This release features a reworked Account menu, further improvements to replay keyframing and more!
What's new:
New Account menu Account screen now comes with information on your Toribash purchases made with Steam Wallet, easier access to Login screen and account management on Toribash website.
Replay keyframing QoL updates With a new CTRL / ALT + K hotkey you can save replay keyframes with the default (1x) speed instead of current speed - or you can invert this behavior to save then with 1x speed by default with a new option in Settings (Game -> Replays). You can also now see keyframe's frame value by hovering over its icon in replay timeline for easier navigation.
Bug fixes and other changes
Fixed bug with dithering item effect not being displayed
Fixed game crash when playing hacked replays that modify environment object's static flag
Fixed bug with keyframe hint sometimes getting stuck after replay is over
Fixed bug with mouse camera controls sometimes staying locked after using UI dropdowns
Minor performance improvements for UI rendering
Toribash 5.70 - 06/09/24 Update
Hi, today's update features the following bug fixes:
Fixed crash when attempting to view keyframed replays after replay cache memory allocation failure
Toribash 5.70 - 04/09/24 Hotfix
Hi, this update features a fix for incorrect advanced tooltip behavior encountered in the original 5.70 release and minor performance improvements:
Fixed bug with advanced tooltip display getting stuck when used with background click enabled
Reenabled FRACTURED and DISMEMBERED joint states display for advanced tooltip
Fixed bug with mouse camera controls sometimes staying disabled after using UI sliders (e.g. replay progress)
Minor performance improvements for in-game interface rendering
Toribash 5.70
Hi, Toribash 5.70 is now available!
This major release features lots of modmaking updates, improves physics simulation accuracy and more!
What's new in Toribash 5.70:
New mod features
Increased total object count limit to 256
Increased dynamic object count limit to 48
Increased environment joint count limit to 24
Static objects with non-zero hardness will now deal damage to player on collision
Hardness parameter now affects dismembers / fractures
Body / joint customizable bounce support
Body / joint customizable friction support
Customizable fracture support for joints
Upgraded physics simulation
Beginning with 5.70, physics simulation will work slightly different compared to older game clients in all new games you play. Remember how executing same moves as Tori and Uke would yield different outcomes in past? That's no longer going to happen. The change is targeted at fixing the (historically broken) force damping in Toribash physics sim which will improve physics simulation accuracy.
Replay keyframing updates
Keyframe display in replay timeline
Edit existing keyframes by right-clicking them on timeline
Replay speed support for keyframes
Toggleable smoothing support for keyframes
Other changes
Ignoring a player will now also hide their emotes and shouts
Fixed bug with hand / leg motion trail display when the wrist / ankle is dismembered
Fixed bug with trigger score changes not affecting fight outcome
Fixed crash when re-entering modmaker after exiting it while in replay mode
Fixed camera smoothness on keyframed replays while at custom replay speed
Fixed bug with replays saved in multiplayer getting players' names mixed up
Various internal memory management optimizations
BATTLEPASS: FREEDOM 🦅
🦅The new Battle Pass is here! 🦅
General Information
Toribash Battle Pass is a way you can earn rewards just from playing the game! Gain XP by playing in Multiplayer, participating in tournaments and events, completing quests and more to level up and claim Battle Pass rewards! Battle Pass prizes include ToriCredits, Shiai Tokens, Boosters, Flames, Color and 3D items as well as unique BP-specific new items!
Battle Pass Premium
You can purchase a Premium version of Battle Pass to receive even better rewards, including a limited edition color. Press the "Upgrade to Premium" button on the Battle Pass screen and you will be able to claim exclusive items, 3X more Toricredits and 2X more Shiai Tokens!
Premium can be purchased at any moment while Battle Pass is active: you will receive rewards for levels that you've already claimed free tier rewards for automatically.
Hi, this update introduces relative thrust for bodyparts in mods and several bug fixes:
Added relative thrust checkbox in Bodyparts tab in Modmaker menu
Fixed bug with relative thrust checkbox for environment objects being non-responsive in Modmaker menu
Fixed bug with claiming some quests
Fixed bug with username used for server login always being lowercase
Toribash 5.68 is now available!
Hi, it's update time ːorganiccucumberː
This update brings several new features, bug fixes and tweaks to improve your Toribash experience.
Here's what's new in version 5.68:
Added relative thrust setting for env objects in mods
Emotes are now displayed with HUD disabled (use /opt emote 0 to disable emotes explicitly)
Added ability to clear cache files to reduce storage usage (Settings -> Game)
Added option to disable mouse scroll wheel joint controls
Active GUI textures and sound items are now reflected in item.dat to make sure they don't keep being used after being deactivated in inventory
Added parent set display for item selector in Market
Added button to claim rewards for all completed quests in Quests menu
Updated search in Replays and Inventory menus to match other menus' design
Updated quest progress popups to appear less frequently
Fixed bug with incorrect sorting for top mods list in Ranking menu
Fixed bug with setting suggested price in Market not properly updating price inputs
Fixed bug with TC prices not being displayed in Store if item is also sold for ST
Fixed various bugs with fetching current user info / inventories on case-sensitive systems (Linux & Apple Silicon based macs)
Fixed bug with mod env object force setting being ignored
Follow Toribash on social media:
Battle Pass: Arms of the East
The new Battle Pass is here!
General Information
Toribash Battle Pass is a way you can earn rewards just from playing the game! Gain XP by playing in Multiplayer, participating in tournaments and events, completing quests and more to level up and claim Battle Pass rewards! Battle Pass prizes include ToriCredits, Shiai Tokens, Boosters, Flames, Color and 3D items as well as unique BP-specific new items!
Battle Pass Premium
You can purchase a Premium version of Battle Pass to receive even better rewards, including a limited edition color. Press the "Upgrade to Premium" button on the Battle Pass screen and you will be able to claim exclusive items, 3X more Toricredits and 2X more Shiai Tokens!
Premium can be purchased at any moment while Battle Pass is active: you will receive rewards for levels that you've already claimed free tier rewards for automatically.
New this month
Battle Pass Exclusive color Ruby makes a comeback
Arms of the East 3D items, including Kusarigama, Tekko-Kagi and more
Free Run Frenzy is back, brought to you by the Event Squad!
Make a replay in the parkour map designed by Halu and get as far as you can to collect rewards!
Rules
Replay hacking is forbidden
Do not change any game rules
Do not steal other players' replays
Do not enter the event with multiple accounts
Prizes
Complete 1 checkpoint
6,000 ToriCredits
1 Shiai Token
200 BP XP
Complete 2 checkpoints
6,000 ToriCredits
2 Shiai Tokens
200 BP XP
Complete all checkpoints
6,000 ToriCredits
1 Shiai Token
200 BP XP
Toribash 5.67 is now available!
The new version brings a reworked first-person camera view for Tori and Uke and various bug fixes.
New first-person camera view for Tori and Uke (press 3 or 4)
The reworked first person camera now accurately follows the position your character is currently looking at, features wider FOV and includes optional smoothing via /opt povcamsmoothness setting.
Other changes:
Fixed bug with mods loaded on startup via "save gamerules" setting potentially spawning players at wrong positions
Lua: Added Vector2 and Vector3 classes with base functionality, legacy references that aren't class instances are now referred to as Vector2Base and Vector3Base respectively
Lua: Fixed bug with UIElements that use ignoreDepth parameter getting rendered incorrectly while joint state change flash is active