Firstly, the dropping of things into the inventory and the container when they are full or almost full has been improved. Now, if all slots in the inventory are filled with things different from what you want to create through the crafting terminal, and there is a place in the terminal container or there is the same thing but with an incomplete stack, then the item will start to be produced as before and fall into the terminal container. That is, if you do not have space in your inventory, then the item will go into the container if there is space. If there is suddenly no space left during item creation (inventory and container), then the terminal will remain at 100 percent of item production and a message will be written in its interface stating that there is no space.
Drone new look
Now, instead of the usual "firefly" a drone flies behind the player, which turns where the mouse is looking.
Increased view range when holding left control.
Balancing :P
Increased the consumption of quartz to create an electrical board (was 5 now 13) Reduced consumption of aluminum rails for creating an electrical board (was 7 now 5) Increased consumption of boards for creating an electrical board (was 5 now 7) Increased the consumption of bolts for the creation of an anti-radiation container (from 24 to 34) Reduced the required number of electrical boards to create an anti-radiation field generator (from 4 to 2) Increased consumption of wires for creating an anti-radiation field generator (was 14 now 19) Increased the chance of gears dropping (from 25% to 28% chance) Increased the chance of scrap metal dropping (from 20% to 23% chance) Increased Arc Pulse Generator drop chance (from 12% to 14% chance)
New tool - Bomb!
A new tool has been added to the game, this is a bomb that is designed to clear the path. It destroys only those resources of which there are many on the map. The bomb does not destroy structures or deal damage. The bomb does not destroy plants that bear fruit.
The Bomb is unlocked with the passage of the 4th stage, the recipe for creating a bomb is as follows:
Conveyor belt
The visual "toxicity" of the level 3 and 4 conveyor belts has been slightly reduced. In addition, the conveyor belts of these levels have become slightly narrower in width.
Some improvements and fixes
-The camera can now be moved a little further from the character. -Added a new camera feature, by holding the left control you can now "look around". -Added a new button "look around" in the key binding menu, by default it is Left Control. -Fixed a bug due to which at night the harvesters glowed too much.
Conveyor belt - easy!
Hey guys! I think how to lay a conveyor belt is not clear to everyone, so: Added a short video tutorial on how to lay the conveyor belt. This video hint becomes available when a conveyor belt slot is selected, just click on the question mark button to view the hint.
Patch Notes v.121.29
Completed the 8th stage, this is the last stage of the game. Even I start to freeze like a computer when I start to think through the factory of the 7th stage :D therefore, the 8th stage is the final stage of the game for now.
Minor balance tweaks and...
Fixed a crash when upgrading some machines to the maximum level.
Increased enemy detection radius for allied mortars.
Increased damage from advanced projectiles and mines.
Reduced damage from enemy mortars to player buildings, allied bots, and allied mortars, turrets. The enemy mortars were really too strong.
Patch Notes v.120.29
A full-fledged settings menu has been added to the game, it contains two sections:
Key binding menu.
Menu with graphic settings and sound settings (so far there are few options).