We're almost nearing Titan Outpost's four year anniversary! Even though I'm working hard on The Jovian System, there were still some minor issues that came up in the last year that needed fixing. I also backported some QoL features.
Changelog
Improvements
Tank overview now shows if you hover the mouse over the Outpost on the logistical map.
Orbital Navigator button colors now consistent amber.
Can now enter his vehicle if Magnus is dead to steal his stuff.
Smoothed out terrain in Shangri-La where the Rover could get stuck.
Moved to new Unity LTS version.
Models update to accommodate new Unity FXB standard. Most already were compliant, some were not.
Construction and Research will complete upon clicking the stopwatch icon in the timepanel more often as the estimates are updated during the timelapse.
Construction and Research now update on completion even if you have both the construction/research panels open and the time panel. No need to refresh either.
FPS capped to 60 if VSync is off for lower spec systems. VSync approach changed.
Minor typos in dialogue fixed.
Some stat indicator colors changed to consistent amber.
Fixes
Can no longer put back the fuel rods in the stranded Chinese truck if you're not actually carrying them.
Turn smoothing now completely uncoupled from frame delta so that the character no longer spins in place.
Mission log button color fixed.
Email inbox list no longer on top of message body on certain screens.
Polelya Macula exploration percentage corrected.
Clicking on Magnus' private stash will no open dialogue with Magnus and show his name instead of the MagnusWorldSpaceAvatar.
Chair no longer clips through Magnus' frozen body.
Fixed Magnus death message.
Mushrooms are visible again in the outside greenhouse.
Hacking Throat of Kraken door while equipped with Ling's Transponder now works.
1.34 Update
Happy 2023 Everyone!
This update adds a few requested QoL features, two special achievements, lots of little tweaks and a few fixes for rare issues. Meanwhile, The Jovian System is slowly moving towards Alpha. Keep your eyes peeled!
Changelog
New Features
See search area exploration progress on world map. Shows up on the hover panel, split by search tier.
New Achievement for exploring every searchable area in the game on the 'No Stone Unturned' tier.
New Achievement for hooking up a pump at every lake on Karl's list.
Added some UI features that should improve SteamDeck compatibility. You still need mouse emulation.
Changed the way the game handles Steam Achievements
Slightly optimized loading times
Restructured build, decrease total file size
Shipment animations improved if you're in orbital navigator while they arrive.
Game now ends gracefully if you stall the time limit post-end for over a year by never leaving or entering the base. Don't know why anybody would do that, but you technically could, so this is now accommodated.
"For the republic" now moves to complete as soon as the threshold is met. You can then talk to Ling about it. You can still keep gathering nitrogen to increase you faction relation with the Chinese.
Tweaks
Changed wording of 'Applied Physics' perk to reflect maximum skill points
Herschel nexus bottom no longer ignores fog
Removed some jitter from the default idle animation
Made sure the animation doesn't cause the suit's lamps to be annoying when reaching willy
Willy's helmet now uses the high res version of the model
Timelapse hotkey now works in the orbital navigator when it's free.
Switching from hesiod to another location in orbital navigator now transitions camera smoothly
Orbiting freighter now accurately refllects the size of the new shipment even if you were already in the orbital navigator
Fixes
Corrected Horst compensation values in negotiation panel
Jingo Lacus searchable area no longer tied to Kivu lacus
Fixed a dialogue line where the audio didn't match the text
Fixed bug where detecting Kivu Lacus would make Vaenern Lacus Group visible
Fixed obscure issue where mining quest wouldn't move forward past Sionascaig
Satellite crash now shows correctly if you're in the orbital navigator while it happens
1.33 Update
Minor fixes and improvements.
Changelog
Uranium processing typo fixed.
Add info about skill limit (5) to character generator help screen.
Fixed some typos in the F1 help texts.
Fixed missing audio when talking to Karl about Aiguo and Bai.
Buttons in character generator and builder UI no longer have a few elements with text too close to the margins.
Color in dialogue when more than one character is talking now consistent amber.
Construction UI now opens on the outside LTAM during the tutorial, preventing issues with moving the tutorial forward if you used the construction system prior to triggering that part of the tutorial and didn't exit it properly.
Can scroll down research help screen past the last line.
Added an arrow to the crate image in the pump help screen to indicate setup.
Fixed some typos in item descriptions.
Fixed a typo in the distress beacon scenario.
Getting the lost plutonium shipment on foot before getting the quest from Karen will no longer put the mission on active after Karen mentions it.
Slightly decreased loading time of Outpost exterior when loaded for the first time in a session.
1.325
Changelog
'There Can Be Only One' achievement fixed.
Tom Parker conversation typo fixed.
Megiddo ending has one more option.
1.324
Lots of minor fixes.
Changelog
Changed some wrong colors of yellow to the consistent amber.
Amount tag for items during transfer no longer misaligned on widescreen resolutions.
Various typos fixed.
Searchable Area box text bottom margin corrected on some resolutions.
Changed ugly terrain cutoff in Throat of Kraken that would be visible on certain screen resolutions.
Fixed some janky pathfinding in some of the lakes
If you have multiple crashed drones, hovering over a crashed drone location on the rover world map no longer highlights the location of the first crashed drone.
Global prices are no longer affected by striking a deal with a single vendor. You need to negotiate prices down for each trade.
Negotiating a price down successfully with an NPC with whom you have a negative relation value will now properly reflect it if the relation is too bad for the price to effectively drop.
Can now properly equip Ling's transponder.
Drone repair alerts now always show the correct drone ID.
Metal footstep sounds in Sotonera Lacus changed to rock.
Added missing audio for Daisuke dialogue line in one of the endings.
Talking to Yat-sen after he helps you with the investigation no longer locks the mouse.
1.323
Changelog
Rover Map keys can now be set by the launcher input settings.
Requesting a new compantion from Ekta without selecting one by mail first and consequently winning the negotiation with the second tier sway threshold will no longer lock the dialogue.
Selected trait no longer overlaps trait selection button on widescreen resolutions.
Drone logic improved. Drones will now swap out their current load if there is a tank with more methane at the destination pump.
1.322
A few fixes for issues related to the new UI code.
Changelog
All Survey Missions have a working compass again.
The 'autoswitch' toggle in the rover GUI is easier to click.
3.3212
A few fixes.
ChangeLog
Opening an email in resolutions with more square aspect ratios will no longer have an overlapping 'OK' button.
Vestigial 'Negotiate' option for Daxia removed.
Can no longer modify the space elevator when it's already been modified in the optimal way.
1.3211
Hotfix, game would crash on some systems while enabling brightness mode from the main menu.
1.32 Update
People have been requesting support for more resolutions since release. It's here and Titan Outpost now supports most aspect ratios.
Due to the way the game was set up, this used to be impossible. However, since developing more flexible UI code for The Jovian System, I decided to implement this -the code, not the UI itself which is completely different- in Titan Outpost. This took a lot of donkey work, making sure the interface scaled well and every UI element was updated.
Why? Because I want as many people as possible to be able to play the game, and because using this more flexible UI system makes the game more future proof. Widescreens are becoming more prevalent, for example.
Enjoy.
Changelog
Improvements
UI overhaul, with support for any resolution.
Fixes
Quitting to menu while leveling up will no longer keep the levelup screen open.
PS Keep in mind that since I don't own a bunch of different screens, it has been tested with screen emulation. In theory that should be fine, but If something looks off on your screen, please consider making it known in the forums.