Torqued Up Legends cover
Torqued Up Legends screenshot
Genre: Racing, Sport, Arcade

Torqued Up Legends

Free to play Beta,Boost Shields, Voice overs, and Death Zeppelins: O MY!

Vehicle Update:

We have brought back the power slide and reduced grip on all tires as requested by the community. We have adjusted the Center of mass on many vehicles to increase stability and driving. We have also begun more and more balance and improving driving mechanics.

We have included a Shield Mechanic to help ease the path of death wreckers. You can now boost/shield your way through death wreckers. Except the moving boxes will launch you into space and not kill you when shielding.

Cars increase in speed and acceleration; they follow no rules of physics or reality; they also do not mimic any real world engines or counterparts.

Each car now has a short back story and history of why it's found itself in the torqued up race league!

Not all driving is finished or final and will remain in a state of constant update.


Updated Tutorial:
We have improved the tutorial so it's less of a boring interaction and more of a quick lesson on the rules of the road.

Announcer:
Dollar Bill Williams is here with an in your face broadcast to the streaming public. He breaks it down for you before each race and pilots his Death Zeppelin around the track watching and commenting on huge nukes pickups and more!

Winnings:
We have increased the loot pool based on position when you finish. We have also added more bonus pick-ups around the track. The bonus pickups are still wiped clean on a death so race to win and race with your head on a swivel.


Road Map to launch:

Continue to perfect track layout, driving mechanics and winnings based on user feedback.

Perfect FPS and Lighting to increase smoothness and playability for lower end PCs.

Continue to evaluate 3rd party controllers.

Add Steering wheel and pedal compatibility.

Bug Tracking:

We have found an infinite Death loop that occurs randomly based on track respawns. We are tracking this bug closely and hoping to work with players to help resolve the locations of these bugs. It most typically occurs when a player is moved too far backward on a death or respawn.

Issues with 3rd party controllers when mapping custom buttons has become an issue which are still trying to resolve. We have purchased many 3rd party controllers to test and remove this bug.

Most extensive Update since Early Access Launch!

Gameplay:


Nitro Adjustments:


Nitro has been delayed at the start of every race so that the field may gain position and separation. The nitro system will unlock before the first pick up and be available to all racers.
The Amount received is based on current position on the race. 1st place will receive less nitro than last place.

Bonus pick up:


Bonus Pickups have a limit of x10 which is applied to the positional winnings based on finish placement. Bonus is reset to 0 after each respawn. PVP will cause reset of bonus
Single Player:
Bonus respawn will be respawn on timer and are available each lap.
Multiplayer:
Bonus will appear for every racer and will respawn each lap. Every player has an equal chance to pick up every multiplier.
Winnings:
Adjusted to better suite the new bonus system.

Level Adjustments/Death Wreckers:


Death Wreckers have been added to every level and are a continuous threat to all racers.
Placement will alter based on feedback and map flow. They are designed to add a challenge to the race and create a risk VS reward system for some bonus collection
A notification system is currently under construction as we work towards a system for racers to better judge some spontaneous wreckers.
Nitro Pick ups have been placed on every track.
Bonus pick ups have been placed on every track.

Multiplayer:


Multiplayer will be shifted into a weekends only while we stress test our servers and better match players.
A complete updated and overhaul to match making has been completed and pushed.
Friends list match making has been improved so that more users can join into the same game.
Search time has been increased from 2-5min to better allow for full races.
Players will now join a match in progress. (Rank will not be effected for late joins)
Biding has been lowered to better suite the new bonus multiplier system.
Biding system can increase player winnings in Multiplayer dramatically.

Single player


Single player has been fully updated to now in include credit winnings at the end of each.
The bonus system has been integrated into all levels.
Players can now purchase and unlock all levels through single player.

Vehicle Tuning


All Vehicles have have been tuned to be more user friendly and less dependent on a heavy braking system.
Collisions have been improved and all cars are continually undergoing an extensive set of updates based on induvial car performance.
Tier 2 Vehicles have been unlocked

Outstanding Bugs:


Safe Respawn- current respawning may result in a spawn kill or instant vehicle crash. You are safe from death wreckers for an extended period of time but not other vehicles.
A more advanced respawn system is under construction,
Vehicle collisions are not perfect and are in a constant state of updating based on User/community Feedback.
As we get more and more players vehicle performance will always be in state of adjustment and flux as we balance player skill with vehicle speed and performance.
Skilled players will always have the an advantage.

Patch 2/19/2021 Leaderboards, boosting and physics!

We have been hard at work to make updates to everything and take consideration of critique of players and users during Early Access!


Leaderboards:

We have included a new global leaderboard and ranking system. Players will earn points in every race and work towards ranking up. Most notable when reaching higher tiers they will find it more difficult to continue to rank up with out Placing 3rd or higher. A complete break down of rank will posted live to our websites once we collect more data and can provide a comprehensive Rank icon to each tier. With a crown being placed on the person who ranks in first place.

Multiplayer Adjustments:
To better fill ques and match racers we have eliminated the separate racing lists temporarily and now allow for users to select their vehicle type before a race. Multiplayer will remain a constantly updated system working towards full release. You will be restricted to the Mixed tracks during this time frame. All tracks are still open on practice mode.

Car Adjustments:

We have worked in more physic updates to make cars feel more heavy and stable when colliding with other vehicles. Unlike other games you have played before hitting cars causes feedback on both vehicles and will often result in a wreck. The respawn has been improved to be much more faster and consistent to better suite wrecks and take downs. This is on purpose you should wreck, you should respawn or recover manually. Most people should explode a few times per race.

Nitro:
The Nitro system has been completely updated to better accommodate recovering and now allows for partial boosts. Using a full boost will always be more powerful. This also should lead to way more take downs of slow or crashed vehicles blocking the track. Takes downs improve rank,

Cosmetics:
The library has grown much larger in this latest batch.