Basically, ToTLS has had a slight update to the story, along with a couple small bug fixes. As far as content updates go, this one is relatively insignificant.
However, the real reason for this post is to announce that ToTLS is now available for free. It's more important to me that people get to play the game than it is that I turn a huge profit on it.
I hope you all like my first full game! -spleeN
The Speedrun Update
Say Hello to the Speedrun Update!
This update adds a speedrun mode, which includes four(4) different types of runs. In these runs, cutscenes are automatically skipped, so it is advised you play the base game first before jumping into this mode.
Now, I will cover the four different types of run available:
Full Run: A Full run is relatively self explanatory: it's a full, uncut run of the game. Including a timer and a death counter, it's the complete speedrun experience.
Practice Run: The Practice run opens the entire stronghold up, allowing the player to visit any level and fight any boss. The timer only ticks up while in a level, so you can see how quickly you beat it afterward. Whenever you enter a new level, the timer and death counter are reset back to zero.
Bossless Run: Similar to the Full run, except it excludes the boss fights. Perfect for the people who are only interested in the puzzles and platforming.
Death Race: Now this one is a little different. Instead of ticking up, the timer ticks down. Your goal is to reach one of the endings before the time reaches zero. Now, what makes this type of run interesting is this little fact:
The more deaths you have, the faster the time runs out. (This persists throughout the entire run.)
You can gain more time by beating bosses, and there may even be a way to reduce the amount of deaths you have, but I'll let you figure that out for yourself.
Tomb of The Lost Sentry: OUT NOW!
The long-awaited day is finally here! The full game is ready to go!
Dive into the stronghold of The Fellowship, and quickly realize how much of a mistake it was! Solve puzzles, dodge deadly traps, do favors for other cultists, and face the Higher Ups; all in order to open the next door.
Can you make it out with your life, or will these ancient walls claim yet another lost soul?