Hello! Version 1.0.1.03.12.22 update is all about usability and difficulty.
The hardest part of the game is to gain the hardest achievements, like defeating all bosses without fails, for example, so I've decided to make the regular part of the game a bit easier. From now, supply containers will have a little more armor scraps, and the armor scraps themselves will restore a little more armor. Also, activating any checkpoint for the first time will restore 40% of armor if you had less at the moment of the checkpoint activation.
In order to make the interface more informative, I've decided to add a context button that appears when you intersect with any interactive objects. This will be very useful especially in case when you approach a hidden dialogue but will also help to make an additional highlight of terminals and environmental weapons.
Energy flash indicator that is also added with this update will help you to see when gun or shield energy is not sufficient to perform corresponding actions. And the armor flash indicatior will help you to see when your armor is critically low, so you'll be able to take countermeasures earlier.
Demo version 1.0.1 is available
I’m glad to announce that Titanium Hound is almost ready to release, even though I still can’t name the exact date. Meanwhile, you might want to play the updated demo no matter if you played its previous versions before. Demo version 1.0.1 demonstrates the game as it will look and sound after the release, has finalized gameplay and fully voiced story. Also, demo supports the same number of languages (for texts only) that are planned for the initial release: English, German, Spanish, Japanese and Russian. I have plan to add much more languages eventually, after the game will be released. So, please enjoy playing, and don’t hesitate sharing your thoughts about the game with your friends! :)
Demo version update 0.3.3
New demo version is now live and here is what you are going to see in it in addition to some bug fixes.
After some of your responses about the energy indication, I decided to improve it so the gun and the shield bars became separate identities and got larger size. Now the energy flow is perfectly visible. This indication occupies much more space now, but I think it's worth it.
Playing around the controls brought me to the conclusion that I have to change combo-blast controls from up + jump to primary shot + secondary shot, and assign jump to stick buttons for gamepads (right stick button when it's assigned to aim or left stick button when it's assigned to aim instead).
Due to request from someone, who can't play using mouse, I had to duplicate mouse controls on the keyboard. Primary shot now also can be used by pressing z or left arrow, shield - by pressing x or down arrow and secondary shot - by pressing c or right arrow. Because of this I had to move craft binding to r key and interact to f key.
Titanium Hound now has Special Thanks section
Have you ever wondered how the Special Thanks section in a game's credits is formed? There are people who's help had significant positive impact on a game project but who were not participating in actual development process nor making one-time work related to the production of this game.
I want to inform you that there is Special Thanks section in the credits of the Titanium Hound game now, and you can get your name inside it in two different ways:
(1) Draw large amount of attention to the game (or its demo version), using posts in various social networks or forums. What could these posts be? For example, a video or an article with a game guide or review, a beautiful video or a screenshot. The main thing is not to try to impose such a post aggressively, but collect a lot of likes and comments in such post. Whether the help to the project will be significant will be clear, if the number of fans of the game increases noticeably soon after the post was made.
(2) Find a critical bug in the game (or its demo version), and describe the steps to reproduce it in as much detail as possible. If I didn't know about such bug at all, or was aware of it, but did not know under what conditions it arises, then your detailed description will be considered a significant help to the project. Different people evaluate the criticality of errors in different ways, so send everything that you consider critical, and I will sort each individual case out separately.
At the time of publication of this post, there is only one person in the Special Thanks section. I hope that over time the size of the section will increase.