Balanced "Deep Forest", "Bridges" and "Build The Bridge" on hard
Bug Fixes:
Fixed a bug where you could not attack select enemies around bridges
Level previews of coop maps are now set correctly
Coop gamemode now has the correct ending screen
Coop level timer is working again
Fixed portal swirl effect
Fixed potion effects on hero
Minimap and unit improvements
New Minimap:
We added a new feature in the gameplay, the minimap! It shows a very simplified view of the map, all units and buildings. The color of the icons will be the color of their team. When you select your units, their color turns to green. You also see your camera position. With a pressed click on the minimap, you drag the camera around the map!
Level Changes:
New multiplayer map "Picnic Paradise"
Gameplay Improvements:
When you have multiple forges build, the other forges will block unit upgrades, that are already running on another forge
Improved Unit Behaviour:
Melee units can now easier run past ranged fighter (won't get blocked)
Units have a higher defense range. Now they reacted earlier when enemies are approaching them
Now archers can't easily attack someone without them reacting to them
Units now attack a single point of interest and after that they return to their group formation
A unit will now focus the correct enemy and when the animation is finished, he will look for other enemies closer to him
Bug Fixes:
Camera is moving to the first building again (now for sure)
Fixed a bug with shadows not showing correctly
Fixed a bug where a spell got the look it could be used when the hero was already dead
October patch with halloween event
Halloween Event:
As mentioned before we are hosting a one week halloween event. It comes with 4 event maps and a bunch of event quests. The progress will only be count on event maps! With completing quests you get some loot and additionally event currency. This currency can be used in the event shop to buy Skins, gems and potions. So play every difficulty of each map to find all hidden pumpkins and finish all quests! We hope you enjoy it and happy halloween!
Coop Gamemode:
We implemented a new multiplayer game mode: Coop In coop, you don't fight against each other, but you play WITH your friend to beat the AI You can play it by using invite friends feature (to play with your friends) or use the new matchmaking queue for coop
New Profile Window:
We improved the profile window where you can not only equip your consumables, but now .. everything! Hero stats now show the calculation. You can see the base stats, how much you already skilled and for armor how much damage it will reduce. There are now also buttons for the hero spells and on consumables (under Items -> In game). When you click on them, a popup appears with more detailed information of what this spell/consumable do and a little example video, showing how it works and looks. We also improved usage of exp potions. There is more information displayed such as how much exp you get and how many levels you get from using spezific amounts.
New Friend Invite Window:
To introduce coop, we also reworked the whole invite window to handle both gamemodes As a host you can decide, besides the map, which gamemode to play. There are two buttons and the grayed one is the current selected The gamemode and map selection is now synced for other players too!
Balancing:
Nerved knights, -10 damage on all levels and -10 health on each upgrade
Defense potion buffed from 40 to 100 armor
Increased speed of Ion's stun spell animation
Adjust the damage size of the flamthrower in total chaos
AI evades flamethrower and monster better
AI interacts with the event circle and force fields
Gameplay Improvements:
Swapped Ion's spells, now his Q is his Stun and lightning strike his ult. Also adjusted mana and cooldown values
Your hero has a new unique selection circle
Ion's ult circle got a visual upgrade
Selection of units now won't have a triangle above, but instead the circle below will turn green
Shooting tower can see much further than other building types
Units and shooting tower now have a visible attack range which gets shown when selected (only for ranged units and single selected)
Overlay Improvements:
The stars for levels got a new look
Library button moved from profile window to options
Updated the look of item duration bar ingame
Spells should now always be visible also on uncommen screen sizes
The multiplayer window and matchmaking information is now also available in german
When you use your potion, the button dissapears ingame
When your hero dies, your abilities are grayed out to show they are currently not useable
Worldmap:
Worldmap Hero now uses the current skin equipped
When opening the shop in Profilewindow, the shop will appear in front of it
Bug Fixes:
Fixed a bug where Ion's spell could be heared and seen in the fog of war
Fixed a bug where Torin's ult didn't play a sound when he started it in the fog of war and then were visible
Shop Tab won't restart animating when re-opening the shop
Fixed a bug where the game crashed when you had Ion equipped and startet the hero tutorial
Fixed not updating description info when using radial menu and staying on the element
Fixed a bug where knight skins always had the red unit on top
Fixed a bug where the radial menu stayed open when the current selected building got captured
Fixed a bug in the shop where text wouldn't use all it's space on the heroes
Halloween event 2022 (25.10 - 01.11)
Hello everyone, we are happy to announce our first official event! Halloween is around the corner and everyone gets into a festival mood. The environment is scary with many spiderwebs and new mechanics. Your units decorated all buildings, but soon they realized, they are not alone. At a party, they got into a scary encounter, but the enemy .. is different.
You can collect pumpkins on the levels to finish some of the 20 event quests. Each quest will give you a special currency that you can spend on the cosmetic event shop.
Halloween event 2022 (25.10 - 08.11)
Hello everyone, we are happy to announce our first official event! Halloween is around the corner and everyone gets into a festival mood. The environment is scary with many spiderwebs and new mechanics. Your units decorated all buildings, but soon they realized, they are not alone. At a party, they got into a scary encounter, but the enemy .. is different.
You can collect pumpkins on the levels to finish some of the 20 event quests. Each quest will give you a special currency that you can spend on the cosmetic event shop.
Hotfix new players
Hey everyone, we got a note that there was a bug for new players making them unable to play the game. We fixed this issue and new players should be able to play the game again! If someone still has a problem, please let us know
UI improvements and bug fixes
Level Changes:
Removed a neutral building next to the enemy in "Shooting Cliff", which resultet into a harder match as it should be
Added Forge to the radial menu in the hero tutorial
Gameplay Improvements:
You can now adjust the volume of voice sounds. There is a extra slider in the settings menu
Each element in the radial menu of buildings now have a tooltip. These important informations show what this element do and how they improve
Hero tutorial now explains the hero's spells better
Torin's knockback spell (Q) deals 10 more damage
Increased Defense Potion's buff from 20 to 40
Overlay Improvements:
The side elements of production buildings now show the correct Icon of the version
Pause menu now has the current active quest listed. Now you can see ingame which quests you have active
Templar back in the tutorial text
Worldmap:
Reduced star amount needed to go to the next islands, It's now enough to win every level on easy
Improved the popup of levels. Now you can see how many stars you got from the level and which special chests you have already claimed from the level
When Quests are claimable, you will get a extra hint on the button
Bug Fixes:
Fixed Torin's ult, now he and his units around get armor again (ups)
Fixed a bug resulting the tutorial not continueing even though you did the requested task. Now it runs smoothly again
Fire from wildfire, building explosion and victory/defeat sounds are now influenced by the sound settings
Fixed overlapping text in the forge tutorial
Spells should now show correctly when you can cast them or not
Spells have their mana amount back in the icon
Team color circle is now always visible
Fixed some localization errors
You can open the options menu again with escape button in tutorial levels
Fixed a bug where you quit/finished the round, while you had Ion's Q active, the cursor didn't change back to normal
Fixed a bug where units couldn't move good on the bridge in "Mountains"
Fixed a bug where you couldn't buy herobars
Fixed some preview images in the popup of levels
Fixed spawn position when turning back to "Night Island" from "Boss Island"