Total War: Warhammer III cover
Total War: Warhammer III screenshot
Linux PC Mac Steam Epic
Genre: Real Time Strategy (RTS), Strategy

Total War: Warhammer III

Total War: WARHAMMER III – Developer Update #1



TOTAL WAR: WARHAMMER III


DEV UPDATE #1



Greetings!

Today we’ve got a swift developer update for you all, where we take a stripped back look at what we’re working on for Total War: WARHAMMER III so you’re all kept in the loop as we approach Shadows of Change and beyond. We plan to drop a few of these posts, so keep an eye out for more of these in the future as these are just a selection of the improvements we're making.

In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

So, let’s dive straight in with the changes coming to Immortal Empires, straight from the developers.


IMMORTAL EMPIRES ACHIEVEMENTS



We’ve heard your cries for Immortal Empires achievements, and we’re super excited to reveal that they're finally coming! We completely agree that they’re a great way to track progress, as well as encouraging players to tackle different races they may have otherwise overlooked.

What are we doing?



Each playable race from Total War: WARHAMMER I and II (and Chaos Dwarfs!) are receiving two achievements – one for completing the Immortal Empires campaign, and one for completing the campaign on Very Hard or Legendary. The achievements will pop once you have met your Long Victory conditions once you hit the records screen after achieving ultimate victory or domination. (Small change there during development!)

Where are we at?



We are currently testing these achievements on our end to make sure they work smoothly, and we are also selecting artwork for the Microsoft store as they use a different sized images rather than achievement icons like on Steam and Epic.

Here's a little peek at the icons!



IMMORTAL EMPIRES TUTORIALISATION



We felt that the first few turns of the Immortal Empires campaigns felt a little bit... barebones. Players are dropped in without much context and can often be a little directionless. With the removal of flybys, there also was a lack of narrative to each campaign.

What are we doing?



Campaigns now start with missions, guiding you to attack the starting enemy army, capture the enemy settlement, etc. Currently, they are mostly shared across all factions, but over time, we can make them more bespoke, adding in narrative and even specific tutorials for unique faction features where necessary.

Where are we at?



These are ready for all Immortal Empires campaigns! Over time we can expand this feature, so please keep us posted on what you’d like us to consider when making campaigns more friendly to newcomers.


BATTLE DIFFICULTY SETTINGS



We’ve received a lot of feedback about how the Battle AI can be seen as cheating on higher difficulty levels, as they get a lot of bonuses to specific stats.

The difficulty options are quite rigid, and we know that some players want a harder challenge from the AI without them simply receiving bonuses to specific stats that make them hard to counter.

We are always looking to make improvements to the Battle AI, whether that’s fixing bugs or extending it, and this is another step on that journey.

What are we doing?



We are adding an additional slider to the Battle Difficulty settings to control the bonuses that the AI receives to specific stats, separating this from the chosen difficulty. This will be available both in campaign and custom battles. This gives the player a much finer degree of control over the AI that they fight against, and allows for a more customizable, nuanced experience, should the player choose to do so.

Where are we at?



This change is ready to roll and fully functional!


LANDMARK BUILDINGS



We know you love landmark buildings, we’ve seen a lot of discussion around them in the community. We’ve also noticed that Immortal Empires has plenty of room for additions!

Updating three races in Shadows of Change allowed us to look at the campaign on a broad basis, so it was a good time to add some more!

What are we doing?



We’re adding several new landmark buildings across the campaign map.

Where are we at?



They are ready to roll! We are just fine tuning some effects based on playtesting feedback.

Find some sneak peeks below...


And that’s all for this post – keep your eyes peeled for the next one!

Our goal is to keep these quick and to the point, so let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III - Feature Focus Blog #2: Damage - Part 1



Greetings!

In our first Feature Focus we took a close look at the impact of Elevation in Total War. In this piece we’ll be examining ‘damage’ in similar detail, and it’s a hefty topic to say the least – so much so, in fact, that we’re breaking it down into two parts.

In today’s Part 1 we cover some of the fundamental aspects of damage in Total War, as a clear understanding of these is the key to ensuring that you’re making the correct tactical decisions in battle.

Ready? Tool up!

📰 Click here to read the full blog post



See you on the battlefield!

—The Total War Team



For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War - Summer Sale!




STEAM SUMMER SALE NOW ON!




The Steam Summer Sale is on now until July 13th! Pick up any of the Total War: WARHAMMER franchise HERE! or get up to 75% off other Total War legacy titles!

https://store.steampowered.com/bundle/33257/Total_War_WARHAMMER_TRILOGY/

Whether you're a Total War: WARHAMMER veteran or want to complete your collection from our Total War Legacy titles, this is the perfect opportunity to complete the set!

🕙 Sale ends Thursday, July 13th @ 11AM PT/6PM GMT

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III Update 3.1 now available on macOS & Linux



Total War: WARHAMMER III update 3.1 is now available on macOS and Linux!



This update includes:

🔥 Chaos Dwarfs Endgame Crisis
🗡️ Regiments of Renown IV
💙 Bretonnia changes and rebalancing
🛠️ Event notifications fixed

...and much more!

This update also includes all Update 3.0 content on Linux, as promised last week.

Read the full patch notes here:


📜 https://www.totalwar.com/blog/tww3-update-310/


See you on the battlefield!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III Update 3.0 now available on macOS



Total War: WARHAMMER III update 3.0 is now available on macOS!



This update includes:

➡️ Forge of the Chaos Dwarfs
➡️ Mirror of Madness
➡️ Free Legendary Hero: Ulrika Magdova

...and much more!

Read the full patch notes here:


📜 https://www.totalwar.com/blog/tww3-update-300/


Linux users, don't fret! Our friends at Feral Interactive are working hard on bringing 3.1 to macOS and Linux very soon, and for Linux users this will also include all 3.0 content. Stay tuned for more info.

See you on the battlefield!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Harald Hammerstorm joins the fray as a free Legendary Hero!



The man, the myth, the legend... it's Harry the Hammer! 🔨



Yes, the mighty Harald Hammerstorm has joined the fray as a Warriors of Chaos FLC Legendary Hero as part of Total War: WARHAMMER III Update 3.1!



You can claim Harry now through your CA Account (find out how in our handy FAQ - if you already redeemed our last FLC LH Ulrika Magdova you do not need to do this again) then get your Legendary Lord up to level 15 to have Harry's questline pop up in-game!

Have fun - we'll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER SKULLS Sale





THE STEAM WARHAMMER SKULLS SALE!




The Total War: WARHAMMER SKULLS Sale is on now through June 1st. Pick up Total War: WARHAMMER games for up to 75% off during the sale!

https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/

https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/

https://store.steampowered.com/app/364360/Total_War_WARHAMMER/

🕙 Sale ends Thursday, June 1st @ 9AM PT/5PM BST

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Harald Hammerstorm joins the fray as a free Legendary Lord!



The man, the myth, the legend... it's Harry the Hammer! 🔨



Yes, the mighty Harald Hammerstorm has joined the fray as a Warriors of Chaos FLC Legendary Hero as part of Total War: WARHAMMER III Update 3.1!



You can claim Harry now through your CA Account (find out how in our handy FAQ - if you already redeemed our last FLC LH Ulrika Magdova you do not need to do this again) then get your Legendary Lord up to level 15 to have Harry's questline pop up in-game!

Have fun - we'll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III - Update 3.1.0



We hope you've checked the forecast, folks, because Update 3.1 is here to rain down a new suite of quality-of-life fixes, various tweaks and continued support for Total War: WARHAMMER III, as well as some new content to sink your teeth into.

We're delighted by the response to not only Update 3.0 and the Forge of the Chaos Dwarfs, but also roadmap of content for the next 12 months of WARHAMMER III! If you missed said roadmap, please do check it out. There's some exciting stuff coming to the game in '23, '24, and beyond...



However, in the here and now, if you're reading this it means Update 3.1 is real and living and ready to pour down your internet pipes. Here are the highlights:


  • A new Legendary Hero arrives in Total War: WARHAMMER III today for free (requires a CA Account)! Pro tip: tune in to Games Workshop's Warhammer Skulls event at 5PM BST... 🤫
  • Bretonnia are getting some love with plenty of changes and rebalances.
  • The Great Drill of Hashut will strike in a new Chaos Dwarf endgame crisis for Immortal Empires, The Will of Hashut.
  • Give some love to the lower tiers of infantry with the fourth Regiments of Renown, arriving for free in WARHAMMER III today.
  • Gear up for the next content drop with quality-of-life improvements, bug fixes, graphical enhancements, and more!

Make yourself a fresh cup of tea of coffee, get comfortable, and have a read through the full patch notes here (it's pretty big... you've been warned!):

📜 Update 3.1 Full Release Notes



Barring any hotfixes, the next update after this will be Update 4.0 in (checks the Roadmap) 'the summer'. So, not long!

In the meantime, hit us with your thoughts and feelings over on our official channels:

💬 DISCUSS: Total War: WARHAMMER III on Steam
💬 DISCUSS: Total War: WARHAMMER III on the official Forums
💬 CHAT: The Total War Official Discord


We'll see you on the battlefield!

— The Total War Team



⚠ IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

Total War: WARHAMMER III - Feature Focus Blog #1: Elevation


Greetings!

Today we’re kicking off a series of blogs that are a little different to our norm in which we take a deep dive into some of the grittier aspects of Total War: WARHAMMER III, tearing into the real meat of the game and pulling apart its entrails for all to see.

The aim is to explore some of the often-overlooked areas of the game at a developer level, with the aim of squashing some of the mysteries surrounding the many, many systems found in WARHAMMER III.

Helping us get our head round things is Total War: WARHAMMER III designer William Håkestad.

We begin with a look at elevation. How much does having the high ground really change the course of battle?

📰 Check out the blog here to find out: https://www.totalwar.com/blog/ff1-elevation/


—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord