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Genre: Real Time Strategy (RTS), Strategy

Total War: Warhammer III

Total War: WARHAMMER III - Update 2.3.0


Greetings! The WARHAMMER III rollercoaster continues this month with Update 2.3 which, while not as hulking as last month's mahoosive update, still offers a decent chunk of fixes, changes and improvements. Barring potential hotfixes, this is the last update we'll have for you in 2022.

Before we get going, we wanted to mention the State of the Game post that dropped last month. We were delighted that many of you found it interesting, but are also aware that there are concerns and questions you have that weren't touched upon. Fear not, brave adventurer - although we can't always talk about everything we're working on, we are listening, and we have another State of the Game post planned before Christmas that will take a broad look at the topics you've been talking about.

So, without further ado, here are some of 2.3's highlights:

  • Customisable Endgame Scenarios make their way to multiplayer. 
  • The eight original WARHAMMER I Lords receive brand-new selection videos.
  • Landmarks from Mortal Empires and the Realm of Chaos maps arrive in Immortal Empires, along with some new landmarks and 10-slot settlements for select factions.
  • Further tweaks to the victory objectives of several Legendary Lords including Kislev, Tomb Kings and the Ogre Kingdoms.
  • A sweep of balance changes to Tomb Kings, Vampire Counts, Skaven and more.
  • Changes to how the AI dodges spells, artillery and other ranged attacks, along with new difficulty adjustments. 

For a complete look at everything crammed into 2.2, check out the full patch notes through the link:

📜 Read the Full Update 2.3.0 Release Notes...


UP NEXT...


War never ends and we're always keeping close eye on your feedback - so please keep it coming. Everything you tell us helps us best decide where to focus our efforts for the next update, so let us know your thoughts and feelings about Update 2.3 and WARHAMMER III via our official channels:

💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)


💬 Feedback: Immortal Empires Public Beta (Official Forum)


🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)


🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)


Update 2.3 is currently expected to be WARHAMMER III's final update of 2022, unless of course any issues should arise requiring a more immediate fix. We'll talk a little bit more about the game's roadmap as we head into 2023 (including 2.4, 3.0 and other assorted chaotic happenings) in a State of the Game post coming next month.

As always, we look forward to facing you in battle!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: Warhammer III - State of the Game



Greetings, Total War: WARHAMMER III fans! Welcome to State of the Game, which is our deep dive into all things Total War.

Join us as we talk to our developers about two topics that always seem to get you chatting:

  •  We catch up with Senior Designer Craig Kirby about the past, present and future of Endgame Scenarios in Total War.
  •  We also talk to Lead Campaign Designer Mark Sinclair about WARHAMMER III’s recent issues with Settlement Battles, what’s been done about them and what the future holds.
  •  We take a brief glimpse ahead at what's in the works as we head into the New Year.

📜 You can read STATE OF THE GAME here


See you on the battlefield!

— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III - Hotfix 2.2.1





📃 HOTFIX 2.2.1




Today we are releasing a small hotfix to address two problems that have arisen in WARHAMMER III following Update 2.2:


  • Fixed an issue where units resurrected by a healing spell had their healing cap removed, granting them immortality.
  • Addressed a scripting error that would sometimes prevent Immortal Empires from launching when using modded factions and races (thanks to the modding community for bringing this to our attention).


We are, as always, keeping a close eye on our official channels for other issues that may crop up post-2.2, so please keep the feedback coming. We’ll see you on the battlefield.

Total War: WARHAMMER III - Update 2.2.0


Greetings, WARHAMMER fans! We hope you're sitting comfortably, because Update 2.2 is here and it is, in technical parlance, a 'whopper'! It's been a little over a month since our last big patch in the shape of Update 2.1, which served to fix some of the problems flagged up before our huge 2.0 release. But now we're ploughing full speed ahead into the feedback we received after the launch of 2.0 and Immortal Empires, and this chunky ol' update is the result!

Here are some of the highlights:

  • Changes to settlements and garrisons to reduce the frequency of settlement battles.
  • Additional flavour for some of the special settlement garrisons—including Karak 8 Peaks, Black Pyramid, Skavenblight and more—by allowing them to use additional units.
  • A character experience rebalance, reducing the importance of victory types and focusing on enemy unit destruction.
  • Tweaks to the victory objectives of several legendary lords, including those of the Lizardmen, High Elves and Empire.
  • A game mode split option has been added to ranked multiplayer, letting you join separate queues and giving you greater control of your online experience.
  • Adjustments to AI aggression, strategy and overall game difficulty.
  • Plus, monsters are invading the old world in the form of Regiments of Renown III, and a new endgame crisis brings ruin-death to all! Yes-yes...

And that's just a small taste of what we've got for you! For a complete look at everything crammed into 2.2, check out the full patch notes through the link:

📜 Read the Full Update 2.2.0 Release Notes...


UP NEXT...


The work never stops! Update 2.3 rapidly approaches and is currently due to land in November. Until then, we’re as always very keen to hear everything you’ve got to say about WARHAMMER III, Immortal Empires and 2.2.0, so please do reach out to us through all the normal channels. Your feedback helps the game be as good as it can possibly be!

💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)


💬 Feedback: Immortal Empires Public Beta (Official Forum)


🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)


🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)


This is going to be WARHAMMER III's final patch of 2022 before we ramp back up again in the first quarter of 2023. Update 2.3 is expected to focus on bug fixes and balance changes that weren't quite ready for this release, as well as fixes to any issues that may bubble up over the next few weeks. As a result, it is expected to be lighter on content than 2.2.

As always, we look forward to facing you in battle!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Update 2.0, 2.1, 2.1.1, and 2.1.2: now available on macOS!


Players on macOS can now download our recent game builds, connect with their friends, and play with all the latest changes to WARHAMMER III: including Immortal Empires, the Champions of Chaos, Blood for the Blood God, and all the latest fixes and features!

You can catch up on everything that's changed since the last update in our recent release notes:

https://steamcommunity.com/games/1142710/announcements/detail/3371527460674810739 https://steamcommunity.com/games/1142710/announcements/detail/3356892105051014558 https://steamcommunity.com/games/1142710/announcements/detail/3294968168781792265 https://steamcommunity.com/games/1142710/announcements/detail/3293844171236027200
And if you've not picked up the game yet, you can add it (and DLC from the entire WARHAMMER trilogy) at a discount now during the SEGA Megamix sale:

https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
Have a great conquest! ːsteamthumbsupː

Complete your Total War collection during the SEGA Megamix Sale!



SEGA is throwing an October celebration with the Megamix Sale! Now through October 13th, score up to 75% off the Total War: WARHAMMER franchise and their DLC add-ons! This is the perfect time to complete your WARHAMMER collection, unlock the full potential of the Immortal Empires roster, and kick off your conquest of the Warhammer world!
 
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
And on Total War: WARHAMMER III DLC

https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
And on Total War: WARHAMMER II DLC

https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
And on Total War: WARHAMMER DLC
 

🕙 Sale ends Thursday, October 13th @ 10AM PT/6PM BST

Total War: WARHAMMER III - Hotfix 2.1.2





📃 HOTFIX 2.1.2




Today, we are releasing a small hotfix with a critical change for high-end Intel processors:

  • Addressed an issue which impacted the game performance when running on Intel’s “Raptor Lake” CPU.

END TURN CRASH: FIX INCOMING


We’re aware of an 'end turn crash' issue impacting some players. Until a permanent fix arrives in Update 2.2, we’ve opened two Steam Beta branches which will allow you to roll back and play on an earlier build:

  • rollback: Update 2.0 (crash not present)
  • patch_2_1_1: Update 2.1.1 (crash may be present)

We apologize for the inconvenience this causes and will have it fixed up as soon as possible!

UP NEXT: UPDATE 2.2


Update 2.2 is currently targeting October 18 as its release date! This major update includes a wide variety of changes and fixes to several outstanding issues impacting players—in addition to new features based on ongoing player feedback—as you all dive into Total War: WARHAMMER III and Immortal Empires:

  • End Turn Crash Fix: Coming soon.
  • Settlement Battles: Numerous adjustments are being made to the number of Settlement Battles encountered throughout a campaign. More details in the full notes next month!
  • AI Improvements: Several adjustments are being made to the AI based on player feedback: they’ll be generally more aggressive, will scale better with their difficulty setting, should employ smarter tactics in Battle, and will (overall) be better allies and vassals, as well.
  • Split Ranked Queue: Choose between Land and Domination Battles!
  • New Endgame Crisis: Yes-yes…
  • Regiments of Renown III: Our third Regiments of Renown pack is on the way!

Much more is on the way, so watch for the full release notes coming your way on October 18.

Total War: WARHAMMER III - Hotfix 2.1.1





📃 HOTFIX 2.1.1




Today's hotfix includes a fix for the critical crash introduced in Update 2.1.


  • Fixed a crash when manually defending during minor and major Settlement Battles.

The "Rollback" branch has also been added as an opt-in beta branch on Steam. This will allow users to manually revert back to the Update 2.0 build if they choose to do so. There are a few important considerations when opting-in to the branch:

  • Doing so will require you to re-download and unpack any files which were updated in the 2.1 build.
  • Playing in Update 2.0 will disable cross-play with users in the 2.1 or 2.1.1 build.
  • Future builds will require that you opt-out of the beta to update to the latest build.

Thank you for your patience; we'll see you on the battlefield!

Total War: WARHAMMER III - Update 2.1.0


The excitement never ends, WARHAMMER fans, and nor do the efforts of the Total War development team! Alongside some critical fixes, Update 2.1 introduces several additions that weren’t quite fully formed enough for inclusion in the mammoth 2.0 release. Plus, there’s also lots of great improvements based on the feedback received thus far!

Here’s a quick look at some of the major changes:

  • The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!
  • The High Elf Archmage is no longer unstoppable when mounted on a dragon.
  • Do thy bidding! The Warriors of Chaos can now rightly subjugate all human and elven races.
  • Upon capturing their final settlement, Archaon and Be'lakor can now confederate other Warriors of Chaos factions.
  • For the iron-willed among you, an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough has been added.
  • There’s some love for the Dwarfs, who are are gaining spell resistance and additional movement options, along with buffs to their Hammerers.
  • Thanks to some rebalancing, targets now have some time to react to Stationary Vortex spells.
  • Rejoice! Helman Ghorst has been rebalanced to bring him into line with the rest of the battlefield.
  • All Legendary Lords now boast the Siege Attacker trait from the off.
  • There have been some rule changes to Domination Battles so they last a little longer—expect further changes in future updates, too.
  • There are reduced penalties for the Empire’s Imperial Authority when their first losses are incurred.
  • Regiments of Renown units are now available to the appropriate factions, and units that were priced too high have seen their costs reduced.

Plus, you can also expect another build to drop this week that will fix the critical issue of those pesky immortal elven units! But for now, check below for a full run down of everything 2.1.0 has to offer.

📜 Read the Full Update 2.1.0 Release Notes...


UP NEXT...


We’re really keen to hear everything you’ve got to say about Immortal Empires and 2.1.0 as we prepare for a major batch of tweaks and improvements coming with Update 2.2 this October. Please reach out to us through all the normal channels to help us ensure 2.2 is the best it possibly can be.

💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)


💬 Feedback: Immortal Empires Public Beta (Official Forum)


🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)


🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)


As a taster, we can confirm that 2.2 will tweak the starting positions for Teclis, Skrag, Kairos, and Alith Anar, as well as address activation problems with ‘Spirit of the Jungle’ AI factions, and lots more besides.

As always, we look forward to facing you in battle!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III - Update 2.0.0


The much-anticipated Update 2.0 is here, and it’s a biggie...

Actually, scratch that…it’s HUMUNGOUS! On top of introducing the brand-new Immortal Empires game mode to WARHAMMER III, it also rolls in a massive changelog of improvements to nearly every area of the game—from the campaigns and multiplayer settings to the UI and visuals of the game. With the arrival of the WARHAMMER I and II Legendary Lords and Factions, the bulk of them have also been lovingly re-engineered for their inclusion in Immortal Empires, as have a huge number of Battle maps also being introduced from the previous games.

Here's just a small sampling of the big improvements coming with Update 2.0: