TorqueL, which has been available on Steam since January 23rd, 2015,
had been self-published by FullPowerSideAttack.com until now.
From here on, we will transfer publishing rights to PLAYISM (Active Gaming Media Inc.).
In accordancwe with this transfer, the publisher name on the store page will be changed to PLAYISM within the next few days.
PLAYISM is publisher of the PS4/PSVita/Nintendo Switch versions of TorqueL.
In order to ensure that TorqueL could remain available on Steam in the future,
we decided that it would be best to entrust publishing to a trustworthy publisher with the appropriate knowledge and experience, rather than committing to self-publishing TorqueL on our own.
The transfer of TorqueL to PLAYISM will not affect those who have already purchased the game, and there is nothing you need to do.
The game itself and its various features will be remain exactly the same.
Note: There are no plans for special updates after the transfer.
Luckily, I was afforded the opportunity to self-publish TorqueL as second prize at Intel Level Up 2013, and I've been able to directly see and feel the various changes in both Steam and the game industry over the past several years.
Thank you for almost four years of invaluable support via Steam.
FullPowerSideAttack.com Representative and Developer
Takayuki Yanagihara (Nanmo)
幸運なことに、Intel Level Up 2013の副賞としてTorqueLをセルフパブリッシュができるようになってから、現在までSteamやゲーム業界の変化を直に感じることができました。
Steamでの約4年にわたるサポートに深く感謝いたします。
FullPowerSideAttack.com 代表兼開発者 なんも/柳原隆幸
Report on completion of donation to disaster relief fund
We donated a half of the sales of the sale we held in October to the Japanese Red Cross Society "2018 Hokkaido Eastern Iburi earthquake" Disaster Relief Fund.
Total donation amount: 162,408 yen(JPY)
Thank you once again for your cooperation.
Note: Although we planned donation in January 2019, we earlier than planned because we grasped earnings more smoothly than expected
TorqueL October Sale Summary: https://steamcommunity.com/games/250070/announcements/detail/3371398913618569478
TorqueL official website: https://TorqueL.net
Japanese Red Cross Society "2018 Hokkaido Eastern Iburi earthquake" Disaster Relief Fund: http://www.jrc.or.jp/contribute/help/308/
TorqueL Autumn Sale which was held in October finished successfully.
We will count up from now and donate.
The completion of all procedures is scheduled for January 2019.
In the end, we will also report on this news article, but we will report detailed progress on Twitter account(@fpsacom).
Thank you again.
TorqueL Autumn Sale (Donate a half of revenue to Hokkaido)
[Updated Oct, 29th] For Steam Halloween sale, we will use the proceeds of October for the donation amount.
* For accurate detailed explanation, I will only write Japanese overview.
※正確な記述のため、日本語の説明のみ記載します。
Oct 11th to Oct 31st (Japan/Americas) *updated TorqueL [PlayStation 4 & PlayStation Vita] 50% OFF
Oct 18th to Oct 31st (Japan/Europe/Australia)
Oct 12th to Oct 31st (Americas) *updatedOct 11th to Oct 31st TorqueL -Physics Modified Edition- [Nintendo Switch] 50% OFF
Oct 3rd to Oct 30th *updated Oct 4th to Oct 30th TorqueL [Wii U] 50% OFF *Sales only in Japan
We were cooperating with continual interview and photography in this movie.
Branching Paths Release Anniversary Sale! TorqueL on Steam 50% OFF (about 7days)
http://store.steampowered.com/app/250070/
[Release]TorqueL for Windows 1.0.3a Compatible HORI controllers
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Ver 1.0.3a
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HORI controller compatible demo: https://youtu.be/KuPL9Ncsaeg
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Support HORI PC compatible PS pad/stick
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When the following HORI company controller is detected, the color of the box and indication are changed to a PS mode.
* HORI Fighting commander [PS4 / PS3 / PC compatible]
* HORI Real Arcade Pro.V HAYABUSA [PS4 / PS3 / PC compatible]
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Added command line option
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* Added -disable-save (disable save function) option.
(日本語)
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Ver 1.0.3a
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コントローラー検知動作デモ: https://youtu.be/KuPL9Ncsaeg
[ホリ社製PC公式対応PSパッド・スティックへの対応]
以下の2点のパッド・スティックをPCモードで接続・操作した時に箱の配色やTipsがPS系表示となります。
* ファイティングコマンダー for PlayStation®4 / PlayStation®3 / PC
* リアルアーケードPro.V HAYABUSA for PlayStation®4 / PlayStation®3 / PC
[Release] TorqueL ver.1.0.3 fixes and changes for PS4/PSVita in America & Europe region releases.
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TorqueL Ver 1.0.3
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Fixes and changes for PS4/PSVita in America & Europe region releases. -----------------------------------------------------------------------
Fixed small gracphic bug in Chamber21.
We deleted ".com " behind the "FullPowerSideAttack" of a title screen by non-link request of SCEE.
We confirmed TorqueL was the Windows10 Pro 64bit environment, and that play is ordinarily possible.
TorqueL PS4/PSVita coming in maybe soon SCEA/SCEE region.
We have finished developing and fixing it by the middle of May.
I released TorqueL ver.1.0.2 that implemented the simple save(resume) function.
Save(Resume) function description
Upon reaching a goal, the game will record which chamber is next and the time taken to reach that goal. (There will be only one save file; if save data exists, it will be overwritten.)
If save data exists when the game is loaded, a goal labeled "Continue" will appear on the left side of the first screen. If that goal is entered, the player will start at the recorded chamber with the recorded time passed.
Once the player reaches the end of the game, the save data will be reset and the Continue goal will disappear. If the game is played again and new save data is created, the Continue goal will reappear.
No save data will be created for the first stage or for certain special stages.
Supplemental
For example, upon clearing Chamber02, save data will be created allowing the player to continue from Chamber03.
When shifting to Chamber01 from Title, TorqueL doesn't save.
When reaching a goal of Chamber10, TorqueL saves so that it may begin from Chamber11. (TorqueL doesn't save a staging chamber.)
When detecting unjust data, a Continue goal isn't indicated.