AI in tactical battles has been improved (behavior algorithms have been improved, enemy infantry now occupies houses and other buildings for further defense).
Landing of troops from cars and armored vehicles has been improved.
Added a few more houses to the total destructibility system.
Fixed a bug due to which squads could not fire upon spawning, for a certain time (now only at the beginning of the battle there is a temporary ban on firing for infantry and armored vehicles).
Added a link to the game's Discord channel to the main menu.
Fixed errors in AI on the global map (declaration of war, etc.).
Fixed a bug due to which the game could freeze during certain events.
[UPDATE] VERSION 0.95.9
Fixed critical errors due to which the AI on the global map could endlessly replenish its cities with reservists and thus create full battalions (now replenishment of reservists for enemy troops is only possible if there are villages or mobilization laws in the late stages of the game).
Fixed the balance of extraction of some resources (increased the extraction of metals and food from all sources so that there are enough resources for basic production and feeding of troops).
Fixed errors due to which the end of the battle occurred with a large number of enemy armored vehicles remaining alive on the location (in tactical battles).
Decreased the chance to trophy enemy armored vehicles (in tactical battles).
Added basic buildings to the start of the global campaign (bakeries, fish processing plants, metallurgical plants, metals are now sold on the market at the beginning of the campaign).
Fixed a bug in the accuracy of the MLRS with artillery support (in tactical battles).
Fixed the intervals for calling support (to eliminate a critical drop in FPS in battle).
Fixed the font in the resource list (in the global campaign).
Fixed a bug due to which it was possible to sell the same resource endlessly (in the global campaign).
Fixed a critical bug due to which the garrison could sometimes disappear during an auto battle (in the global campaign, only a reboot helped).
The system of quarterly deliveries of resources and weapons from puppet countries has been improved (full ammunition is supplied for all armored vehicles sent, the amount of money in deliveries depends on the number of civilians in the city).
The console has been improved, new commands have been added.
AI diplomacy has been improved (in the global campaign).
[UPDATE] VERSION 0.95.7
Fixed fog in desert locations (reduced density).
Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).
Disabled Friendly Fire on medium difficulty (in tactical battles).
Fixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign).
Fixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign).
The battle information window has been improved (in the global campaign, information about air and artillery support, battalion level has been added).
Fixed a critical error due to which the game could freeze when trying to load a save during battle initialization (in the global campaign).
The "puppets" faction system has been improved, now the player is supplied with ammunition for weapons and armored vehicles (in the global campaign).
Fixed an error due to which all goods from the world market disappeared for some time (in the global campaign).
Fixed the landing of naval troops in the player's ports (in the global campaign).
Fixed an error due to which, when the Rebels attacked the player's ally faction, an event about the beginning of the war appeared (in the global campaign).
Added some console commands (enter “Console.Help” for details).
[UPDATE] VERSION 0.95.3
The world trade window has been improved, sorting of goods by type has been added (in the global campaign).
The destructibility system has been improved, we are introducing new destructible houses into the game, gradually replacing old houses with them.
The fog in the desert biome has been fixed (it was turned off during morning battles).
Portraits for puppets have been added.
The firearms and uniform modification windows have been fixed (in the global campaign).
[UPDATE] VERSION 0.95.0
A critical error has been fixed, due to which the damage from shells was calculated incorrectly (we optimized the code related to shells and in one place mixed up the variables responsible for damage and armor penetration).
A console has been added to the main branch.
Added the ability to improve the oil refinery, and also increased fuel production by +20% (in the global campaign).
A bug has been fixed, due to which it was impossible to dismantle some buildings (in the global campaign).
Partially corrected the balance of world trade (in the global campaign).
A bug has been fixed, due to which shells from the RPG-23M were not replenished in the troops.
Battalions now move on roads (in the global campaign).
Fixed maximum efficiency when there is a shortage of workers (the efficiency percentage of your enterprises does not decrease so quickly).
Fixed errors in artillery and support aiming (in a tactical battle, artillery could move instead of firing, it was impossible to aim support fire at a squad, etc.).
Fixed errors in the location "Ganang" (navigation, approach routes).
Fixed errors in the location "Baghram" (navigation, approach routes).
Fixed errors in the location "Chandek" (navigation, approach routes).
Fixed errors in the location "Asen" (navigation, approach routes).
Fixed errors in the location "Naiden" (navigation, approach routes).
Fixed errors in the location "Pokka" (navigation, approach routes).
Fixed errors at the location "Bongo" (navigation, approach routes).
Fixed errors at the location "Tikrit" (navigation, approach routes).
Fixed errors at the location "Road Cafe" (navigation, approach routes).
Fixed errors at the location "Al Jaghbub" (navigation, approach routes).
Fixed errors at the location "Nafura" (navigation, approach routes).
Fixed errors at the location "Rahibat" (navigation, approach routes).
Fixed errors at the location "Diosso" (navigation, approach routes).
Fixed errors at the location "Husby" (navigation, approach routes).
Fixed errors at the location "Oil Production" (navigation, approach routes).
Fixed errors at the location "Gasoline Plant" (navigation, approach routes).
Fixed errors at the location "Camel Barn" (navigation, approach routes).
Fixed errors at the location "Togiz" (navigation, approach routes).
Fixed errors at the location "Rassvet" (navigation, approach routes).
Fixed errors at the location "Rakov" (navigation, approach routes).
Fixed errors at the location "Green Airfield" (navigation, approach routes).
Fixed errors at the location "Malville" (navigation, approach routes).
Fixed errors at the location "Oberghof" (navigation, approach routes).
Fixed errors at the location "Tower Village" (navigation, approach routes).
[HOTFIX] VERSION 0.94.1
Fixed water in the "Anadyr" location.
Added rare random events for puppet countries (riots and crime).
Fixed AI on the global map (enemies did not attack ports when landing their marines from the sea, but moved deeper into the island).
Fixed the building upgrade system (improved construction window, fixed errors, added description, fixed effects from upgrades, fixed balance).
Fixed events when capturing the main island and the entire map (in the global campaign, the finale of the campaign).
Fixed a bug due to which it was possible to endlessly create new battalions with an already hired general.
Fixed a bug due to which damage was carried out on your own equipment on the easy difficulty level (in tactical battles).
Fixed errors in displaying the battalion panel (in the global campaign).
[UPDATE] VERSION 0.94.0
AI in battle has been improved (the enemy no longer "hangs" at one point, does not run in circles, etc., but fights). Soon the AI will be significantly reworked (basic logic and algorithms + holding a position during defense, entering the flank and rear of the player, holding lines, counterattacks, etc.).
Added new mechanics for upgrading buildings (some buildings can be upgraded via the construction window).
Added the ability to "liberate" a previously captured faction, making it your puppet (for AI and player).
Improved the diplomacy window (added the ability to open the player's faction window at any time).
Added the ability to send reservists to the trash heap to be homeless.
Added the PGO-7 sight for the world market (trade).
Added a delay in firing at the start of a tactical battle.
Fixed a bug due to which factions continued the war against a puppet just created by the player (when capturing a faction).
Fixed a bug in the AI vision range settings in tactical battles (the visibility slider worked the other way around, with low values the visibility range of soldiers and armored vehicles increased).
Artillery and air support are now available at any difficulty in tactical mode (in battle).
Air and naval battalions have been added to the state control panel (in the global campaign).
[UPDATE] VERSION 0.93.0
The recoil system for small arms has been improved.
A variety of events have been added (in the global campaign mode).
An advisor window has been added (training in the basics of the game when starting the global campaign).
Auto battles have been improved (balance has been improved).
New music has been added for the mine menu and for the global campaign.
A new grenade launcher has been added (RPG-23M with a PGO7 sight + a tandem shell for it, the standard RPG-7 has been balanced for combat against infantry and light armored vehicles).
Added a new sight "PGO7" (for RPG23, AK74, PP-19, Bizon, Valmet M78, Valmet M78P, Vektor R4, Sako RK95, RPK).
SDK (Workshop) has been improved and updated, some bugs when loading mods have been fixed, command console has been added.
The system for creating customized player squads has been improved (in the global campaign mode).
A music player has been added to the game (it is possible to switch the music tracks playing in the game, in the global campaign mode).
The system of "surprise attacks" on settlements has been changed (in tactical battles, only for the player).
The "Follow me" order has been fixed (squads hold the direction, position and formation behind the player).
Fixed the "quick battle" mode, side selection, number of units, defense/attack, etc.).
Fixed errors in the RPG display (model shaking).
Fixed the aiming mode for the RPG-7 (front sight position, etc.).
Fixed the building indicator (in the global campaign mode).
Fixed a collision on some objects (fences in the port of "Vasdalen", etc.).
Fixed a critical error due to which the battalion requested from the puppet lost control (in the global campaign mode).
Fixed resetting the economy and support when starting a custom match.
Fixed a bug with a warning about border violation during a battle.
Fixed errors in the "Karagas" location (navigation, indestructible barrier, approach routes, armored vehicle spawn).
Fixed errors in the "Katanda" location (navigation, approach routes).
Fixed errors in the "Vasdalen" location (armored vehicle spawn).
Fixed errors in the "Mataro" location (navigation, approach routes).
Fixed errors in the "Larkana" location (navigation, approach routes).
Fixed errors in the "Takeoff" location (navigation, approach routes).
Fixed errors in the "Town" location (navigation, approach routes).
Fixed errors in the "Warehouses" location (navigation, approach routes).
Fixed errors in the location "Carriage Factories" (navigation, approach routes).
Fixed errors in the location "Depo" (navigation, approach routes).
Fixed errors in the location "Satlyk" (navigation, approach routes).
[UPDATE] VERSION 0.92.1
Refined AI on the global map.
Refined auto battles (balance) on the global map.
Refined infantry AI in tactical battles.
Refined workshop, added new types of data for modifications.
Fixed a bug due to which puppets broke all agreements with the player.
Refined the system of night and morning attacks on settlements (the crew is now on the street, not inside armored vehicles).
Added color settings in the game (for people suffering from color blindness).
P.S.: We continue to work towards the implementation of ambushes. We are finalizing the mechanics of "surprise" attacks. We want to make it possible to capture enemy settlements "in stealth". Soon it will be possible to dress up in the enemy's uniform, use explosives (mine armored vehicles), etc.
[UPDATE] VERSION 0.92.0
Fixed a critical error in navigation on the global map (for the Sambro faction - a port, the battalion got stuck when starting a new game).
Fixed critical errors in the fog of war (sometimes led to a black screen, as well as to disabling the fog of war in the tactical game mode).
Added quick save and load, to the F5 / F9 keys (on the global map).
Fixed the cost of some shells on the world market.
Improved the production window (information about the production time).
Fixed a critical error due to which the game could freeze at the end of a tactical battle.
Optimized the operation of the video card memory, eliminated game crashes due to lack of video memory (after a tactical battle).
The workshop has been improved (the system for creating modifications without using UE4 has been simplified), a new type of modification has been added (small arms).
The graphics of the game have been significantly improved, all biomes, vegetation, etc. have been improved.
The ability to start a new campaign in 2023 has been added (the range of starting date selection has been expanded).
The ability to send supplies from battalions to other battalions, cities, and to the world market has been implemented.
Diplomacy has been improved, the ability to request battalions from puppets has been added.
Critical errors in the "peace enforcement" system have been fixed.
The optics of armored vehicles have been improved, a division by types of optical devices has been added (zoom, in the future we will add a stabilization system for guns).
Total Conflict SDK is now in the game folder by default (only in the beta version branch).
Added the ability to land your troops in the ports of allies and puppets.