Can now save a 'named' save game when nothing has been saved yet with a character
Maximum waypoints automatically refreshed after leveling up logistics
Month-first localisation option fixed for FR-CA culture settings
Email hacking icon correctly disappears after closing comms panel
Rounding error with methane tanks fixed
Date for first methane shipment now shows correctly regardless of localisation
I may or may not have added a very obscure seasonal easter egg. Happy Yuletide.
1.125 Hotfix
Old saves are now compatible with the new date format.
1.123 Update
Changelog
Small update and a patch for minor fixes.
Improvements
Added some trait-specific dialogue that had been cut
Drones now pick up the fullest tank available if it is fuller than the one currently being carried, even when 'wait for full tank' is disabled
Easier to click on Rover cockpit
Fixes
Tank 0 no longer appears
Singularity audio added
Achieving flexible ending now halts timelapse
Mashing F9 really fast will no longer 'double load' the game
Toolbar no longer disappears when you fail to convince IPMS to power down
Aiguo introduction audio fixed
Alert Panel for special items properly resets after use
Jade audio fixed
Some typos fixed
Willam's note correctly opens for U.S. time format
Transfer panel text overlapping fixed
Reading email now blocks freecam control
IPMS prompting you about hydroponics when you leave shows correct title
Sleep prompt no longer hides toolbar when selecting 'no'
1.12 Update
The last QoL update introduced some new bugs that have now been ironed out.
Changelog
Improvements
Tooltips streamlined
'Resume Last Save' option added when dying
Death Screen loading faster
Free Cam control disabled when an interface panel is open
Scrolling in inventory improved
Pumps now show up in outpost stock readout
Maximum methane storage now shows up in stock readout
Elevator platform overspill trigger lowered to 30.000 tons
Removing drone waypoints now propagates their waypoint number in the 'set waypoint' panel
Esc now exists all system screens as well
More hotkeys
Suit now charges while sleeping in rover
Low Oxygen warning now halts timelapse
Way to the western trenches easier to access while driving construction bot
Drone Help screen improved
Research difficulties rebalanced
Date formatting can now be set to month first or day first in the video settings
Time formatting can now be set to AM/PM or 24H in the video settings
Date/Time formatting taken from system CultureInfo on first startup
Fixes
Save issues introduced after the overhaul have been resolved
Missing audio files added for when you talk to Karl when you're stranded
Free Cam mode is retained after cutscene
'Unread Research' notification no longer appears when you quit to menu
Exiting the world map in the command center while in free cam mode no longer changes the viewpoint
Opening, closing and then opening the 'load game' screen no longer shows character names twice
Fixed a tutorial glitch that appeared if you slept with the construction station powered before doing anything else
Spoiler: Killing Val has been fixed, missing animations added
Memory usage in first Chinese conversation improved
IPMS warning you about leaving Hydroponics off now correctly says 'off'
way to the western trenches more accessible for construction bot
Drone logic improved
Phantom 'Tank 0' no longer appears
Retrieving the lost plutonium shipment on foot early in the game (really hard) now works as intended
Effect modifiers no longer show up from an earlier savegame in the play session
Perk effects from earlier game no longer show up on character sheet after you load a game
Can no longer get 11 physical stat by exploitiing hyperthyroidism
Stranded Vehicle Entry improved
Transfering items from a container, canceling and reinitializing the transfer can no longer yield duplicate items
Drone lfietime distance now shows correctly
Finishing a construction with the construction station open no longer shows a new item being constructed at 0%
Drone waypoint assignment panel now actually reflects that it's waiting for an empty tank at the outpost rather than a full one
1.112 Update
1.112 Update. Some fixes and extra QoL features for the Rover interface.
Changelog
Rover Improvements
Rover Interface scales better for higher resolutions.
'Orientation' dropdown added where you can select a quadrant. You can also see in which quadrant the rover currently is located and toggle an 'autoswitch' feature that will rotate the map if you move to another quadrant.
For people who have trouble with the rover movement being consistent with the map coordinates rather than aligning with the camera: You still have to deal with inverted axis if you change hemispheres, but the axis will invert at straight angles. This makes it much easier to get adjusted to the control scheme.
Reset button added to focus back on the north pole with the original orientation.
General Improvements
Character Generator now has a help screen.
When loading or saving, the save/load menu autocloses.
View of saved games in main menu now scrolls faster.
Help dropdown has better readability.
'Unread message' display no longer pops up as soon as you land.
Tooltips added for main toolbar buttons.
Character Generator now has a help screen. Fixes
Manual saving now works as it should.
You can no longer save an empty file.
Typing a name no longer triggers hotkeys.
Viewing a help screen pauses the game.
Timeline help screen fixed for all resolutions.
I'll likely improve the Rover interface further in the future, but the spherical map system will always take a while to get used to for new players.
Special thanks to Neofit, Pluis, Eric and fcomurpin for the feedback.
1.1 Update
1.1 is a milestone update with new features, improvements and a better interface.
Improvements
More robust time management. The game pauses during timelapse events and most dialogue. This prevents event overlap and gives the player time to read.
The interface is more streamlined. ESC closes the current window and pauses the game if no windows are open, search and construction panels are clearer, etc.
Hotkeys added for the toolbar, general actions and dialogue options. Check the 'Keyboard Reference' help screen from the help drop-down when hitting F1 to learn more.
'Overlay Menu' added so you don't have to quit to the main menu as often anymore.
Dialogue screen scaling more high-res friendly.
Camera settings stored in save game.
UI improvements, text alignments, etc.
Can ask both questions during conversation with IPMS in the intro.
Tollan Terra location less foggy.
Fixes
Twirling issue almost eliminated (but not quite entirely).
Karl's dialogue audio fixed when stranded with rover.
Collecting shipments from the landing area when all methane tanks are gone glitch fixed.
Skill Icons no longer occasionally disappear after you leave the orbital info screen.
Can no longer quit to menu inside the Chinese truck.
Items dredged from the pool near the truck stay on the shore when you exit and re-enter the scene.
Can no longer move the player character when a timelapse event is occuring or a skill is being applied.
Crashed lander is more accessible.
Can now inspect the radio tower.
Research Station help button now shows the correct help screen.
Some of these interface improvements were long overdue and I have to say the game feels a lot smoother this way. Thanks again, everyone.
1.09 Patch
1.09 Patch.
Changelog
Added death screen for dying without your suit
Coffee now stacks
Chinese retaliation fixed
World map mouse rotation improved
Interactable responsiveness improved
Yat-Sen as a companion fixed
Days left for food estimate now accurately reflects companion upkeep
Can cancel when setting drone waypoints
Drone readout improved
More dialogue fixes
Drone crash locations more consistent
Minerals display in builder no longer shows decimals
XP now carries over to next level on XP overflow
Mineral gathering rate from companions fixed
Toolbar no longer hidden after sleeping
1.08 Patch
Another patch. Mostly minor fixes.
Change Log
All perks and traits appear correctly in the character sheet
Power surge included in power draw calculations
Flying Blind quest moves to completion regardless of which side you choose
Eye In The Sky quest resolves even on failure
Yatsen dialogue improved
Tuxing Liu murder improved
Fixed a few dialogue dead ends
Can't have negative amount of coffee beans anymore
Hydroponics Panel automatically updates after creating a special ration
Fixed some typos
Added some missing audio files
Can no longer go to menu while climbing
Thanks, MoreEvilSquid and Eric.
1.07 Major Patch
This is a major patch. All known bugs have been squashed, a tutorial has been added an the early game has been streamlined a bit.
Some extra content might be added in the future and some obscure bugs might be fixed, but apart from that, I'd say it's looking pretty solid right now.
Once again, I'd like to thank people for reaching out with reports and helping to improve the game.
Change Log
Tutorial completed.
Drone logic improved. Drones now leave empty tanks behind if they have another waypoint scheduled.
Items built by the printing table now appear in Outpost inventory rather than the player inventory.
Food Rations and Chinese Food can now be consumed from inventory.
Ling's involvement in end game fixed.
Peace negotiations back in.
Setting more than 4 waypoints doesn't overlap in UI anymore.
A few UI improvements.
After surveying a location, its description now changes accordingly. The same goes for story-related locations.
Pickaxe swing animation for female characters fixed.
Rover navigation improved.
Toolbar disappearing in a few places fixed.
Can no longer save inside the crashed lander.
A few more free camera locations added.
All help screens can now be accessed from the F1 screen.
The twirling issue has been improved. It's an engine-related issue that is partly out of our hands. I'm confident it'll be fixed at some point, but for now, you can just click again or double click something.
1.06 Patch
Some more fixes. The tutorial has been streamlined, but is still incomplete. The next patch will feature the complete tutorial.
Change log
Corrupt save problem fixed
Can no longer go to menu while trading
Can no longer buy empty shipments
Mouse wheel scroll functionality added to dialogue
Rover exit message clarified
Rover is unavailable until you complete the 'Reconnect' quest
Free cam mode added to Outpost vicinity
Next up
Complete the tutorial
A few more free cam modes
Add a button to enable drones to leave Tanks at a certain location
Fix the twirling issue
‘Uncollected Orbital Drop Shipment’ warning
Fix some rare video issues while talking to one of the characters
1.05 Patch
The tutorial will be completed in the next patches. This patch contains mostly fixes and some streamlined features. Once again, many thanks to the people who reported bugs.
Change log
Throat of Kraken door issue fixed
>100% research on the completed research panel fixed
Willy’s hand now stays broken
Last item used no longer appears on unrelated alert panels
If you fix the antenna before doing anything else, reception is appropriately static-free
Rover charge and speed upgrades now saved correctly
Moving diagonally on the world map no longer uses more power
Menvra Crater issue fixed
Hetpet region third point correctly named
Horst now gives the proper response after exploring Menvra Crater
Chinese Battery now works as intended
Drone waypoints are now ordered properly when saving and loading
Companion tasks are now stored correctly
Straight to Rover button no longer resets your location
Tuxing Liu Hangar ladder fixed
Trading with Yat-Sen now works
Some negotiations had inverted results. (eg. negotiating with Ling for taking Daxia along)
Can no longer ask Daxia about picture before you have it
Solving ‘Sore Throat’ by negotiation no longer causes the world map to lose radar data
Manually tampering with the space elevator now works with higher construction skill
Second Hesiod arrival now properly interrupts a timelapse
Researching lichen modificaition without building an external greenhouse no longer blocks the terraforming questline
Creating explosives now triggers the next part of the Sabotage quest
Karl now responds properly after you find William
Processing Parts now yields the correct amount
Herschel research fixed
Multiple solutions for getting the SAR back online now accessible
Polymer Crackers nerfed
Some Steam achievements fixed
Rover top speed reflected on Rover panel
Resources in the stock panel display correct decimals
Oxygen display fixed
Game no longer glitches out when not connected to Steam
Can no longer rat Karl out multiple times
Fixed some dialogue dead ends
Can no longer have negative methane
Crashed Satellite soft-dead end fixed (use the memory module and talk to karen or karl)
Tutorial
I added a more robust framework for the tutorial, but only the first two parts have been added so far:
Inventory panels are explained through the guided tour
Sleep is explained (sleeping by using the timelapse panel will be added later)
Next up
Complete the tutorial
Add the free camera mode to areas where it makes sense
Add a button to enable drones to leave Tanks at a certain location
Fix some path-finding issues (the twirling around issue, mostly)
‘Uncollected Orbital Drop Shipment’ warning
Fix some rare video issues while talking to one of the characters
I may even polish some cut content and put it in if time permits.