Today's update fixes a bug where some leaderboards would not show up in the bonus campaign.
If you see anything weird in the game, whether or not it's related to leaderboards, please send me an email (zach@zachtronics.com) to let me know! It's been a while since I've updated TIS-100 and I'm always afraid that Unity is going to do something weird.
Last Call BBS - The last game by Zachtronics!
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics!
The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy! Includes eight full games:
20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
X’BPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased… but can you trust him?
Sawayama Solitaire: It wouldn’t be a Zachtronics release without a brand-new solitaire game. This time it’s a fresh take on Klondike, the “classic” solitaire variant.
Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
ChipWizard™ Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.
Today's update fixes the crash handler and histograms. Nothing else should be affected.
UPDATE: Unexpected bug fixes
Today's update fixes a few bugs that we've been tracking for a while:
<*> Fixed a crash caused by OneDrive locking the game's save files.
<*> Fixed a crash caused by leaderboard friend scores being too long.
<*> Fixed a crash caused by leaderboard friend names having strange characters in them.
UPDATE: Unexpected bug fixes
Today's update fixes a few bugs that we've been tracking for a while:
Fixed a crash caused by OneDrive locking the game's save files.
Fixed a crash caused by leaderboard friend scores being too long.
Fixed a crash caused by leaderboard friend names having strange characters in them.
UPDATE: Monday morning bug fixes
Today's update includes the following changes:
Fixed a bug that prevented histograms and leaderboards from being shown for the TIS-NET DIRECTORY.
Fixed a bug that made it impossible to unlock the NO_MEMORY achievement.
Adjusted the SIGNAL AVERAGER puzzle to be a little more interesting and a little less ambiguous.
UPDATE: TIS-NET directory, achievements, and more!
Today's update includes so many changes we would have renamed the game to TIS-200 if it wouldn't have required us to recreate all of our branding!
Added the TIS-NET DIRECTORY, a new campaign with 25 user-created puzzles and a brand new chapter of the TIS-100 story.
Added Steam achievements.
Instead of running one fixed test and one random test, TIS-100 now runs four fixed tests and uses your worst cycle score as your cycle score for that solution.
Histograms and leaderboards have been reset. Get out there and populate them with some data!
UPDATE: Bug fixes for the specification editor
Today's update consists mostly of bug fixes for the specification editor.
When inserting text into a text editor, whitespace is now removed from the end of the text buffer if it would allow the text to fit when it previously would not.
Increased the "fast" playback speed of the simulation, and fixed a bug where it could cause the framerate to tank if it ran too fast.
Fixed a crash when specifying streams of the wrong length.
Fixed a crash when required functions were missing.
Fixed a bug where scripts could run indefinitely, causing the game to hang.
Fixed a crash when placing non-compute nodes next to inputs or outputs.
Fixed a bug where, when returning to the specification editor from a custom puzzle, the puzzle would no longer be selected.
Fixed a crash when deleting specifications with the game running.
Fixed a bug where you couldn't actually switch between pages of the specification editor.
Fixed a bug where values less than -99 would be formatted incorrectly in outputs. However, you can no longer specify values less than -99 in custom puzzles as a result.
TIS-100 PUZZLE DESIGN CONTEST
Today's update includes the specification editor, which lets you create your own puzzles for TIS-100. I want to put together a bonus campaign of 25 user-created puzzles, so I need you to learn how the specification editor works and create some kickass puzzles!
Head on over to the Reddit thread for more information and discussion.