Fixed bug that caused zombies to get stuck at the first staircase
Fixed a bug that caused the weapon in the player's hand to slip through walls/objects.
UI
Removed ingame report system and replaced it with a Discord invitation link
Version label updated to v0.2.1
Update v0.2.0
GAME
Updated to Unreal Engine 5.1.1
Anti-Safe Teleport System added
Falling damage system added
UI
Added a coin animation when collecting coins
Added new level select system for singleplayer and multiplayer
NPC
The Medic NPC no longer walks around but stands in a fixed place
MAP
The Random World Generation has been removed
We have added our first handmade map (World Wide West)
We have hidden gold coins all over the map that add coins when you collect them.
Added TNT barrels that explode when you shoot at them
Added fixed spawn points for zombies
Added Anti Safe system that prevents players from being in positions that the zombies can't access
Removed the day/night/weather system
Free purchasable barriers added
QUALITY OF LIFE
You can now open the game menu when you are dead
BUG FIXES
Fixed a bug in the lobby level display of clients.
Fixed a bug that caused the zombies to always go to the closest player (as the crow flies) and not to the closest player (path distance)
Fixed a bug that made it impossible to join a server after a match
Fixed some bugs in the sound system, which caused that many sounds could only be heard by the client or server
Fixed a bug that caused zombies to fly back and forth on the client when they died.
Bug fixed, that zombies continued to attack dead players
Fixed a bug that made it impossible to change weapons after a revival
Fixed a bug that caused the hit marker to always be displayed when shooting
Fixed a bug that caused a logged out player's weapon to not remove itself and instead remain on the ground.
Fixed a bug where the XP from the server was also added to the clients
Fixed a bug that caused the Weapon NPC to sometimes fly away when buying a weapon
Fixed a bug that caused NPCs to still turn to players even though they were already out of range.
Fixed a bug that caused the CoinsAdded sound to play for all players.
Fixed a bug that could cause the stats menu to open multiple times
Fixed a bug where dead players could heal themselves
Fixed bug where players could shoot other players
Zombies now ignore players who are in the safe zone
LOCALISATION
German and English updated
ToBas Zombies - Handcrafted Maps, Fixed Spawn Points & World Wide West
Dear ToBas Zombies Community,
We have been working hard to bring you the best gaming experience possible and we are proud to announce that our latest update is soon to be available. This update includes:
Handcrafted Maps: Say goodbye to boring, randomly generated worlds and welcome our detailed and diverse locations, designed with love and care.
Fixed Zombie Spawn Points: No more surprises on where zombies will appear. We have set the spawn points for you to better prepare your strategy.
World Wide West: Experience the first map of the game, set in a Wild West setting, and explore the world where zombies and players collide - a zombie invasion like no other.
Unreal Engine 5 Upgrade: Experience the best graphics and performance with the upgrade to the latest version of the Unreal Engine.
We are still working on finalizing the details, but we can't wait to release the update and see your reactions. Thank you for your patience and support and we look forward to playing together!
Update v0.1.2
Update v0.1.2 for ToBas Zombies is here!
BUG FIXES
Fixed bug that caused grass to spawn in the air
Fixed a bug that made the DevMode accessible in the public game
Fixed a bug that made it possible to start a mutliplayer session alone
OPTIMIZATIONS
Shadow quality of all objects/characters significantly improved
Player info refresh time in lobby increased
QUALITY OF LIFE
The InGame Menu widget can now be closed by pressing the ESC key again.
Update v0.1.1
Update v0.1.1 for ToBas Zombies is here!
After a long break there is finally an update again. We decided to do small updates instead of big ones. This allows us to react faster to bugs and also easier to implement new features or new content.
BUG FIXES
Discord link renewed
Fixed bug that caused Grass to collide with the clients
OPTIMIZATIONS
Graphic improved
Some improvements to the UI design
QUALITY OF LIFE
The widget of the weapons NPC can now be closed with the interaction key (F)
Added version label to main menu for better patch notes tracking
Update #2 Teaser
UPDATE #2 will include new content, bug fixes and optimizations.
Content Update #1
The first CONTENT Update is here!
Game
Upgrading to Unreal Engine 4.27
Added new images to the loading screen
PLAYER
Fixed player being able to sprint while walking backwards
Slightly increased aim zoom
Improved player's shooting accuracy
ZOMBIES
Added Mini Zombies - 10% spawn chance
Mini Zombies can only spawn at level 1
Mini Zombies are 25% faster than normal zombies but have 50% less life than normal level 1 Zombies
Fixed Zombie Health Widget was sometimes visible when not targeting the Zombie
Fixed a bug that sometimes showed 0% life for zombies even though the zombie was still alive
Optimized animations on hit and death for all Zombies
Optimized walk animation for normal Zombies
Fixed a bug that caused Zombies to just stand still in the middle of the map
Fixed a bug where Zombies could glitch into Players
NPC
Added info text animation to all NPCs
Bug fixed that the Weapon NPC sometimes didn't show the info text
Fixed a bug that sometimes spawned the Weapon NPC in mountains or houses
World
Fix Grass and Trees partially spawned in the air
More grass now spawns
World generation algorithm revised
improved performance
Added mountains in the background
Multiplayer
Fixed a bug in the lobby browser that showed that it couldn't find any servers even though some were listed