You may be wondering if you'll need to drop some cash for the new version...
The answer is
You'll be getting the new version in return for your support in the early days when you aquired the original tittle (no date limitation), and is not only that, you'll also be getting the Skin Editor !! the tool is bananas !!
notice: The release is not fully handled by me and Valve will assisting me with it so be patient if the new release is not in yor library like... instantly. Avoid at all cost flooding the new game´s discusion area with issues related to this topic!
Can´t wait to meet you all tomorrow October 18 Friday 22:00 CET (5 PM EST).
If you have an Xbox One, let you know that the game is also releasing there on November 15 !! Preorders starting early November. Featuring an enhanced version for the X version!!
Have fun !!
Best.
T.W Developer.
TOKYO WARFARE TURBO available now!!!!
Hey!!
Its my pleasure to announce that the saga continues!!!.
Today, Tokyo Warfare Turbo has been released on Steam. It comes as F2P so that there is no one that held back from giving it a try. For the launch two DLC are available for the ones willing to expand the experience further.
I've contacted Steam for theese to be made available for TW customers but yet I had no response.
DLC pack management changes made by Steam made no longer possible to make a Platinum Pass as planned as new packs simply pack existing DLC and add a discount.
I hope this game becomes the big thing I've planned for it, at least the foundation is now solid and I've put my very best for it to be.
I'm glad to announce that Tokyo Warfare Turbo is close from its release.
Its a new iteration in the series and will be first launch in Early Access and will be F2P.
It will have more enphasis on Tokyo maps using for the launch the salvaged map of the Terminal map.
There will be a Platinum Pass that will grant you all present and future DLC, that pass is what I would like that all customers from the original T.W be granted by Steam at no cost, I'll do my best.
I've been working on stuff and I promise you're gonna love it.
The momment is getting closer, not imminent but is shaping up fast. I'm targeting* Q4 2018 for Early Access.
If you're not yet part of T.W and you can afford the pleasure of getting a copy of Tokyo Warfare now without affecting your future purchases, I would appreciate you do so as I really need that cash to keep on development, but if not, put that money safe as I'll be coming with candy soon.
Best.
*update. Early Access release moved to Q1 2019 :|
Here is a current status gameplay.
https://youtu.be/vkjhH-ayzZs
I'll be remastering and extending the game, I'll contact Steam so they add it into your game colleciton without cost (if they allow me). I whant to hold as much details as possible for now, but I felt like I owed you some stuff after the dealy.
T.W Dev.
1.55 Final edition
Its sad but here we're.
This is the final update . I can´t keep developing it any further.
I've worked extremelly hard to make this project what it is now.
I will unlikely get involved in such complex project again in a near future, at least nor with a proper funding. I'll take some time to see what I get into.
I hope you've fun playing it because this is the reason I developed such a crazy shit after all :D
Without further do,
Tokyo Warfare 1.55 .
PERFORMANCE Osaka & Harbour map should run noticeably faster.
TANKS/FACTION Chinese faction and Type99 tank.
Changes
Missiles do reload after time
Some menu design changes
Final version polishing.
I've put a lot of effort in making the game run smoother in the urban maps as theese where running in the 30FPS range in many cases. The draw calls where too high, I've rebaked and reatlassed a shitload of objects and managed to chop theese in a large number.
This will ease the CPU use witch is the bottlenec for performance in this case.
Thank you for buying the game and thank you to all that collaborated in the making.
Best.
Pablo Vidaurre.
Tokyo Warfare Dev.
1.53 Released!
Here we're again!!
NEW
GAMEPLAY Missiles
GRAPHICS Thermal vision
GRAPHICS Upgraded visuals & new filters
AUDIO new 5 Metal , 5 new J-pop & 4 new WW1 era tunes
All the visual modes have been upgraded and tweaked to get the best of each map. A visual filter manager has been built for that purpose in order to manage this properly.
-Legacy SD mode is now an Anime mode and as it name says mods the visuals so it feels like it.
-Former manga mode has ben BASTLY upgraded and now comes in two manga modes, second one being more sharper than the other.
-HD mode is also fine tuned to get best visuals, usually it comes in pair with the new anime lighting, anime lighting retains the legacy mode and a new auto mode that loads values depending on the selected map. The new anime lighting uses nearby objects to affect nearby areas colour and lighting, resulting in a nice visual outcome for both anime and HD modes.
-90s arcade mode has been modified to resemble more the classic arcade stations.
-New World War visual mode, it is recommended to pair with WW1 music station. It should go that way out of the box. This visual mode works best with nature environments.
-UI is now affected by filters in some visual modes.
**Anime ligthing will get internally dissabled in some maps overriding menu selection for better visual output.
Thermal
Requested a number of times it finally gets into the game. Press "R" to toggle thermal modet or "B" in the Xbox pad. This mode provides a more clear view of the battlefield, specially where a lot of dust is blocking your sight such can happen in desert maps.
Missiles
Two types of missiles have been added. ATGM and Lock on Misisles. For vehicles equipped with missiles and a secondary gun such is the case of BMD, simply press the round change key to enter "missile mode" and fire missile with secondary fire input. Vehicles such Sa-19 have directly enabled the missile mode. For lock on missiles you need to set the target in the lock region and input secondary fire, UI will display diamond tgt when missile lock is achieved. To avoid abuse, there is a "reload" time. Missile equipped vehicles form other factions will be added in the future.
MISC
Multiple fixes and changes. Perhaps the most remarcable upgrades in menu are the simplification of tank selection and the options being accesible from it (finally! :D).
In regards to maps, Oi terminal has gone trough an in depth cleanup by completely redoing the container sets geometry and textures, container groups are now destructable. The guardrail meshes have been upgraded and should be easily run over. Fences should also be easily run over. Some new assets have been added such as ships and ambient sounds.
The Bagger Länder map is now finished, vegetation, wider bridges and overal polishing.
LETS PLAY MEET UP
Remember that theese days a meetup to play online will be taking place
You can allways join directly the game lobby but I would recommend you join Discord server and enroll into fights in there as there may be private matches being setup.
https://discord.gg/fNnaDqM
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EU región, lets play
FRI 13, 7 pm CET. (UTC+2)
US region, lets play
SAT 14, 3.30 pm ETC (UTC-4)
ASIA región, Tokyo Server , lets play
SUN 15, 7 pm JST (UTC+9)
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HAVE FUN!!
pd: I've not yet updated the credits but there is some art that I would like to credit
Red star flag: Premier Rik Latyeskov
Metal fm themes: DavidFau,DEgITx & Matty M
J-pop themes: GTK &nash music jp
WW1 themes Evil Mind Entertainment,
Update on the way!
Hi Tankers,
Tokyo Warfare 1.53 Is coming next Friday 13.
I'm also reaching you to invite you all to an online match meetup to see if we all together can make the Tokyo Warfare servers catch fire, at least for a day or two.
You can allways join directly the game lobby but I would recommend you join Discord Channel and enroll into fights in there as there may be private matches being setup.
https://discord.gg/fNnaDqM
LETS PLAY MEET UP
---------------------------------------------------------------------
EU región, lets play
FRI 13, 7 pm CET. (UTC+2)
US region, lets play
SAT 14, 3.30 pm ETC (UTC-4)
ASIA región, Tokyo Server , lets play
SUN 15, 7 pm JST (UTC+9)
---------------------------------------------------------------------
See U soon!
1.52 & 1st YEAR ANNIVERSARY!!
Woah, 12 months since the release!! The ones aboard since 0day will remember how harsh the landing on steam was. During a week or two saw the sun rise all every day :D
As you may remember the performance in sales of V1.5 was going to define if the project's future. I gave it all with 1.5 and IMO the game made a big step ahead. The Summer Sale was not bad but I burnt a pile of cash in adds so return is going to end up being quite minimal, yet, the sales since 1.5 are taking off and is not just the summer sale but afterwards, theese are bringing a bunch of players every day.
Still, if you put together all the returns it would be better for me to go flip some burgers to some random greasy restaurant but I'm commited to extend Tokyo Warfare to the max, even more now with sales on the rise. To get you ppl an idea with how much sales pumped latelly pretty much a third of sales have been made on the last month, this is a clear signal that I must keep working hard or even harder.
T.W is my first game, I left an civil engineering career for this, I've learned A LOT in not much time, now I feel much more skilled to face the challenges ahead and as I did till today will give it all to keep the game amusing.
I want to specially thank all the people that has worked close to the project, creating art and assets and to all of you who have supported it spreading the word or by grabbing a copy. THAAAANKS!
Whatever...1.52
-MAPS New bonus map based on German countryside.
-FIXES JP audio voices when damaging enemy unit where flawed (since 1.51)
https://youtu.be/SnfEBgo21uc
Notes. The new bonus map is ALMOST finished, lacking some polishing on terrains and navigation meshes. Spect some occasional crazy behaviour due to this but overall it runs great. I've decided to release because I NEED a summer break asI feel I've not had a one since reléase, so better you can enjoy it already tan wait longer.
This is first time to feature traffic, hope you like the feature, if so I'll extend it with new vehicles and FX.
EDIT: Forgot to mention that you may whant to dissable anime lighting on the new map as some minor artifacts could appear.
EDIT2:SSAO darkens a bit too much parts of the new map, this is probably due to some ground textures missing normal map, you may consider dissabling it for now on that map.
Awesome stuff ahead such as missiles, skins editor, new servers with extra online performance, Akihabara map.... things... and much moar.
I know new Japaneese maps are takin long, but this is for a good reason. Will write about this on the fórums.
As allways, if you like the game, please recommend on Steam :D
Stay tuned and see you in the battlefield!!
Best.
T.W Dev
V1.51 Glow me baby
World keeps rolling tankers!
-GRAPHICS New [VERY FAST] Glow/tracers
-AUDIO English crew voices for US & UK
-AUDIO English ambient radio chatter
-PERFORMANCE Osaka & Terminal should perform better
-ONLINE New desert map added to the online maps pool
Well, finally the game gets a very high performant glow effect for bullets. The deprecated glow approach was very cool but a crime in terms of resource needs. This new approach is as cool as previous but comes at a fraction of computing cost and is scene complexity independent.
Some Oi-Terminal map destruction scripts were sucking resources like a black hole. Theese have been swaped by less demanding ones and CPU load is reduced about 15-20% , Osaka map should also benefit but not that much.
Fixes.
-PanzerII had biased main gun. Tx for reporting.
-Controls mapping getting blurred in low settings
-Some MBT drive enhanced for higher maneuverability
-Entry level tanks do not get cannon & turret damage so easily. Sorry for the frustration caused by this!! :D
Changes
HE is default round now
Enjoy this update and see u in the battlefield !!
A short clip featuring the main stuff
https://youtu.be/JIlvOeGr1RY
pd: will add the tank unlock map/chart soon as I could not fit it for this release.
Winter Carrot has translated tutorial to Russian!. Will soon be added to the game.
https://vk.com/tokyowarfare
TX!!