[p][img src="https://clan.akamai.steamstatic.com/images/39760201/4f569267de38d1ab94576ad967141a65bd1016b2.png"][/p][p][/p][p]Hi folks,[/p][p][/p][p]The gates to the Proving Grounds are ready to be thrown open once again - the Siege Rework Beta is on its way to Steam very soon for you to play and provide feedback on.[/p][p] [/p][p]Our goal here, in simple terms, is to make sieges more fun, and you are an invaluable part of making that happen through the Proving Grounds. We want to make sure we’re making valuable, meaningful changes to the game and your feedback is crucial to us achieving this - we won’t roll out any changes to the base game until we’re totally happy with the response from you, the players![/p][p] [/p][p]This round of testing will last for 2 weeks from the 24th of July to the 7th of August. All the info you need to access the Beta and provide your feedback will be available in a dedicated sub-forum once the Beta is live.[/p][p] [/p][p]Finally, we’re excited to announce that on Thursday 17th July at 2:20PM UTC/3:30PM BST/4:30PM CEST we’ll be hosting a livestream on the Total War Twitch channel where we’ll be joined by Battle Team Lead Milcho Vasilev to explore the changes included in this beta in more detail.[/p][p] [/p][p]Head over to the blog linked below to hear more from the one and only Milcho himself as he shares what he and his team have been smashing together in the siege workshop.[/p][p][/p]
[p][img src="https://clan.akamai.steamstatic.com/images/39760201/e70fbc55ec4a0b7abc9b37c920faa3f75dd41083.png"] [/p][p]Today, we’ve released Hotfix 6.2.2, bringing new fixes and tweaks to Total War: WARHAMMER III including improvements for Warriors of Chaos’ campaign AI, as well as the latest round of battle balance updates.
[p]If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
[/p]
🧱 MOD WARNING
[p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
[/p]For the latest news and announcements, drop by our official social channels.
Today, we’re releasing Hotfix 6.2.1, bringing new fixes and tweaks to Total War: WARHAMMER III including balance changes to Books of Khorne and some new quality of life improvements.
Without further ado, let’s get into it.
— Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin [/p]
Quality of Life Highlights
[p] Implemented a “Enable Realms of Chaos Frontend Video” (currently “Skip realms of Chaos video”) option into Game settings in the main menu. Enabling this setting will ensure the Realms of Chaos video plays before the frontend. Disabling it will skip the video when launching the game. [/p]
[p] Single clicking on the icon for a reinforcement point on Domination Maps will no longer pan the camera to that location. Double clicking on the icon for a reinforcement point on Domination Maps will pan the camera to that location. [/p]
Campaign
Items
[p] We had one extra Unique tier item we planned to add that didn’t quite make it into 6.2: The Chalice of Malfleur. The Chalice is an arcane item that offers a huge trade-off to a caster - can you overcome its huge miscast penalties to benefit from its powerful rewards? [/p]
[p] Azhag's Crown of Sorcery no longer says it unlocks Lore of Death spells since Azhag has this innately. [/p]
[p] Fixed an issue where the next volumes of the Books of Khorne wouldn't drop for a Khornite faction. [/p]
Balance Changes
[p] We’ve changed Khorne’s version of the Book of Khorne so that it no longer gives Spell intensity and instead Silence’s everyone in the region. A bit more fitting and useful for a Khorne faction. [/p]
[p] We originally made the decision that the permanent razing effect of the completed Book of Khorne would prevent even Khorne factions from settling ruins through their automatic ruin colonization feature - however on second thought and considering your early feedback we’ve decided to re-enable ruin colonization via this feature for Khorne factions. We’ll continue to monitor feedback on this. [/p]
Skills
[p] Caskets of Souls aren't just for Christmas! They're affected by red line skills like other units :) [/p]
[p] Azhag's skill "Insane Visions" now provides factionwide hero recruit rank increase instead of provincewide. [/p]
[p] Paint da Beasts now affects Waaagh trophy units. [/p]
UI
[p] Moved "Minor Faction Potential" and "AI Strength & Threat Assessment" checkboxes from endgame settings to general campaign settings (this will not affect current campaigns). [/p]
[p] “Implemented a “Enable Realms of Chaos Frontend Video” option into Game settings in the main menu. Enabling this setting (currently “Skip realms of Chaos video”) will ensure the Realms of Chaos video plays before the frontend. Disabling it will skip the video.” [/p]
[p] The Black Ark’s Docked effect now uses an icon when in pre-battle screen. [/p]
[p] Fixed not restoring army selection after treasury, objectives or treasure maps panel has been closed. [/p]
[p] Volksgrad is a major settlement, the garrison buildings available now correctly reflect that. [/p]
[p] The Altdorf College of Forbidden Magic now correctly shows as a landmark in the building browser. [/p]
General Fixes
[p] Fixed a potential crash on AI turns. [/p]
[p] Fixed a crash when defeating a Malakai adventure’s Wood Elf Force. [/p]
[p] When occupying Kislev settlements that contain Court or Orthodoxy buildings, those buildings now convert as expected. [/p]
[p] Shadow Realm stance no longer shows as a negative effect for Alith Anar. [/p]
[p] The cost of discovery buildings is now in the correct order for Bretonnia, Vampire Coast, Dark Elves, Empire, High Elves, Lizardmen, Norsca, Skaven, Tomb Kings, Vampire Counts, Wood Elves, Warriors of Chaos, Grand Cathay, Daemons of Chaos, Khorne, Kislev, Ogre Kingdoms, Slaanesh and Tzeentch. [/p]
Battle
[p] Fixed a possible crash during battle that may occur on the map "Vampire Forest" and possibly other maps too. [/p]
[p] We've removed the expendable attribute from the Hobgoblin Bolt Thrower because Hobgoblins are not expendable. [/p]
[p] Blood Knights & Blood Knights (Lances) now have their own unit caps. [/p]
[p] Hobgoblin Bolt Thrower now has its own unit cap, matching that of other bolt throwers. [/p]
[p] The Grudge Settler Quarreller (Great Weapons) now has the correct class (and icon). [/p]
[p] The Emperor's Wrath (Steam Tank) no longer shows different stats in battle & campaign. [/p]
[p]— The Total War Team
[/p]
⚠ IMPORTANT
[p]If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
[/p]
🧱 MOD WARNING
[p]Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
[/p]For the latest news and announcements, drop by our official social channels.
Patch 6.2 has been deployed in Total War: WARHAMMER III!
Here are some of the highlights:
Abilities granted by effects for summoned units (Summoned Skink Priest, Krell, and Summoned Keeper of Secrets) are now properly enabled.
Increased the Radii Ratio of units mounted on Steeds of Slaanesh (Seekers of Slaanesh, Heartseekers of Slaanesh, Hellstriders of Slaanesh, Hellstriders of Slaanesh (Hellscourges)) to slightly reduce their performance by having fewer of them fight in melee at the same time.
Stopped effects that grant Snipe from also granting Slayer.
...and much more!
In case you missed them yesterday, you can read the full Release Notes 6.2 here.
If you encounter any issues after updating to Patch 6.2, please report them in our dedicated bug reporting area so our QA teams can investigate.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
Join us for the Total War 25th anniversary celebrations
Hey Total War fans,
25 years ago, in a small one room office just down the road from where I write this message, Total War was born. The vision was rooted in a love for both history and strategy gaming, with the aim of seamlessly mixing the best parts of grand strategy and real-time tactical battles into a single experience where you truly felt like the commander of a vast empire.
During those early years Total War’s identity formed. The team were focused on authentic recreations of the most pivotal moments in human history from the Age of Antiquity through to the emergence of the great naval empires. As the genre evolved and our teams changed, we expanded into new territory by leaping into the fantastical; meticulously recreating Games Workshop’s iconic Warhammer World as a truly unique strategy experience.
There have been triumphs and tribulations throughout the years, and we’re honoured and humbled to be one of the few video game franchises that get the chance to celebrate such a huge milestone. Without your support this would never have been possible – so a massive thank you from all of us on this special day!
[Early 2000's at the old South Water where games from SHOGUN - MEDIEVAL II were developed]
Some of you may remember from my update last year that we had plans to celebrate this anniversary in a meaningful way. Our teams are hard at work fine tuning a program of content that not only shines a light on past games but builds the foundation for us to begin revealing what we have planned for the future of Total War. And yes, this means the reveal of new games and content.
25 years of Total War will begin with a look back at our legacy. Taking place from August until the end of November, we’ll journey through each series that has been released since 2000. Expect content like retrospective video interviews, developer livestreams, sales across our entire catalogue, as well as fantasy and historical multiplayer tournaments. We also want to make this a celebration you can get involved in, so we'll be hosting giveaway competitions, inviting you to ask questions of our developers, as well as spotlighting your favourite mods and content creators who have helped make the Total War community what it is today.
[2013, the launch of Total War: ROME II]
Beyond celebrating the past, we plan on welcoming the future of Total War in a big way. Behind the scenes, we’re in the early stages of producing the Total War: 25th Anniversary Showcase, the first video presentation of its kind in our history. Taking place in early December, this show will unveil the new games that you can expect to play in the near and distant future, as well as introduce you to the development teams making them. We’ll have more details to share as we approach the end of the year, but whether you’re a fantasy or history fan, there will be plenty to enjoy!
Alongside all of this will be more WARHAMMER III content. Patch 6.2 arrives next week with a focus on Magical Items, Tides of Torment's third and final faction will be revealed in July, and we'll unveil some long-awaited content at the anniversary showcase. It's incredible to think that this series is now in its ninth year, and we look forward to sharing what we have planned for the future.
[2016, the launch of Total War: WARHAMMER]
What’s especially important to me this year is celebrating everyone who has made Total War what it is today. This includes all of you reading this message who have helped create the best community in gaming. Whether you’re playing our games for thousands of hours, watching our trailers, submitting bug feedback, or commenting on our socials, all of this has helped us build a game we all love.
It also takes an army of passionate and talented staff to take our games from concept to completion. Many of them talk about growing up with Total War; how it gave them an interest in history or the deep lore of Warhammer, and how it created a desire for them to work at Creative Assembly. They’re fans making the game they love, and I want to thank each and every one of them, past and present, for their contribution to making this milestone possible.
We hope you’re excited for the future.
Happy anniversary to you all,
— Roger Collum, Vice President of Total War
[2023, pre-launch set created for Total War: PHARAOH]
For the latest news and announcements, don't forget to visit our official social channels.
Next week, we’re expecting to publish the full release notes for Update 6.2, as well as the Update itself. Ahead of its release, we thought we’d give you a heads up on what to expect in this update, direct from William Håkestad, Senior Game Designer on Total War: WARHAMMER III.
In Update 6.2, look forward to extensive revisions to Magic Items, an introduction of the AI Improvements tested in the proving grounds, the introduction of a few new Magic Items, and the arrival of two new units: The Hobgoblin Bolt Thrower, and Blood Knights.
Sit tight for the full release notes next week with all of our improvements and fixes, and more on those two new units, but in the mean time here’s William with the Sports and Weather (and plenty of insight on our revisions to Magic Items).
Today, we’re releasing Hotfix 6.1.5, bringing new fixes and tweaks to Total War: WARHAMMER III including various fixes to maneater psychology, quest battles and how Wood Elves rumble in the jungle.
Without further ado, let’s get into it.
— Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin
Campaign
General // Gameplay
Fixed a crash to desktop after manually winning Vilitch’s Quest Battle Vessel of Chaos and waiting for the loading back to the campaign map.
Fixed bug where Ogre Camps would move after every battle and every game load.
Marching stance movement extents now should be again shown correctly while the military force is in default stance.
The Rite of Awakening event video now correctly plays rather than the 2D image.
When the user opens and immediately close the UI panel for The Skull Throne the script will be canceled to prevent scripted tour pop-ups.
Fixed an issue where the the campaign camera went under the terrain in some cases..
Chaos Dwarfs when occupying the Galleon's Graveyard now have a garrison.
Jungles now function as forests when applying Wood Elf "during forest battles" effects like the skill for Waystalkers, "The Endless Hunters".
Skills
The Exalted Lord of Change Skill "Impossible Egotist" now correctly give heroes in their army "Silenced".
Snow Leopards are now affected by the Hag Witch's skill "Wildkeeper".
UI
Fix getting "Under-City Discovered!" messages for settlements belonging to other factions.
Fixed a crash when trying to open technology tree from Gorbads Tactics menu on non players turn.
Battle
General // Gameplay
Issue fixed where multiple RoR Gyrobombers attacking in fast forward are causing game crashes.
Fixed an issue where Ulrika Maldova would always be staggered by powerful attacks when mounted on a horse.
Fixed an issue with one of Arbaal’s quest battles so that Vampire Coast armies are no longer visible before the reinforcements to prevent the pop-up message about hidden foes to appear.
Fixed an issue where one of Skulltaker's quest battles could be won without fighting the entire enemy army.
Fixed an issue in the Overtyrant’s Crown quest battle where one of the waves will attack the player armies right after they leave the reinforcement location.
Golgfag & the Eshin Maneater now have Immune to Psychology attribute like other meaneaters.
Battle Maps
Fixed some floating vegetation on The Dragon Isles battle map.
Mopped up invisible shallow water on the Road to Talabheim battle map.
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.