A little more than a week has passed and we're so happy to see the positive reaction to TOEM, we sit at a stunning 99% positive review with only 1 negative!! That's crazy! We also love all of the in-game photos you've shared, both online and on our Discord Channel!
Thank you all very much! <3
This patch contains bug fixes, updates to certain scenarios, and generic improvements. Another thing is that the game is now built using IL2CPP (Windows only) so the game should run even smoother than before!
But most importantly... YOU CAN NOW PET ALL OF THE DEV TEAM'S PETS!
(This patch will also arrive on consoles as soon as possible)
You can now pet all cats, "Pet rock", and "Tom"!
Honk reaction to Harbor Wizard
Birthday hats to all of the dev team's pets!
Navmesh corrections for all regions
"Going long!" achievement no longer requires Clogs to be completed
"Help! I can't move" button now teleport the player to a fixed position by each region's bus stop
Interactions with NPCs are now given priority
Honk House Minigame's timing: When you stare at the last ship out at shore the cutscene will now be triggered directly instead of a timer.
"Ghost date" & the lost dog's follow distance
Seagull ritual chant volume no longer ducks when playing music
Soft-lock when photographing the raft operator after honking away the seagulls
Soft-lock when talking to Honk Master when the last boat is being blown away from the rocks
"Help! I can't move!" button crashed game if used while on a face board
Quick select menu activating items the player didn't have inside their inventory
Album no longer remembers the last tag opened between sessions (We see you speedrunners)
Game sometimes throwing errors when returning to the main menu
Player not being centered on face boards
Grammar issue inside Harbor Wizard's start show dialogue
Grammar issue in "100 followers" achievement description
Rare bug where next region would not get unlocked even though region stamp has been received
Sight photos getting destroyed when it's not supposed to
World photos no longer disappear when deleting the same photo inside the player's album
Achievement description text cutting off
Rearranged Meck's house layout for better viewing (Teddy is no longer so hidden)
Pirate Queen's hat now shows the correct one
"Help! I can't move!" hotfix!
Hi everyone!
This small 6MB hotfixes to the game's navigation and a "Help! I can't move!" button inside the pause menu for those situations where you're really stuck inside things.
That said, we've noticed some issues like players getting stuck, soft-locking while talking to certain NPCs. We have taken notes and while fixing it in the coming week!
We're so happy seeing everyone streaming, sharing photos, and most importantly, having a good time while playing TOEM!
ALSO PLEASE LEAVE YOUR HONEST STEAM REVIEW! We want to hear what you think about TOEM ^^
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### Added - "Help! I can't move" button inside the Pause Menu - Toggleable UI by pressing F2 F3, or F4 (three different levels of hiding with F4 hides everything)
### Fixed - Certain navigation errors where you could get stuck in the city region
TOEM and its soundtrack available now, reviews are in!
[previewyoutube="vi8It3hiJGg;full"]
TOEM IS HERE! NOW!
We're so excited to have you play the game for yourselves! Over the past week we've been reading a ton of amazing reviews from different outlets and it's been very heartwarming to see people vibe with the game. So much so that we made a trailer to celebrate!
Also on sale today is the TOEM Original Soundtrack which you can buy separately or in a bundle to save a little money! The TOEM Original Soundtrack features 65 minutes of atmospheric and laid-back melodies by co-composers Launchable Socks and Jamal Green. Much love and care went into crafting these tracks which play an essential role in bringing the world of TOEM to life.
It's almost TIME for TOEM! We're nervously-excited to announce that TOEM will be available on
Friday September 17th!
And we have a new trailer too!
[previewyoutube="U9eeGZA_jrY;full"]
We also wanted to let you know we'll be sunsetting the demo (at least for now) this Friday, September 3rd. Try it now if you're curious and as a reminder your save will carry over to the full game.
https://store.steampowered.com/app/1655680/TOEM_Demo?snr=1_7_15__13 We decided to really open up the game to you so what you will be playing in the demo, is basically the opening of the game, going through the tutorial area and the first bigger forest environment. What is even cooler is that...
You can continue from the demo save file if you buy the full version when it comes out!
Our Day of the Devs segment was also added to YouTube if you want a look at our nice mugs. [previewyoutube="KgBRLRaEdws;full"]https://www.youtube.com/watch?v=KgBRLRaEdws[/previewyoutube] We’re giving you a lot to play with and we’re so so so so so so so so excited to see your pictures! Tweet them to us @SWMGames with #TOEM, post them in the comments, in the forums, or over on our Discord: We want to see what you get up to!
We come with great news! Following TOEM being showcased as part of Day of the Devs, we’re excited to announce that we will be debuting a demo next week as part of the Steam Next Fest starting June 16th.
The demo will let you play the opening section of the game so you can get comfortable using the camera and meeting the nice folks of Homelanda and Oaklaville. We’re giving you a lot to play with and we’re so so so so so so so so excited to see your pictures! Tweet them to us @SWMGames with #TOEM, post them in the comments, in the forums, or over on our Discord: We want to see what you get up to!
We also unveiled a brand new trailer today we affectionately call the “Album trailer”. Take a second to go down memory lane in this one and see what you’ll be experiencing in the demo.