guys to enjoy chatting with all the various companions and creatures you meet along the way!) With that, that's all for now, so we hope this brings you some joy and excitement like it has us! And as always, be the dragon YOU want to be! Until next time!
Update 0.69.2
Greeting again, Hatchlings! Today's patch is only a small one but important fixes and changes nonetheless. These should resolve the overriting problems with the save system and prevent that strange overlap it was having before. We've also moved around a few things, added in another mini boss fight, and some minor animation glitch fixes. So lets glide right in!
Added: Added the mini boss fight with "Adriyell, the Rapor Menace" which can be found in the Tempest Valley Added a new alternate path to get up Amagronahn's tower Added a new "Wing Clip" accessory to add to your custom Tirsy Added a new puzzle in the Windweaver Cove which opens an alternate route in the Path of Dragons Added portals to the Path of Dragons to create interesting ways to get through the void Added 4 new statues to the Dragon Temple as "thank you" to our most dedicated players
Changed: Changed where several autosaves were located so they no longer overrite manual saves Changed how enemy hp scales to create a more fluid combat experience Changed how much enemies damage Tirsy Changed Tirsy's "Speed Dash" ability to properly show the animation Changed Tirsy's "Speed Dash" movement speed buff and duration from 20% for 5 second to 30% for 7 seconds. Changed the animation for Tirsy's "Fiery Wail" attack Changed the animation for Tirsy's "Glacial Wail" attack Changed the order in which the puzzle of Windweaver Cove can be completed to make it easier Changed Tirsy's base movement speed to better reflect her animations Changed various lighting in levels to be cooked lighting to reduce the GPU load
Fixed: Fixed missing animations of several creatures Fixed missing rock textures in the Ketek Canyon (again) Fixed a small bug that made Tirsy's flame tail appear on her head Fixed falling through the map in the Path of Dragons level Fixed failure to detect interaction with the Dragon Temple's statue Fixed the Rawr X3 splash screen (should now properly show as intended) Fixed the teleport location for various teleports in the Path of Dragons and Dragon Temple Fixed missing statue meshes in the Dragon Temple
That's all we got for now! We do hope you continue enjoying Tirsy's Tale and we'll continue to make our game the best it can be. Until next time! Remember to be the dragon YOU want to be!
Update 0.67.3 Now Live
Good day, Hatchlings! Today I bring you news of Update 0.67.3. This update addresses many of the issues we found over the passed week, resolves some problems with the save system, and adds in some new accessories and other collectibles in various levels. So lets jump into the list!
Added
Added 9 new accessories to customize Tirsy with Added 12 new hidden shoutouts to our community's helpful players and testers Added new Save and Load window layout Added 8 new collectibles to fill your hoard even more (including an actual pile of gold!) Added a way to rebind keys to be whatever you want them to be in settings menu
Changed
Changed the save system from a 4 slot setup to just two slots, Autosave and Manual Changed how various objects render which drastically reduced the amount of lag in each level Changed how the dragons are rendered to appear much more smooth and slightly more stylized Changed how rain and snow effects are rendered so they don't pop into existence randomly Changed the location of a save spot in the Nikish Depths Changed the teleport locations of various levels to bring the player to the correct spot Changed various flora to use better LOD's to further reduce lag loads in larger levels Changed the location of 3 collectibles in the Tempest Valley
Fixed
Fixed the broken save system (Only use Manual Save slot for now due to another small bug) Fixed teleports not working properly in Ketek Canyon, Tempest Valley, and the Nikish Depths Fixed swimming being broken in Nikish Depths Fixed the super jump on Jubilee Island bug Fixed the missing portal to main menu on Jubilee Island (functions properly now) Fixed the cake being uninteractable on Jubilee Island Fixed the missing companions from appearing on Jubilee at the cake spot Fixed dialogue problems with Moatia and Ippa on Jubilee Island Fixed broken creature pathing in various levels (still broken in Ketek Canyon atm) Fixed keybinds being broken with new settings menu Fixed the Memory crystals background from not appearing in save window Fixed all missing accessories in Ketek Canyon and Cryoburr Pass for Tirsy Fixed the bad rotation of Tirsy after jumping (No more nose diving Tirsy! FINALLY!) Fixed the collision of various rocks to better fit their shape Fixed the texture on the vapor platforms "round" version from not showing correctly Fixed constant triggering of mystical rings when triggered by the green gems or stone blocks Fixed the visible box colliders for various quest locations from showing Fixed improper culling of objects within very close range to the player Fixed Tirsy's silver eyes from not being silver Fixed intensive lag spikes after chatting with Zal'Nirak in the Hatchery Fixed stuttering Mystical Platforms (They move smoothly again) Fixed trigger location for various doors being too far back to interact with Fixed the hidden rooms from not spawning in various levels Fixed the falling rocks puzzle in the Path of Dragons Fixed lights not appearing after using Aura element on the glowing cubes in Path of Dragons Fixed black ground bug in Path of Draggons Fixed the teleport portals from taking you to the wrong location in Path of Dragons Fixed water causing the player to get stuck inside it in Path of Dragons Fixed Zal'Nirak's dialogue unable to exit in Path of Dragons Fixed Chippy's dialogue from not appearing in Path of Dragons Fixed the Shrine of Tirsy at the end of Path of Dragons to show the cutscene now Fixed various voices from not playing as you traverse the Path of Dragons Fixed the Aura element not illuminating the Hall of Heroes in the Dragon Temple Fixed the Aura element not being selectible when pressing the 5 Key Fixed various broken keybinds for common interactions Fixed missing photo-op locations from appearing
With these changes, we've had a pretty busy week but the effort shows and there is so much still needing worked out in it, but we're hard at work to make Tirsy's Tale even better as time goes on! Now with a working save system (well half of one, please only use Manual slot for now) we can move on to other issues that have been brought to our attention and hopefully get some of the other cut scenes put in place to fully flesh out the game's story. So until next time, keep on keeping on hatchlings! And remember, be the dragon YOU want to be!
Jubilee Island Anniversary Update
Greetings once again, Hatchling!
The day is finally here! It's Tirsy's 1st birthday, and quite a day it has been so far! From enjoying the lovely night on Jubilee to celebrating with friends all over, Tirsy has had a good adventure to remember. And you too get to experience the Jubilee Island!
Jubilee Island and its Lore
The Jubilee Island is a mysterious island that appeared in the middle of the Yunmai Sea, which spans the distance between the mainland and the Windweaver Cove. It is said that over 250 years before, that the island was created by a powerful Aura dragon named Eraxius. As time passed on the barren island, the natural energy from the various species who visited the island helped transform it into what it is today, a lush and pleasant island full of many landmarks. One of the most memorable landmarks is the Great Jubilee Tree, which is where the island's name derives from. This tree stands atop the high cliffs of the island where it overlooks the entire landscape below.
There's something special about this island that draws the attentions of all Dragons when they feel like celebrating an event or major incident that is important to their history. As such, we find Tirsy's friends who have come up with the plan to celebrate Tirsy's Birthday with a bang! Quite literally, as they have lined the island with Pop-Rocks that resemble a glowing explosion in the sky when launched. Tirsy is asked to enjoy her night and explore everything the island has to offer, from finding gifts left by her friends to collecting 99 star fragments Zal'Nirak showered onto the island to make it shimmer with excitement!
As each dragon celbrated on the island, statues were created to honor the memories made there, and to show where their celebrations took place. Some even say that these statues contain the spirits of past lives...but that can't be true...right? Spirits come and go they wouldn't just stick around on such a pleasant island, would they?
Being as Tirsy's birthday falls relatively close to a celebration of the spirits, her friends have also decorated the ruins in the center of the island to resemble a spooktacular place with grim fog and spider webs. Ippa has even created a spooky pumpkin patch to add that extra flare to it! So as a new era dawns upon Tirsy and her friends, as well as the game and a new year begins for our beloved baby dragon, we leave you all with the gift of the Jubilee Island and all it's lore heavy contents.
Special Notes
When we started we wanted to just make a simple exploration dragon themed game. Building off of the inspiration of fun classic platformers, we evolved that idea into what it is now. Further additions created a unique blend of nostalgia and inovation, delivering a special dragon game that we love! In the coming months we'll be refining everything about the game, its lore, characters, and even wrapping up the last of its levels with some special TLC. Once we complete this task, Tirsy's Tale will finally be ready for full release on Steam and other platforms! We're getting so much closer as we release each update and there's not much that remains, but some things still need fixed or made better before we're satisfied with the end product. After full release, there will of course be continued content updates for special seasonal events and the like too.
There are also 3 brand new achievements to coincide with the release of Jubilee Island and the anniversary/Tirsy's birthday event. So be sure to explore, discover, and celebrate with Tirsy so that you too can shine with the achievement stars!
On another note, we have officially added in many "Special Thanks" to our community's members throughout the many levels inside the game now! They can be found anywhere and everywhere, if you can figure out how to see them that is. But we have high hopes for the future of the game and its players. Many of you have discovered lots of things that we ourselves have overlooked or missed entirely, and because of that we thank you all for your assistance! We hope you'll continue to enjoy Tirsy's Tale and all its future content to come before it's full release out of Early Access.
Tirsy's Birthday, How do you imagine it?
Greeting hatchlings!! It's very exciting to share our plans to celebrate Tirsy's first year after our Early access release! It's been a long way for sure, and we're working on a special ingame level (which will be found in the new Chronicles window on the main menu) where we will celebrate Tirsy's birthday! We'd like to hear from you, our dear hatchlings to know how you imagine such an event for little Tirsy. We hope for some fun ideas to meld with our own to create a fun and memorable first year birthday for Tirsy's Tale!
So why not share our own idea on how we imagine Tirsy's birthday being and where it would be. To start off, we really enjoy night time scenes where the air is cool and the stars are shimmering above with a lovely moon lighting up the land around us. We'd be on an island, a perfect little place to celebrate such an occasion without any worry of those greedy little Drahkin! Of course, getting to the cake won't be a small task, we'll have to work to get up there, as it's placed on the highest point of the island so Tirsy can overlook everything and celebrate in the beautiful moonlight and open air atop the rocks and trees. We're never truly alone though, nearby we see Ippa who is dancing happily with fireflies around her wishing Tirsy a happy birthday. And then there's Chippy, sitting by a warm fire just further up the rocks, cozy as always bringing warmth to the family of the companions. Moatia is taking a swim doing circles in the water just enjoying the night and the cool ocean breeze. But Tirsy, she is full of excitement, and ready to adventure and to take on the challenge presented by her friends to reach the top of the rocks where her cake awaits! With a hop and a skip, a glide and some endurance and strength testing, she will manage her way there one step at a time. But once there she will see the hidden treasures on the island; the things that give her joy to discover and share the tale of with all of you! She is an eager little dragon, ready to take on a new year in a new light! Will you be there to guide her along the way?
And that's a relaxing and fun little adventure I would see Tirsy participating in as her adorable little self, rawring into the night at the fireflies so they would open some secret path to the other side of the island....It's interesting how many things are possible on a small island that will celebrate her birthday and 1 full year on Steam! So if you'd like to share your thoughts and ideas and want to see something specific take place on this happy little island, join the discussion here and lets have a Birthday Blast together! The next update will bring this new Chronicle level and some fun accessories for you to decorate your Tirsy with in celebration of her birthday and the game's EA anniversary!
Update 0.65 "A New Light"
Hello Hatchlings!!! The time has come once again for me to share with you all the things happening in the world of Reqweki and Tirsy's adventures. So lets dive right in shall we, and I don't just say that because we've fixed the Path of the Dragons map and you can dive in the water while there. Things have been rough and slow going but we've finally broken out of that mud that was holding our progress back, so we're back on track and Tirsy's Tale has never looked better! With Unreal Engine 5, the game's lighting and overall environments are far more immersive and just look so much better than before, putting the game "in a new light" if you would. This has improved overall performance as well with the use of Lumens and Nanite from Unreal Engine 5, making the issues many have encountered, a thing of the past. So lets get into the details of what's been going on in the game world!
Added
Added new lighting system using UE5 Lumens to help bring better environmental lighting to each level Added various trees that are less resource intensive to several of the forest-like maps Added the new Path of the Dragons level as the final Story level Added over 40 new collectibles to be found throughout the game Added 4 hidden areas to Ulgarr Swamp, Ketek Canyon, Traqlium Gate, and the Cryoburr Pass levels Added a new type of gem collectible to unlock minigame type areas based on how many you have Added 5 new npcs to interact with Added 3 new enemy creatures Added a new cutscene to the Cryoburr Pass to explain why no gliding there Added footstep dust poofs to Tirsy as she runs around Added more interactions with Smoulder in various levels Added Smoulder hidden overwatching certain areas Added new save and load system (this has fixed the previous saving issue) Added better navigation tracking on moving objects and physic objects (should cut the lag caused) Added better audio to the Tempest Valley Added better audio to the Cryoburr Pass Added light shafts to the lighting in certain levels to bring them more life Added AOE style attacks for each element Added frontal wave style attacks for each element Added various puzzles that require each element for a new way to explore each level Added dialogue for using elemental attacks on the Companions Added animations and interactions for when hitting Smoulder with an elemental attack
Removed
Removed the Resume button from the main menu (This did not work with new save/load system) Removed various flora objects in the Tower of Amagrodahn to help reduce the frame loss Removed unoptimized trees in various levels, replacing them with new ones Removed bad lighting objects in various levels which caused flickering Removed duplicated NPCs that was causing major lag spikes when interacting with them Removed various obstacles that previously blocked the routes to the hidden unfinished areas Removed water plane duplicates that caused lag in the Tempest Valley and Ketek Canyon levels Removed an accessory that wasn't working well with Tirsy's tail Removed 2 enemy creatures that would fall through the map causing bad lag due to them hitting kill box Removed several broken physics objects, replacing them with more optimized versions Removed the old load system entirely, it now works from the same system as saving to reduce resource usage Removed navigation data from the elevators and mystical platforms, which caused really bad lag in all maps that have those
Changed
Changed the way saving/loading works to work from 1 system rather than 2 Changed how the game is saved to be a more localized method which has proven to work better Changed how interactions with the spirit guide npcs work to better reduce lag Changed how snow works in the Cryoburr Pass to further reduce lag Changed how water interacts with the player to further reduce lag Changed how the rain in the Tempest Valley works to further reduce lag Changed the way lighting effects each level to give it a more immersive experience Changed the way fog works to use height fog maps which makes it look much better than before Changed how enemy creatures detect the player Changed how far Tirsy's roar effects creatures Changed the way enemy creatures move around the level Changed navigation data to exclude moving platforms enemy creatures will never use Changed various npc dialogue lines to better reflect the situation they are in Changed the way quest rewards work Changed how some environmental assets react to elemental attacks Changed how NPCs react to elemental attacks
Fixed
Fixed all of the main issues causing bad lag for some players Fixed various issues with level teleports Fixed several issues with creature navigation which was causing lag Fixed an issue with the main menu not loading properly Fixed an error with the level skip pillars when the code was entered correctly Fixed an error with snow not working in Cryoburr Pass Fixed an error with Tirsy's animations freezing up making her slide instead of walk Fixed all issues which previously was making swimming stop midway while in water Fixed an issue where gliding wasn't working in the Tempest Valley Fixed an issue with enemy creature's tracking the player properly Fixed the collision for several plants which would make the player get stuck if jumped on Fixed crystal collision to better reflect their shape Fixed the collision on the mystical platforms Fixed an error with lighting in the Ketek Canyon Fixed the Path of Dragons teleport from the Windweaver Cove Fixed the bear enemy's attack damage, it should now calculate properly Fixed the pause menu preventing hud from updating player heart values Fixed an issue with the water in the Syra Meadows Fixed the way the skylight works in each level Fixed fog not showing in some levels Fixed an error that caused spirit npcs to clone upon level start Fixed several lag related issues with physic objects and Companion animations Fixed level transition locations not saving Fixed the lag in the transition shrine between each level Fixed the ground not rendering in the Windweaver Cove
There's a good amount of stuff here for sure, but overall most of our work was aimed at greatly improving overall performance of the game for all players. The other major thing was fixing that broken save system so now that that is out of the way, we'll be able to move on to the more fun stuff again! We hope you all enjoy the new light that we've given to the world of Reqweki and all the fun new things to do during Tirsy's Tale! Until the next one, keep on soaring little hatchlings, and be the dragon you always wanted to be!
Summer Sale 50% off
Hello Hatchlings! With a big update closing in fast, we wanted to share the excitement by putting our game on sale during the Steam Summer Sale! You can get Tirsy's Tale for 50% off this week!! That's like, the best discount we've had yet!
Alrighty then, down to the big news! The big update is very close to being completed and this will resolved the previous issues which broke our save system and it will fix a ton of the lag related issues for those playing on lower end machines. It has taken us quite some time to get all of this together but it is finally about finished. In this update, you'll be able to adventure into the final level without issue, and gaze upon the ancient Dragon Temple where you can discover the story that came before and so much more.
Some new additions can be found with this upcoming update too! And a LOT of secrets that you can discover if you search carefully for them. We're on a treasure hunt, a very important treasure hunt, and X marks the spot, where we will discover Reqweki's hidden truth! Have fun finding all the clues to put together a fun little treasure hunt to find one of the biggest lore pieces yet!
So what're ya waiting for, dive into the fun and glide your way through the life of a cute baby dragon! Journey through distant lands and hoard all the goodies that you find for your very own dragon shrine! And remember, be the dragon you always wanted to be!
Season of Love Sale
Hello hatchlings! We're back with another discount, this time for the Season of Love! Like Tirsy and all her companions, we too like to share the joys of the world of Reqweki So here we are, and now you can share it with that special someone for 25% off! Pretty sweet eh?
In addition to the sale, this is also the announcement for a few new accessories added into the character customization screen. Yup, Tirsy can now have a halo or heart ear clips! Very cute! You can also find new cloud bracelets! Tirsy does make a cute Cupid too! These accessories will be coming in this week's update so certainly something cute to look forward to!
Lastly, I'd like to shed some light on the next addition to the game. We are currently creating a system that allows you to customize Tirsy whenever you please! That's right, you will be able to fully customize Tirsy anywhere, anytime! New customization options will be unlocked by exploring the world and discovering the many secrets that lay buried beneath the surface. These options will range from horn designs to wing changes, armor bits, and even tail adjustments! Some exciting new additions on this front coming in the near future, so I figured I'd share a bit to let you all know what we've been working on besides the usual fixes and changes to continue making the world of Reqweki grow! We'll also be adding much more to do with Smoulder and his band of baddies and the other big addition will be Boss fights! We intend to add a boss to each level as well for those who want even more achievement. These will have various mechanics and puzzles tied to them that players will have to do in order to achieve the glory of victory over a tough foe! There will also be healing orbs that will appear when enemies are defeated or breakables in the environment are broken such as jars or vases and even some clay statues. So we've got a lot planned and some really neat things that are coming with those. Tirsy will get AOE abilities as well to coincide with the tougher fights.
Alas, we're glad you all have been enjoying the game and all that we keep adding into it! Thank you for all the support, and we hope to keep the enjoyment as high as possible as the world of Reqweki continues to grow and become more and more lively! Until next time hatchlings, keep on keeping on, and always strive to be the dragon you want to be!
Version 0.60 Update
Hello Hatchlings! It's been a long couple of months working on the game through the holidays and we have finally finished testing the new additions and fixes we've worked hard to implement during that time. This patch features quite a few changes to what was already in the game, fixes to the various systems, new lighting, various improvements to lag across the board, and lots of new additions like the new dialogue and quest system to every level as well as new hidden areas in each to further expand on the Reqweki Lore! So without further ado, lets dive into the notes!
Added
Added new lighting system to prevent flickering in certain levels Added 7 new hidden areas in various levels throughout the game Added the 12th story level (the final story level after the Windweaver Cove) Added 15 new hidden collectibles Added 12 new NPC's (8 with quests) Added new quest system to the rest of the game Added new dialogue system to the rest of the game Added 5 new Easter eggs hidden in certain levels. Added Spirit Guide Zal'nirak to every level (will help guide you and provide extended info on the area) Added Oxanna to 4 levels (excitable kitten spirit that has deeper connections to a certain dragon) Added Keya to 4 levels (new spirit companion that has ties to another life) Added Luko to 3 levels (new spirit companion who will help find hidden things) Added Shyr to 3 levels (new spirit companion who will appear in various seasons) Added Smoulder to 10 other levels to further follow the Reqweki Lore Added 3 new ways to progress through the Tower of Amagrodahn Added 2 new ways to progress through the Ulgarr Swamp Added a new way to progress through the Ketek Canyon Added a new way to progress through the Cryoburr Pass Added a new way to progress through the Traqlium Gate Added 6 new interactable objects in certain levels Added 18 new breakable objects throughout the game Added new backend system to make levels load slightly more smooth Added 12 new physics objects throughout the game Added a new customization option for color of Tirsy Added a new customization option for accessories for Tirsy (A cute little heart for her tail) Added transition to the Dragon Shrine after the 12th story level Added 13 new cutscenes to the game Added a new way to regain lost progress (Trixxa Hatchery pillars use a code each level has) Added a way to skip the tutorial by activating all pillars in the Trixxa Hatchery Added footstep audio to Tirsy and the various moving critters Added audio when Tirsy jumps and glides Added audio when Tirsy eats to recover health Added audio to when Tirsy sleeps to save progress
Changed
Changed how the dialogue system works for questing Changed how the quest log shows each quests' details Changed how lighting effects certain objects to prevent flickering of their textures Changed how Tirsy jumps to hopefully prevent odd rotations where she will nose dive into the ground Changed how shadows work in the Cryoburr Pass Changed how shadows work in the Tempest Valley Changed how shadows work in the 12th level Changed how shadows work in the Dragon Temple Changed the movement method for the platforms in the Tower of Amagrodahn Changed the hitbox of the crystals in the Ketek Canyon Changed how the level skip system works to match the new setup for it Changed several background processes that were bogging down the game's fps Changed how interaction with the companions work to use the new dialogue system (no more poofing text!) Changed how quests with the companions works to use the new quest system Changed textures on a few structures to better match the region they're in Changed how mystical rings detect player interaction (should be smoother) Changed the location of a few collectibles (they were glitching before and unreachable) Changed the collision of a few objects that previously blocked some hidden areas
Fixed
Fixed a transition error between the Trixxa Hatchery and the Ketek Canyon Fixed teleportation bringing you to the wrong area of the Cryoburr Pass Fixed an error with interacting with the water puzzle in the Nikish Depths Fixed an error with interacting with collectibles in the Tempest Valley Fixed an error with the cat statue in the Tempest Valley which prevented the gate from opening Fixed an error where the amount of gems collected would display incorrectly Fixed an error where collecting gems in the Cryoburr Pass wasn't working properly Fixed an error when opening a Crystal Gate in the Nikish Depths would crash the game Fixed an error with Moatia appearing invisible in the Nikish Depths Fixed an error which made Moatia disappear after reaching her in the Tempest Valley Fixed invisible walls that prevented certain platforming that was key to the Ulgarr Swamp Fixed an issue that made the game crash when jumping too quickly Fixed an issue that caused Tirsy's customization to revert to the default in the Windweaver Cove Fixed an issue that made Smoulder flicker in the Tower of Amagrodahn Fixed an issue that made Chippy display the incorrect name during dialogue Fixed an issue that made Ippa display the incorrect name during dialogue Fixed an issue where Zal'nirak would show as Moatia instead of himself Fixed a transparency issue with certain objects that would make them flicker Fixed a problem with certain physic objects which previously made them yeet to space Fixed the weight of certain physic objects to allow buoyancy when pushed into water Fixed some rubberbanding during platforming in the Tempest Valley Fixed the element of ice not being granted to the player in the Tower of Amagrodahn (should get it now when you are supposed to!) Fixed the element of earth not being granted to the player in the Nikish Depths Fixed the element of fire not lighting the beacons in the Windweaver Cove Fixed an error which made the Cryoburr Pass transfer the player back to the Ketek Canyon instead of the Catacombs Fixed an error which made companions' text never appear during dialogue Fixed an error where picking the "goodbye" option in dialogue would only display message 1 Fixed a cutscene that wasn't activating in the beginning of the Cryoburr Pass Fixed a cutscene that wasn't activating in the Nikish Depths Fixed audio glitches in various levels that was previously causing a crackling sound Fixed audio in the Nikish Depths not working Fixed audio in the Windweaver Cove not working Fixed missing platforms in the Tempest Valley Fixed missing earth element triggers in various levels Fixed the portals not working in the Dragon Temple Fixed the Hall of Heroes not showing the names of those who backed the game early Fixed the paintings in the Dragon Temple not showing a texture Fixed the breakables in the Dragon Temple to actually be breakable Fixed an error which caused Tirsy to be unable to jump in the Dragon Temple
This update features a lot of new things and changes, and with that we have hopefully tested out all problems and fixed them. There shouldn't be any major issues with this one anymore. So welcome to the bigger, better world of Reqweki! It is forever expanding and becoming more alive with each update! Gone are the days of rapidly vanishing dialogue and text as the new system prevents that. Well, that's all for today. Enjoy the new content and as always we look forward to all feedback on everything! And alas, be the dragon you wanna be, and keep on soaring in the bigger, better world of Reqweki!
Save 35% on Tirsy's Tale during the Holiday Season!
Happy Holidays hatchlings! This Holiday season you can give the gift of being the cutest dragon there is! Tirsy's Tale is now 35% off during the Steam Winter Sale, and we're happy to announce some major updates following right behind this sale which will include the first seasonal content in Winter Wonderland.
We hope everyone has a safe and happy holiday season and we will continue to work hard to bring fun and exciting new ways to interact with the world of Reqweki as Tirsy and friends. There is also a smaller update for the companions coming later this week, which will add in all of their new dialogue and quests as well as the Gem Gates for each level for some new engaging content in each of those too. This will open up the world and give some much deserved lorebuilding that expands on what's already there pretty greatly.
That's all for now, have fun hatchlings and enjoy the holidays! And remember, Be the Dragon You Always Wanted to Be!