Titanic VR cover
Titanic VR screenshot
Genre: Simulator

Titanic VR

Patch Notes 2018/01/15

Hi all!

Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride.

Changelog:

    <*> Introduced Long Tour, accessible from the main menu
    <*> Fixed some historical accuracy issues
    <*> Fixed some game flow issues in sixth and seventh dives
    <*> Made certain lab items more accessible for sitting space players
    <*> Improved tutorialization on first dive to help new players
    <*> Fixed numerous popping, glitches, and mesh gaps throughout.

    As mentioned in our previous patch notes, we've got some more substantial features planned for the coming weeks but we'd like to polish them up a bit before making them public. Stay tuned for more!

    Patch Notes 2018/01/08

    Hi all,

    Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable render scale for those with differing IPD setups. These will be coming over the next several weeks.

    Changelog:
    • Fixed Mission Flow issues in certain Dives
    • Fixed Triggers on Dives 4 & 7
    • Fixed Water SFX Constant Playing in Labs
    • Fixed some Historical Accuracy issues.
    • Fixed Dialogue overlaps in multiple missions.
    • Fixed numerous visual glitches and intersections around the wreck and labs.

    Week 2 Hotfix

    Hi all, got a quick patch up with some changes and a hotfix.

    Changelog:

    • Hotfix for photography bug in Dive 4
    • Fixed numerous asset pops and glitches


    Happy Diving!

    Week 1 Patch

    Hi all,

    It’s been a busy week here, and we’ve got a new build for you!

    Changelog:

    • Tour Mode: Accessible under Exploration from the main menu, this 10-minute educational tour is a good introduction for those not used to VR or who want to learn more about the ship and her passengers. We’re planning a longer version of this to come in the next few weeks.

    • Visual Fidelity: With some optimizations we were able to push up our graphical quality, especially on higher end hardware. This’ll be most obvious in the appearance of rusticles, but there are a smattering of visual improvements throughout.

    • Improved Objective Marker graphics for clarity, and moved a few around for better placement and easier objective completion.
      Significant pass of all environments to reduce stretched textures, popping, clipping and loading.

    • Graphics settings are now persistent, and will autodetect based on your graphics card at first launch. Players on lower end hardware may need to tweak their settings to ensure proper framerates.
      Fixed some issues with certain wildlife paths

    • Removed Render Scale slider from options room. Aside from causing a big judder if changed from ingame, it was also adjustable in your hardware settings and so was a bit redundant.

    New Build On the way!

    Hi all,

    We've got a new build just uploaded. It's partially a hotfix for crashes related to a redundant DRM check, but also includes some bugfixes from the last few days:

      <*>Re-enabled bilinear filtering on wreck textures, which should have everything looking a bit sharper

      <*>Removed errant colliders from Welldeck mailroom area.

      <*>Reduced shine-through of sub lights in welldeck area.

      <*>Reduced pop-up around grand staircase and welldeck shafts

      <*>Prevented collision-related audio overlap for Dive Six

      <*>Fixed lipsync issue in Lab Three

      <*>Fixed objective check for Photography in Dive Five