TOSS!๐ Multiplayer update FREE for all players.
It's time to go Bananas together with the FREE content update for the VR Platformer TOSS!๐. The update is available free for all players. Today's update will introduce 3-player multiplayer and all-new content called B-sides.
Multiplayer
By far the most requested feature has been: "I would like to play TOSS!๐ with my friends" "This game would be EVEN better with multiplayer" "The game is perfect, it just needs multiplayer!"
We have listened and worked hard to enable the bananas TOSS!๐ experience to be shared along with your friends. And you are correct... IT IS AWESOME! Experience the full adventure, all 90+ levels, together with up to 3 other players! Create a closed room for you and your buddies or join a public room to find new friendships. Jump online and experience the world of TOSS!๐like never before!
Cheer each other on while you race, chase, or simply free-roam the cloudscape levels together. Multiplayer allows you to play YOUR way.
TOSS!๐ B-Sides - The ultimate platformer bananza!
Tossers, brace yourselves, for our latest content update, B-Sides, is here to catapult you into a whole new dimension. This freshly new update includes 3 hidden B-Side areas to the game, adding entirely new levels, rewards and whacky modifiers! Scattered around the game are 3 sentient bananas that challenge you to grab them. If you find them โ they will put you to the test!
๐ก B-Side 01 - The Tiny Testing Ground: Embark on a quest, where everything gets a bit out of scale. ๐ก B-Side 02 - Jumbo Jungle: Go hard or go home, it is not just your hands that are getting big โ The challenge is supersized too! ๐ก B-Side 03 - Stilts Showdown: Get ready to elevate your game to new heights, or is itโฆ elongate โ this one is quite literal!
But are you ready?! These B-Sides are no picnic! They're designed for the cream of the crop, the true black belts. Think you've got what it takes? Toss, twist, and triumph. Dare the TOSS!๐ B-Sides now and show the world that you're not just a tosser but a tossing virtuoso! ๐๐
Voice-chat and Quest cross-play added to MULTIPLAYER BETA
Hello anthropoids! ๐
Version 1.7.7 for the Multiplayer Beta is live!
In-game voice chat - Automatically join a discussion as you enter a multiplayer room
Some adjustments and optimization to the Playground
Adjusted position of Playground portal in Landing to avoid mis-teleportation
Synched Cuffs - Wear and show your coolest cuffs to let your friends know whoโs the toss boss
Outside of the updates on Steam, we have now also published the Multiplayer Beta on Quest Store - allowing for cross-play. So grab your inter-platform friends and have them join your fun!
Made with love, Albin, Simon, Eddie & Toss
New Multiplayer-Beta Area Added: THE PLAYGROUND
Hello monkeys! ๐ต๐
We have another update swingin' your way ahead of the weekend for the multiplayer-beta ๐
Grab your friends and toss around in the newly opened: ๐๏ธ Playground ๐๏ธ- A calm, free-roaming area where you and your friends can climb, play and explore your tossing skills.
Note: This area is ๐งunder construction๐ง We are planning on adding more features and continue building on this area with the feedback you provide us with! So shoot us your best (but not too complicated) in our Discord.
Have fun!
โ Eddie, Albin, Simon & Toss
MULTIPLAYER BETA is now OPEN!!!
Hello Monkeys ๐ต๐
We hear you!!! By far the most requested feature has been:
"I would like to play TOSS!๐ with my friends" "This game would be EVEN better with multiplayer" "The game is perfect, it just needs multiplayer!"
We have listened and been hard at work to enable the bananas TOSS!๐ experience to be shared with your friends. And you are correct... it is awesome!
TO JOIN THE MULTIPLAYER BETA, JOIN OUR DISCORD SERVER HERE
Remember, the Multiplayer BETA feature is still in a VERY EARLY development phase. In other words, you can play right now - while weโre still actively working on fundamentals, new features and fixing bugs.
We want to collaborate with YOU - our community - and expand TOSS!๐ into the very BEST platforming experience in VR. So shoot us your thoughts, feedback and experience in our Discord and help us actively keep improving the multiplayer format.
Made with love,
โ Albin, Eddie, Simon & Toss
Version 1.6.1
v 1.6.1
Adjusted text field for ranks on leaderboard to fit larger numbers
Updated Chinese localization
Minor changes to VFXs
Fixed bug that caused the game to crash while in credits
Switched buttons to open menu to avoid missclick
N.A.N.A tossing tutorial in Horizon Heights
Small visual update to N.A.N.A
TOSS!๐ is 1 week old!
Itโs been one week since TOSS!๐ released and weโd like to thank you for the incredible support you've shown us during this launch. Seriously, it means the world to us. Your positive feedback, lovely reviews and comments melts our developer hearts and keeps us energized as we continue soaring through the clouds while continuing work on TOSS!๐.
Thanks to your thorough reporting and stellar suggestions we have begun outlining our journey ahead to smash bugs, smoothen the user experience, and adding more bananas content. Make sure to stay updated and continue reaching out to us with that awesome idea you got! But know this, we're currently laser-focused on our first content update, which we'll share the juicy details of once it's locked in.
Some of our many excellent reviews so far:
"A clear and natural experience that everyone can enjoy" 9/10 - TheGamesMachine
"Completely bananas, addictive and VR at its best" 8/10 - Playfront
"A truly excellent platformer!" 8/10 - VR-Italia
As makers of TOSS!๐, we couldnโt be more proud, yet humbled by your excitement. So, grab a hold and toss ahead with us, as we traverse this playground together.
P.S. A mysterious channel just unlocked in our Discord server. Join the community and work together to reveal its secret.
TOSS!๐ has been with us for close to five years, and it's difficult to put into words just how excited we are to finally share it with all of you.
The sheer love and effort we've poured into making TOSS!๐ is something we will remember as part of this amazing time, and the tons of feedback and encouragement we have gotten from you - the awesome players - is what has been pushing us.
We are super proud of what we've accomplished, and thrilled to continue our journey on TOSS!๐ together with you!
WHAT TO EXPECT
Swing and toss yourself freely across spacey jungle-gym playgrounds, as an acrobatic monkey, in this bananas VR platformer.
You've crash landed on a cloud planet and will need to collect parts to repair your ship as you launch yourself around 75+ playground levels in 9 vibrant cloudscape biomes and rank-up to become a TOSS!๐ master.
This VR game uniquely captures the agility, timing and gamer skill required to play the beloved platformer classics.
๐ต PARKOUR ACTION: Soar and launch yourselves through the air, grab hold of trees, pipes, and walls.
๐ฅ CHALLENGES: Try to race against the clock, with Time Attack; find as many bananas as possible or master as few grabs as possible in each round.
๐ SOCIAL COMPETITION: Compete against each other by time and rank, and follow your friends' leaderboard ghosts.
๐ฅ MASTERY & MODIFIERS: Unlock modifiers like Zero Gravity and Double Toss by becoming a TOSS!๐ master!
Time is closing in and we are getting real close to the official release day for TOSS!๐
We are really looking forward to watching returning players to experience the full version of the game as well as newcomers to the title who are leaping into the Spacey jungle gym playgrounds, high above the clouds, for the very first time. It will be a healthy mix between new players and those who have some experience in their backpack from playing during the alpha and beta versions of the game.
Expect to be drawn into a rich and vibrant world where you will learn how to move (and behave like a monkey) in true platformer fashion.
Dare the obstacle course playgrounds by dodging rocket-powered boxing gloves, avoid lasers, bounce on trampolines and much more.
Find the ship pieces required to repair your rocketship, collect the hard to reach bananas and complete the daring challenges on your way through the story.
And remember - you can always back-peddle to previous levels if you didnโt complete all of the challenges on your first run. Completing all of them might grant you a flashy award to show off to your friends!
For those striving to go toe to toe with other players, they can challenge the ghostly trails of other players on every level of the game. May it be of your friends, experienced players, newcomers, or perhaps even one of the developers - if you can catch up! For those looking for a more competitive segment of the game, this is a feature that will keep your desires occupied.
With that said, we cannot wait to see you swinging and tossing!
The summer nights are getting darker, and the fall is creeping in. I usually dread this period, post-summer depression is heavy in Sweden. But this year itโs different. We thoroughly enjoy the moment we are in. Having worked intensely during the summerโs hot (and rainy) days to prep for launch, we have now submitted the final release version of TOSS!๐ and can take a step back - and just look at it. Itโs there, itโs complete and we are counting the days until TOSS!๐ is released upon the cloudscape playgrounds.
Taking aside all the stuff that takes place in the month prior to launching a game; planning, post launch content, refining the release trailer, etc., we can finally take a moment to reflect on what we have actually made. Ours: Albin, Simon and Eddieโs culmination of 5 years of development. A three-person game studio team with some, albeit invaluable help from friends, and of course Vertigo.
So before we toss ourselves into this new exciting chapter, we would like to share a few samples of what TOSS!๐ was like, before it became the familiar bananas platformer it is today.
The core idea of a hand-based movement mechanic came from how excited we were at the immersion level of VR-games at the time, but how unsatisfied we felt by moving around using a joystick and teleportation. So we asked ourselves: How can we make the movement in VR fun? Our first prototype was called โHands Up!โ and was a โGetting Over Itโ-like game where you scaled a huge skyscraper building. We premiered this demo at a convention in Sweden and were surprised to see people lining up at our booth. And they came back for a second attempt. This went on throughout the convention.
Looking back, this was what made us believe in the physical aspect of VR and made us excited to make games for it. We also learned a lot from it. As an example, at the time we used an energy meter which you had to refill to be able to continue climbing. This was experienced as anti-movement, and thus anti-fun-VR-movement. We immediately scrapped that energy mechanic and continued exploring.
To overcome the vertical aspect of the previous iteration - which put a strain on your neck - and to make it more replayable we made a version that featured a level design that was more geared towards tossing rather than climbing, and which was composed of musical pads generating songs as you grabbed them. But however cool this was, we felt that we explored the fringes of what a physical climbing game could be and had brought the game in the wrong direction.
Early 2020 we found what resembles TOSS!๐ today. We introduced the monkey player character, designed the levels around dynamic obstacle courses, balanced a healthy mix of climbing and tossing, established the vibrant theme and put us in a cloudscape setting. This is where we began to invite people to the game at a larger scale and had you discover what it could become, together with us. The biggest takeaway from this event was that we no longer made a climbing game - we made a platformer game. We set out to drastically raise the bar of what you could expect movement in VR to be like. We would introduce enemies, trampolines, lasers, swings. The whole enchilada!
As you can see TOSS!๐ has grown a lot over the years. This wouldnโt be possible without all the people who have been with us along the way. And while you are too many to thank personally we want to give all playtesters huge thank you. And though it has taken some time for us to get here, we have read every single feedback received and feel that we have made it with you. You are awesome!๐
We have also grown a lot from these years. Professionally, individually and as a team. And weโre both extremely happy but also completely terrified to finally release the game.
September 7th is just around the corner, and we can barely wait!