Total Factory cover
Total Factory screenshot
Genre: Simulator, Strategy, Indie

Total Factory

1 year of gaming on Steam!

Hi all!
Today marks exactly one year of the game on Steam! Total Factory was released on September 28, 2022, and although the game does not show any great results, those who played it speak warmly about it, thank you! First of all, the lack of any advertising is to blame. There are, of course, individuals who accidentally found the game and took the time to make a video review, for which many thanks to them! If it weren't for them, only my imaginary friends would still know about Total Factory :D So thanks to these guys: Glidercat, Orbital Potato, Christopher Brainard! And also thanks to all my family and friends for supporting me and motivating me to do this! Without you, I probably would have forgotten about the game forever. I hope that there will be more people like this on the path of Total Factory who are able to show this game to the rest of the world.

In the game right now, and until tomorrow (before the update), I have added random spawning of cakes, in these cakes you will find some loot.


🎂🎂🎂

Update v.166.36

-Added a radial menu for selecting a specific part of the conveyor belt.
-Added the ability to bind the radial menu for selecting a part of the conveyor belt to a specific key to the key binding menu. The standard key for activating the radial menu is “G” or “middle mouse button” (pressed mouse wheel).



For now, binding only works for keys, in the future it will be possible to bind mouse buttons.

Update v.165.36

-A new element has been added to the game that makes it easier to determine the Input-Output of objects now the system itself marks with arrows where the machine has an Input and where an Output is.


-Two new options have been added to the game settings that allow you to enable or disable the display of auxiliary lines during construction, as well as the ability to disable or enable Input-Output displays on objects.
In this case, the input and output display is also displayed on the selected object.
-Now at night the building is highlighted, and the ghost building (when under construction) illuminates a small area around itself for better viewing.
-A new section “WORLD SETTINGS” has appeared in the game settings, in these settings you can enable constant night or constant day if you need it.
-Fixed localization on the Splitter and Connector upgrade, now it says time instead of speed.
-A localization error in the English version of the game has been corrected on the glass recipe.
-Fixed the name of the Splitter and Connector for all languages.

Minor fixes v.164.35

-Conveyor belt is now replaced correctly on the underground conveyor, with items returned from the replaced pieces including the conveyor belt.
-Now in the description of burning items the burning time is written (in seconds).
-Now, when replacing a piece of conveyor, all items that were on its surface go to the player’s inventory, ignoring the inventory size. The same applies to mass replacement of conveyor belts.
-Fixed some in-game errors without messages (they were visible in the game log).
-The smelter now has a container size of 3 slots instead of 2.

Small fix

-Now when you cancel the laying of the conveyor belt using RMB, your drone does not fire a shot
-The same goes for electrical wiring

Fixes and improvements

Hi all! This is the same update that I wrote about yesterday, I decided to release it as soon as possible because there were errors and shortcomings that prevented me from enjoying the game.

This update contains the following changes:


-The oxygen ionizer icon was changed so as not to cause associations with an object that can be placed on the ground since it is not a building object, but a crafting component
-Now it is possible to build directly on the conveyor, so that you can easily replace a piece of the conveyor, for example, with a cleaner, or with any other machine

-Fixed a bug due to which inserted cars immediately after the conveyor belt were not connected to each other.
That is, if you first placed a conveyor belt, and then a container (or anything else) at its end, then the conveyor was not connected to this machine.
This error has now been fixed.
-Now information about an object is hidden if the player is in construction mode
-Several in-game errors were corrected, messages about these errors did not appear and the game could continue to work as if nothing had happened.

A Previous post described some of what's included in this update.

Known Issue:


The underground conveyor is not placed correctly on the conveyor belt (will be fixed in the next update). This issue does not interfere with gameplay.

Thank you for being with me!
Total Craft Games

Future update

Hello folks!


You probably already forgot about this game, because there have been no updates for the last few months, and news has become rare. I was working at home (physically) and somehow, without even noticing it, I stopped working on the game, it was a strange time of loss of interest and energy, but don’t worry, now I’ve started to wake up from this dream and have already managed to do something in the main game, and naturally, in the cooperative game mode (yes, yes! It is being developed, I have already finished work on synchronizing the electrical wiring, and you can even extract resources with a drilling rig, while everything works through conveyors). In general, I woke up and the work was in full swing, and very soon I am going to release an update for the main game, which is aimed at corrections and improvements, as well as new functionality.

I'm watching you!


Yes-yes! I often search for information about Total Factory on the Internet, and today I found a very interesting video:

From this video I learned some points that I will correct in a future update.
I have already fixed something, when you try to pull a new conveyor belt starting from an existing one - you will only have the part that was out-of-existent placed, i.e. one conveyor block (the first one where you started dragging it) will not be placed and this is problem. I can see the player in the video struggling with this and I felt so bad that I fixed the problem today!
Here's a gif for you:

The next innovation will be auxiliary rulers when you are building something, they will help you easily determine on which line this or other object is located:

And also the normal effect of wind and water will appear:


What else will be done or improved in the game - we'll see, an update with these fixes will be released in a couple of days, I still need to bring them to fruition. But know that I haven’t left you, and I’m still working on the game.

Thanks for your support!
Total Craft Games

40% discount on the game

Hey guys! If you didn’t have time to buy the game at a discount during the summer sale, you can do it right now 👍

I can’t say anything about the date and progress of the co-op mode, development continues.

Thanks for your support and motivation! 😊
Sincerely Total Craft Games.

COOP still in development

Hi all guys! There hasn't been any news for a long time and I agree with that, I'm so bad, a-ya-yay!

I want to share what is happening in the project now, quite a lot has already been done, but there is still a lot to be done, this, of course, upsets me too, but every day, as a true hero of my project, I continue to program co-op logic and redo what what needed to be redone (or better done immediately) as needed!

Now the COOP mode has a pretty good foundation already, there is a full synchronization of the movement of the players (Honestly! I tested it with my friend!).
The characters are people, you can choose the gender between a man and a woman, there is no customization of appearance and is not planned because the game is not about that + in symmetry where each object is a 2D sprite it is difficult to come up with an adequate customization system, so forgive me :)

Synchronized:
-Player spawn and despawn
-Full movement of the player, wherever he is, whether it's walking in water or on ice or running
-All currently available animations of the main character of the player
-Generation of landscape and resources, their number
-Extraction of any resource, yes, yes! You can already hammer stones or pieces of wood together, grass, uh.. it took me.. The server will remember these changes (so far only in the current session, because our super-duper-programmer has not yet implemented saving)
-Construction
-Planting and growing plants from seeds
-Player Inventory
-The container of the object (in this case, the chest), only one player can use the chest at the same time, this is necessary to avoid unpleasant moments with desynchronization of the contents and all kinds of "dups" of things.
-Conveyor belt and underground conveyor

What I have already changed in COOP mode from the normal game:
-All items now have rarity, there are 5 types of them.
-There will no longer be a mass upgrade of machines, now the appearance and characteristics of the machine depend on the rarity of the item.
-The interface of the game is completely new as well as the inventory with the container.
-Underground conveyor is now placed much easier, and most importantly - you can adjust how long it will stretch, however, the length itself (its maximum) depends on the rarity of the underground conveyor.


-The world has become completely open in this mode, it is no longer divided into regions! To do this, I had to redo the pathfinding system completely.

About the regular version of the game:
During the development of the new mode, I find places where I wrote the code, apparently "tired", and such places are fixed, but now I can not release any fixes for the normal version of the game, because in fact the project is very "broken", and these fixes (and maybe a bunch of new bugs) will be released along with the first major update that will bring you a new game mode (actually, I would call it the second part of the game, actually).
By the way, I added animated water and vegetation to both modes, now they move!

The work continues, it all works both through the usual local network and through the Steam lobby system. I do a lot of testing on Steam too, with my imaginary friends ;D

I'll attach a couple of pictures, and like in the good old days - GIF!

Write your questions in the comments and I will answer them as soon as possible!

Thank you for your invaluable support!
Total Craft Games

Small fix and..


  • Fixed the initial positioning of the item icon when the item was dragged from the quick access slot. (The icon appeared slightly above the inventory for a second, and then was displayed in the correct position on the cursor).


Now I would like to announce that the game is participating in GDWC 2022 and would like to ask you to vote for the game if you think it deserves it. Thank you.
GDWC 2022

Something else:


I once wrote that I have plans to make a completely new game mode, I did not share the details with you, but now I want to talk a little about it and also, why this mode cannot appear as part of Total Factory.
This new mode will be with a completely open huge procedurally generated world, this new mode should be a survival mode in an open seamless world, where you also have to automate the processes of extraction and processing of resources, where you can build bases and will not be tied to the same place.
But the main feature of this mode is co-op for several players.
The current architecture of the project will no longer allow you to easily do all this in the Total Factory game itself, for this reason I am forced to make this mode as a separate full-fledged game, correcting all my previous mistakes, I really want to make the menu as convenient and beautiful as possible in terms of design and programming. For me, making a game is like improving myself, learning from my mistakes and making my games better than the previous ones every time, I want the player to enjoy the game and in no case explode in nerves from the fact that somewhere something is inconveniently done. The current game (Total Factory) I will support in terms of fixes and balance, if they are required, because the game is completed and I think that I have added everything that I wanted to it.

I did a lot of work on the game, because it was released not only for PC but also for Android (mobile version), many people remember there were days when updates were released every day, and sometimes several times a day, you supported me all this time and only you gave me the desire to continue playing the game, thank you! Many thanks to Christopher for the opportunity to release the game on the Steam platform!
The game did not earn thousands of dollars, but we have what we have so to speak, it was interesting for me to work on Total Factory and I love what I did.