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Genre: Real Time Strategy (RTS), Strategy

Total War: Warhammer III

Meet the Jade Dragon, Yuan Bo!



YUAN BO



Greetings WARHAMMER fans,

This week we turn our attention to Cathay's Jade Dragon, Yuan Bo - ruler of Central Cathay, leader of the Celestial Court, and master manipulator! 🐉

📰 Click Here to Read the Full Blog

Keep an eye out tomorrow as we'll be taking a dive into how Yuan Bo handles the battlefield in our second Shadows of Change gameplay showcase!

In the meantime, head on over to the official Total War Discord server to join the conversation with your fellow Total War players.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III – 4.0 Developer Update #2: Tzeentch



TOTAL WAR: WARHAMMER III


4.0 DEV UPDATE #2: TZEENTCH



Greetings!

We’re coming hot off the announcement of Shadows of Change, arriving August 31st, to bring you another developer update! Last time we looked at the changes coming to Immortal Empires in Update 4.0, and today we’re examining two further changes you can expect for Tzeentch in that very same update, beyond their Shadows of Change additions.

In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

Let’s roll.


CHANGING OF THE WAYS



In our internal playtests, we noticed that some of the Changing of the Ways actions were not as useful as they otherwise could be, with some actions being considerably less potent than others, and a handful were never being used at all.

As Shadows of Change contains an update to Tzeentch, it made sense to update the feature now!

What are we doing?




  • “Halt Faction” has been changed to “Halt Army,” and as the name would suggest, it targets a single army. We felt that Halt Faction was too strong as is, and so we believe this tweak will help bring it in-line with the other Changing of the Ways actions.
  • “Force Rebellion” now also damages the walls of the targeted settlement, hopefully giving the rebellion an easier time when attacking the settlement to make the action more potent.

We’re also addIng a couple of new actions, too:


  • “Borrow Time” – this action replenishes an army’s movement range.
  • “Force Peace” – this action forces peace between two factions that are at war.

To account for this, we’ve removed two actions that were not working as intended, or rarely seeing play:


  • “Give War Co-ordination Target” – we felt this was too unreliable, so it’s gone.
  • “Show Faction Intentions” – we felt that this, on the other hand, wasn’t particularly useful as an action, so it’s been scrapped.

Where are we at?



These changes are in game and are currently being playtested. Feedback so far has been positive!


WINDS OF MAGIC MANIPULATION



During internal play tests, we felt that when changing the Winds of Magic strength in a province, it wasn’t clear what benefits this was actually providing to the player, and as Tzeentch is getting a big boost in Shadows of Change, now is the perfect time to address it.

What are we doing?



When changing the strength of the Winds of Magic in a province, the effects that become active are now clearly shown. This could, for example, be a building effect that increases in potency.

We’ve also made it clearer how much the player can change the strength level. For example, after decreasing one area, another area can be increased, and this has now been made much clearer.

Where are we at?



These changes are in game and have been playtested to positive responses.




And that’s all for this week!

We’re keeping these short and snappy, so keep your eyes peeled for the next update in the near future.

Let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Shadows of Change Gameplay Showcase - The Changeling




"What is the worth of mortal life without a little chaos?"




Greetings, mortals!



It's time to get your first look at the Changeling in action in our latest gameplay showcase - let the game begin! 🎭



Keep an eye on our socials over the next few weeks as we share more about Shadows of Change before it's launch on August 31st, and be sure to join the official Total War Discord server to join the discussion with other Total War fans!

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Shadows of Change hits Total War: WARHAMMER III on August 31st!




CHANGE IS COMING...





Four new legends approach that will turn the world of Total War: WARHAMMER III on its head! With them comes new units, new campaign mechanics never seen before in Total War, plus much more that will be be revealed in the coming weeks.

Shadows of Change will arrive in Total War: WARHAMMER III as part of Update 4.0 on August 31st! You can pre-order Shadows of Change here and, for a limited time, enjoy 10% off the launch price!

https://store.steampowered.com/app/2325830/

Following the new format we announced back in March, included in Shadows of Change are three Legendary Lords - The Changeling (Tzeentch), the Jade Dragon Yuan Bo (Grand Cathay) and Mother Ostankya (Kislev) - along with Legendary Hero The Blue Scribes (Tzeentch). We can't wait for you to get your hands on them and put them to good use - and by good, we of course mean very naughty and bad.

Take a moment to feast your eyes on the announcement trailer below:



Today, we’re kicking off our Legendary Lord love-letter bonanza by digging into Tzeentch’s latest conniving customer, The Changeling. For those looking to throw the rulebook out the window, this trickster boasts a campaign unlike any other!

📰 Read the full blog post here

We'll be back with closer looks at Yuan Bo and Mother Ostankya very soon, so be sure to keep your eyes glued to the Total War social channels over the coming weeks!

Until then, see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III – Developer Update #1



TOTAL WAR: WARHAMMER III


DEV UPDATE #1



Greetings!

Today we’ve got a swift developer update for you all, where we take a stripped back look at what we’re working on for Total War: WARHAMMER III so you’re all kept in the loop as we approach Shadows of Change and beyond. We plan to drop a few of these posts, so keep an eye out for more of these in the future as these are just a selection of the improvements we're making.

In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

So, let’s dive straight in with the changes coming to Immortal Empires, straight from the developers.


IMMORTAL EMPIRES ACHIEVEMENTS



We’ve heard your cries for Immortal Empires achievements, and we’re super excited to reveal that they're finally coming! We completely agree that they’re a great way to track progress, as well as encouraging players to tackle different races they may have otherwise overlooked.

What are we doing?



Each playable race from Total War: WARHAMMER I and II (and Chaos Dwarfs!) are receiving two achievements – one for completing the Immortal Empires campaign, and one for completing the campaign on Very Hard or Legendary. The achievements will pop once you have met your Long Victory conditions once you hit the records screen after achieving ultimate victory or domination. (Small change there during development!)

Where are we at?



We are currently testing these achievements on our end to make sure they work smoothly, and we are also selecting artwork for the Microsoft store as they use a different sized images rather than achievement icons like on Steam and Epic.

Here's a little peek at the icons!



IMMORTAL EMPIRES TUTORIALISATION



We felt that the first few turns of the Immortal Empires campaigns felt a little bit... barebones. Players are dropped in without much context and can often be a little directionless. With the removal of flybys, there also was a lack of narrative to each campaign.

What are we doing?



Campaigns now start with missions, guiding you to attack the starting enemy army, capture the enemy settlement, etc. Currently, they are mostly shared across all factions, but over time, we can make them more bespoke, adding in narrative and even specific tutorials for unique faction features where necessary.

Where are we at?



These are ready for all Immortal Empires campaigns! Over time we can expand this feature, so please keep us posted on what you’d like us to consider when making campaigns more friendly to newcomers.


BATTLE DIFFICULTY SETTINGS



We’ve received a lot of feedback about how the Battle AI can be seen as cheating on higher difficulty levels, as they get a lot of bonuses to specific stats.

The difficulty options are quite rigid, and we know that some players want a harder challenge from the AI without them simply receiving bonuses to specific stats that make them hard to counter.

We are always looking to make improvements to the Battle AI, whether that’s fixing bugs or extending it, and this is another step on that journey.

What are we doing?



We are adding an additional slider to the Battle Difficulty settings to control the bonuses that the AI receives to specific stats, separating this from the chosen difficulty. This will be available both in campaign and custom battles. This gives the player a much finer degree of control over the AI that they fight against, and allows for a more customizable, nuanced experience, should the player choose to do so.

Where are we at?



This change is ready to roll and fully functional!


LANDMARK BUILDINGS



We know you love landmark buildings, we’ve seen a lot of discussion around them in the community. We’ve also noticed that Immortal Empires has plenty of room for additions!

Updating three races in Shadows of Change allowed us to look at the campaign on a broad basis, so it was a good time to add some more!

What are we doing?



We’re adding several new landmark buildings across the campaign map.

Where are we at?



They are ready to roll! We are just fine tuning some effects based on playtesting feedback.

Find some sneak peeks below...


And that’s all for this post – keep your eyes peeled for the next one!

Our goal is to keep these quick and to the point, so let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III - Feature Focus Blog #2: Damage - Part 1



Greetings!

In our first Feature Focus we took a close look at the impact of Elevation in Total War. In this piece we’ll be examining ‘damage’ in similar detail, and it’s a hefty topic to say the least – so much so, in fact, that we’re breaking it down into two parts.

In today’s Part 1 we cover some of the fundamental aspects of damage in Total War, as a clear understanding of these is the key to ensuring that you’re making the correct tactical decisions in battle.

Ready? Tool up!

📰 Click here to read the full blog post



See you on the battlefield!

—The Total War Team



For the latest news and announcements, don't forget to visit our official social channels.

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Total War - Summer Sale!




STEAM SUMMER SALE NOW ON!




The Steam Summer Sale is on now until July 13th! Pick up any of the Total War: WARHAMMER franchise HERE! or get up to 75% off other Total War legacy titles!

https://store.steampowered.com/bundle/33257/Total_War_WARHAMMER_TRILOGY/

Whether you're a Total War: WARHAMMER veteran or want to complete your collection from our Total War Legacy titles, this is the perfect opportunity to complete the set!

🕙 Sale ends Thursday, July 13th @ 11AM PT/6PM GMT

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III Update 3.1 now available on macOS & Linux



Total War: WARHAMMER III update 3.1 is now available on macOS and Linux!



This update includes:

🔥 Chaos Dwarfs Endgame Crisis
🗡️ Regiments of Renown IV
💙 Bretonnia changes and rebalancing
🛠️ Event notifications fixed

...and much more!

This update also includes all Update 3.0 content on Linux, as promised last week.

Read the full patch notes here:


📜 https://www.totalwar.com/blog/tww3-update-310/


See you on the battlefield!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III Update 3.0 now available on macOS



Total War: WARHAMMER III update 3.0 is now available on macOS!



This update includes:

➡️ Forge of the Chaos Dwarfs
➡️ Mirror of Madness
➡️ Free Legendary Hero: Ulrika Magdova

...and much more!

Read the full patch notes here:


📜 https://www.totalwar.com/blog/tww3-update-300/


Linux users, don't fret! Our friends at Feral Interactive are working hard on bringing 3.1 to macOS and Linux very soon, and for Linux users this will also include all 3.0 content. Stay tuned for more info.

See you on the battlefield!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Harald Hammerstorm joins the fray as a free Legendary Hero!



The man, the myth, the legend... it's Harry the Hammer! 🔨



Yes, the mighty Harald Hammerstorm has joined the fray as a Warriors of Chaos FLC Legendary Hero as part of Total War: WARHAMMER III Update 3.1!



You can claim Harry now through your CA Account (find out how in our handy FAQ - if you already redeemed our last FLC LH Ulrika Magdova you do not need to do this again) then get your Legendary Lord up to level 15 to have Harry's questline pop up in-game!

Have fun - we'll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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