TMM: Entourage cover
TMM: Entourage screenshot
Genre: Strategy, Indie

TMM: Entourage

Update to v1.50

Change log

Game
-Divided base camp into multiple smaller ones
-Reduced size of buildings
-Increased number of buildings which can be placed per camp per player
-Added neutral hostile faction
-Added units of neutral hostile faction which guard expansion camps
-Killing neutral units reveal foundations to build upon below
-Workers are no longer traded in for military units
-Workers are now capped per region and drop-off buildings

UI
-Added support for FOW to minimap
-Added various icons to minimap to guide players
-Fixed some bugs for options menu
-Polish

Update to v1.40

Change log

Game
-Added development age progression
-Available Technology levels now depend on current development age
-Integrated Order Map. Players may now give indirect orders to units in each sector of the map
-Building supply has been removed from the game
-General polish and updated game engine to latest engine version

UI
-Cleaned up ui a bit, making space for new ui elements and improved flow
-Added support for Order Map

Update to v1.30

Game
-Added three mounted units for each faction
-Added a building to produce mounted units for each faction
-Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match
-General polish and updated game engine to latest version

Aesthetics
-Moved further into cartoon look

Animations
-Added missing animations

Performance
-Improved performance and reduced memory load a bit

Bugfixes
-Fixed a nasty bug which prevented the game from properly loading at startup
-Minor fixes

Version 1.0.0

Change log

Game
-Free building placement system has been replaced with foundation system which offers building options to the player on click
-Taking objectives provide foundations to the controlling team on the spot
-Buildings can be upgraded several times
-Produced units inherit the unit level of their producer
-Higher unit levels improve hit points, armor and damage output
-Players now can construct main tents which act as a drop-off point for resources and produce workers
-Troops now require at least one worker unit to be traded in for the recruitment process
-Player units spawn in the team’s base
-Each base provides numerous foundations to each player in the team
-Added another power fantasy: Titan (become a sword wielding giant for a short time)
-Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying)
-Polish across the board

UI
-Adjusted UI to the new gameplay
-Added more hints to the player

Version 0.5.0

Change log

Game
-Hero units now inherit stats from other unit types
-Set window mode to full screen by default
-Convention: Unit names are now single word only
-Changed a couple of unit names to conform to this convention
-Added some checks to prevent incorrect building placement
-Added attack boni vs other types to all units
-Now preventing key clicks from opening windows which don‘t make sense for the current game mode

Animations
-Added some missing animations

UI
-Fixed a couple of bugs for tooltips
-Now hiding buttons which are invalid for the current game mode
-Re-added selection circles for the currently selected unit
-Now showing unit stats and info for the currently selected unit

Graphics
-Changed some materials to prevent silhouettes from showing on some units when behind the weapon

Known Issues
-Sometimes units are not playing animations

Version 0.4.5

Change log

Animations
-Changed which animations are played by different units and at different speeds

UI
-Fixed a bug which prevented icons from being destroyed on game over

Game
-Fixed some minor bugs

Version 0.4.4

UI
-Added hero portraits to the minimap
-Updated text elements of the options menu for better readability

Known Issues: Some dropdown menus may act weird

Version 0.4.3

Change Log

UI
-Fixed an issue which culled text in the game over score sheet

Game
-Improved load times
-Added checks to prevent important objects from being created in the void

Version 0.4.2

Change log

Open Battle
-Added ~20 maps

UI
-Changed appearance of minimap to only show walkable areas
-Aligned minimap to camera rotation
-Fixed some tooltips (i.e. skills)
-Added colors for hero units on minimap
-Changed local hero color to white
-Reduzed size of minimap icons and made them less intrusive

Game
-Minor bugfixes
-Minor code cleanup
-Reduced the number of props visibile at all times
-Performance improved

Version 0.4.1

Change log

Game
-Fixed a bug which caused the map the be really dark at the start of the match

UI
-Fixed a bug which caused some sprites to appear white
-Changed positioning of morale text a bit

Version 0.4.0

Change log

Campaigns
-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)

Stronghold
-Players now start in a corner of the map
-Objectives are created closeby which need to be captured and held for some time
-After that time, your team scores
-New objectives are created further away
-Score until no more objectives are created
-Added 140 new maps to support the new release

Morale
-Added a morale system
-A player kill increases your morale by a small amount
-Death decreases your morale by a big amount
-Gain kill participation by staying in the general vicinity of the victim

Terrain
-Increased heightmap resolution to support the new maps
-Fixed a bug when generating terrains

Gunship
-Added 4 autonomous weapons to the gunship
-Players may change the loadout of the gunship at anytime

UI
-Added kill messages
-Made improvements to readability of texts
-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)
-Restructured main menu navigation to improve flow
-Restructured match lobby to show match, campaign and other settings in different windows
-Players need to be ready before starting a new match
-Added a chatbox to the match lobby
-Changed the appearance of loading and game over screens
-Capture bar screen position now adjusts to the objective’s position in the world
-Connected some loose ends

Multiplayer
-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between players

Game
-Improved general stability of the game and error handling
-Changed perspective to ortographic/isometric
-Fixed a rare bug which prevented players from shooting

Known Issues
-In rare cases some sprites are not rendered correctly
-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue