After having received reports that fresh installs lock up due to failure of loading settings with the new executable, we have decided to temporarily reverse the release of 0.4.2.0 until we can release a hot-fix to solve the issue whilst keeping the progress made with 0.4.2.0.
Update 0.4.2.0(!)
Arguably not the most sexy update in terms of new features or content, but hey, it's version 0.4.2.0! What's not to like? Indeed, it is in many ways an important update and here is why:
- More resolution options to choose from, including 4K - Audio option choices are retained after closing the game - Default Graphics Option switches to user's computer's native resolution - (Experimental) Option to Select Audio Device
Now, in the near future, we may slightly decrease the updating frequency, except perhaps for particularly urgent issues, as we hope to spend some more time on adding content, adding polish (animations still could use some work, for instance) and more. That way, we hope to make each update as exciting as possible!
Update 0.4.1.8
New content:
More music
A scaffolding at Villa Therese (if you have been with us since version 0.0.8.6, it may lead to some familiar situations, in a good way)
A sneak-preview of our intended plans, including a pre-blockout of the Queen Astrid Boulevard
Some more things, you'll find out soon enough!
Bug fixes and polish:
Player inventory now mostly works as expected and also gives a sound feedback if the player attempts to carry too many items
Graphics options should now save most settings (though still WIP)
NPC movements now appear significantly more natural
As usual, we'll hope to add, polish and fix more things in the near future. Stay tuned!
Update 0.4.1.6
Total Rendition is now on its first update since its Early Access release on Steam! Although a lot of work remains to be done, we hope this will make your experience more enjoyable and interesting and give you a better picture of our overall goals for Total Rendition. Apart from bug fixes, this update is also accompanied by some ever more slightly extra polish.
We recommend you to start a new game and not use your previous save files, if you had any. Since Total Rendition has an anonymous protagonist (nowadays, at least), we felt it was apt to ensure you start with a tabula rasa: New games have the protagonist be granted 2 attribute points and 1 skill point. The idea is that your character really gives you an every(wo)man kind of vibe, at least when you start out. We also configured the in-game assets to give you XP (the code was there already, but it wasn't utilised until now).
Now, for the bug fixes: we noted the complaints from frustrated players about the hitboxes concerning dead or knocked-out NPCs, making it very difficult to loot their bodies. To address these criticisms, we have made sure that it now works as you would expect, which will hopefully give you a more smoother experience.
Screen resolutions were another things which did not really work well at all, although we now hope to have fixed the most serious issues surrounding the resolution settings. To date, the in-game settings are forgetful. We hope to fix that as well soon, although this is not a particularly high priority issue given Total Rendition's length is currently very short compared to what we have intended.
By the next update, we hope to have the player inventory automatically drop excess items, as well as implement the ability to pick individual items when looting containers. Up until this point, this wasn't exactly high priority to be perfectly honest, because the in-game world of Total Rendition currently does not have that many potential items a player could carry, although we hope to change that eventually.