I had to push an emergency patch - in the rush I forgot to update the versioning on the title screen so it still says 1.2. I won't make this mistake again in the future.
Changes:
-fixed issue where battlers were standing on the wall in cave battleback
-free play travel areas now start as "unknown regions" and you now use travel passes to "explore" them. Once explored, you can travel to them without passes.
-reworked Marl Cauldron Quest so when teleporting to beach for shells, there's dialogue that explains reasoning better, also now gives the player the choice whether to go or not.
-fixed issue where interacting with the raft at the start of story mode could get toby stuck -adjusted the tempo of wait times during opening scene
-starting a new game now starts with settings and control scheme set up menus
-now if your bag is full and you try to pick up a plant or cut a log, the game stops you before you destroy/drop the item.
Early Access Patch 1.2 - 12/2/2019
-added comments to the exit of the tavern when you can't leave due to tutorials or working a shift. -fixed the pathing and overlay issues in the incubator room -added rug to toby's house so you can see where the exit is -fixed an issue where you would still get prompted to fix the bridge in the cave, after it was already fixed -hopefully I've fixed the load time for the flying turtle's scene on the farm -fixed issue with invisible tiles south of town that force you to move inexplicably -graphical issue with bridge post in cave -I believe I fixed the black screen issue when sleeping in story mode. -fixed an issue in free play mode where the workshop should be level 1 by default but isn't -fixed an issue where you were forever trapped in the cave due to teleport placement -added direction face fix for save book in swamp -fixed issue where pictures were staying on screen in board game mini game that shouldn't -fixed issue where blacksmith upgrade sign was disappearing when you went inside -fixed an issue where talking to the turtle blocking the cave could freeze the game. -fixed issue where swamp sounds carried over into the sand bar that joins the two islands -made several items not droppable including the refined crystal orb etc -fixed an issue where you continued to get mail about root beer orders -fixed an issue where rootbeer took a day longer than advertised to arrive -fixed issue where Mina wasn't showing up to work.
Early Access Patch 1.1 - 11/30/2019
-removed zoning tool...whoops...should have already been removed. -added proper ability animations for Nature and Water Spirit. -fixed "feed the troops" crash -making it impossible to leave the tavern during the tutorial -making it impossible to leave the tavern during a work shift