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Genre: Real Time Strategy (RTS), Strategy

Total War: Warhammer III

Omens of Destruction Trailer Soundtrack Giveaway

Greetings Total War fans and music lovers!

Today we're giving away the Omens of Destruction trailer soundtrack for you to listen to whenever you like! 🎼

Claim it now in the Rewards section of the CA Community 👇👀

🔗 https://community.totalwar.com/rewards


Enjoy!

—The Total War Team



For the latest news and announcements, don't forget to visit our official social channels.

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Omens of Destruction Arrives 12th December!



Oi gits!

It's the moment you've been waiting for! Omens of Destruction, a showdown of daemons, delinquents, and detestables, featuring Khorne, Ogre Kingdoms, and Orcs & Goblins arrives in Total War: WARHAMMER III on December 12! 💥

Over the next few weeks we'll be talking more about the Legendary Lords, battle units and campaign features in our blogs and gameplay showcases, as well as the awesome free content that you can look forward to with this upcoming DLC and game update.

Watch the trailer:


Just like with Thrones of Decay, you'll have the choice of purchasing each faction's content individually, or the full Omens of Destruction package as a bundle.

Wishlist now:

Golgfag: https://store.steampowered.com/app/3130740/Total_War_WARHAMMER_III__Golgfag__Omens_of_Destruction
Skulltaker: https://store.steampowered.com/app/3130750/Total_War_WARHAMMER_III__Skulltaker__Omens_of_Destruction
Gorbad: https://store.steampowered.com/app/2574900/Total_War_WARHAMMER_III__Gorbad__Omens_of_Destruction

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.3.1



Greetings folks!

Thanks for your feedback in the wake of Patch 5.3's release. We've been keeping a close eye on your comments regarding Magic Items in particular, and today we've rolled out Hotfix 5.3.1 which includes, alongside a number of bug fixes, some rebalancing for some of these items. We'll continue to monitor your feedback regarding these, so do keep letting us know your thoughts once you've got your hands on the changes.

We expect our next release to be 6.0, and though our teams will of course be monitoring for any unexpected errors that require an additional hotfix, our heads are now down for the final stretch on the road to the release of Update 6.0 and the next DLC! In case you missed it, you can watch our latest dev chat video for some more details on what's coming.

Without further ado, let's look at today's changelog:



MAGIC ITEMS BALANCING



We’ve received a lot of feedback on our newly released Magic Items and will continue to monitor it. For now, we’ve made the following changes:

Idol of Zak-Alooog


This item was more punishing than necessary, and the positives didn’t fully warrant the burden of the negatives. In particular, the fatigue penalty was quite harsh, so we’ve made the following adjustments:


  • Reduced the movement range penalty from -50% to -20%.
  • Removed the fatigue penalty effect.

Helm of Draesca


This item was always intended to have a strong tradeoff that aligns with its lore. However, we agree with the feedback we've received that the item was skewed too negatively, particularly providing little reason to keep it equipped. We’ve made the following addition to the item:

  • Added a 2% chance per end turn for the helm to grant a powerful unique trait, ‘Power of Draesca.’
  • ‘Power of Draesca’: +20% HP, +20% character experience, +10% ward save, +10% research rate.

Deathsinger/Doomsinger


One of the smaller ideas we didn’t manage to include in patch 5.3 was the concept that these sister swords would provide an extra benefit when they are together. We’ve now implemented this and added the following to the swords:

  • Added a 5% chance per end turn for characters with these swords equipped to gain a unique trait when both are in the same region.
  • Sister Swords: +10 melee attack, +10 melee defence, charge reflect attribute.



PERFORMANCE 



  • Fixed a crash that occurred when attempting to exchange units with a camp that was being abandoned during the campaign.
  • Fixed a crash that occurred while loading a battle with AI Control selected and Control Large Army toggled off in siege battles with large garrison armies.

CAMPAIGN



GENERAL/GAMEPLAY



  • Fixed a rare end-turn prompt for an idle character when that character already has a destination.
  • Fixed an issue where players using the Orcs & Goblins faction could enter Tunnelling Stance when the army's movement points were below 100% while the Waaagh! Army View was selected.

SETTLEMENTS/BUILDINGS



  • ​Fixed an issue where the Daemon Prince could not properly access the Harbour port building when occupying Erengrad.
  • Fixed an issue in the Orcs & Goblins campaign where players were unable to target discovered Skaven settlements for a Waaagh! unless their capital was also revealed.
  • Fixed an issue where the Waaagh's target settlement model would disappear after being razed. The model now remains visible without the need for a save reload.

TECHNOLOGY TREE



  • ​Added 'Fire While Moving' for Gyrocopters and Gyrobombers to the 'Improved Gyrocopter Engines' technology on the Dwarf tech tree.

SKILL TREE



  • Fixed an issue in Drycha's skill tree where the ‘Indoctrinator’ skill displayed an excessive number of character unit card variants.

ANCILLARIES



  • ​Fixed an issue where certain effects that increased recruit rank for Nurgle units would not work when playing as the Daemon Prince.

BOUNTIES



  • ​Adjusted how the monetary reward for Bounties is calculated. Previously, the amount was based on the issuer's Treasury, which could fluctuate significantly regardless of their strength and had no relevance to the selected target. The new calculation considers the player's distance to the target, with higher rewards for immortal targets or province capitals. Additionally, distance is now measured from the nearest settlement owned by the player rather than just the faction leader's army. This change should generally result in Bounty targets being closer to the player.
  • Adjusted the Bounty rewards system to ensure a balanced distribution of additional rewards. Players will now receive a consistent cycle through meat, camp growth, and rare ancillaries, reducing randomness and enhancing reward variety.
  • Players can now decline a Bounty, triggering a new one to be issued on the following turn.

ZHAO MING'S MERCENARIES


​ We've fixed an issue causing Zhao Ming's Ogre Mercenary benefits to not apply to the new Mercenaries added in 5.3. Additionally, we've made the following changes to help take Zhao's mercenary play to the next level.

  • Faction Trait

    • Added +10 Melee Attack and Defense to all Ogre Mercenaries.
  • Skill Tree

    • Removed -25% recruitment cost for Ogre Mercenaries.
    • Added Guardian for all Ogre Mercenaries faction-wide.
    • Added +20% Weapon and Missile Damage for all Ogre Mercenaries faction-wide.

UI/UX



  • ​Fixed a bug where hovering over the Ogre Bounties panel link in the help pages while the Bounties were open would cause the panel to flash extremely brightly.
  • Improved the visual quality of the Worldroots Forest Health numbers when playing as the Wood Elves.
  • Fixed an issue where lords, including Legendary Lords, would lose their last names in the UI when they were wounded. This issue affected both player-controlled and AI-controlled lords.

BATTLE



GENERAL/GAMEPLAY



  • ​Fixed an issue where defeating the Nemesis Crown-wielder, Knobber da Bossy Git, did not properly complete the quest objectives, preventing the battle from ending as intended.

UNITS


​

  • Resolved an issue where the Empire's Steam Tank would fail to fire its main cannon after engaging in melee combat. Now, after exiting melee, the cannon will resume firing as intended, aligning with expected gameplay.
  • Fixed an issue where Grave Guard Halberds mistakenly had Expert Charge Defence instead of Charge Defence vs. Large, reinforcing their role as dedicated monster hunters rather than generalist frontline defenders.
  • Fixed a bug where ranged units were sometimes assigned targets just outside of their range, causing them to sit idle instead of firing.

ABILITIES



  • Fixed an issue where the "Howl of The Great Beast" ability incorrectly triggered a jumping animation for enemy Marauders.

ANIMATION



  • ​Fixed a bug where the Zombie Pirate Deckhands Mob was missing an animation.
  • Resolved a visual issue where Skeleton Archers would snap to different positions and move back and forth excessively during the ‘shoot ready’ and combat idle animations.
  • Fixed an issue where the weapon of Eternal Guards would disappear while under ranged fire.
  • Resolved an issue with the twisted left arm of Blessed Kroxigors during their running animation.
  • Fixed an issue where Skarsnik was missing his death animation in the post-battle screen.

ENVIRONMENT



  • The Prologue's first Land Battle map had a ludicrous parallax setting on a single decal. The parallax setting has since been adjusted for a more pleasing viewing experience.

MULTIPLAYER



  • Resolved an issue in multiplayer campaigns where the Ogre Kingdoms could receive bounties that targeted their teammates.





And that's all for today! Thanks again for your ongoing feedback and suggestions. As always, if you run into any new bugs or issues after updating to 5.3.1 please report them over in our dedicated bug reporting sub-forum. If you'd like to chat about this update (and all other things Total War related!) then be sure to join the official Total War Discord server, or head over to our CA Community forums to join the discussion there.

See you on the battlefield!

—The Total War Team



âš  IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Dev Chat on 6.0 Design & Audio - What's Next?

Hey folks!

Back in June we put out our first "What's Next?" video, where you heard some of the WARHAMMER III development team to reveal the first details about our next DLC. You guys seemed to like it, so we went and did another one, and invited Mitch along to talk about our interim patches too. You also seemed to like this, so the question is; are you in the mood to hear even more about the next DLC and update 6.0?

No? Oh okay, fair enough, guess we'll sign off now then...

But wait... if you DID happen to be interested, then you'll be happy to know we have another video for you! This time we are joined once more by a familiar face, Senior Game Director Rich Aldridge, for an update on development, along with Designer Josh King and Project Audio Director Chris Goldsmith, to dive a little deeper into their respective disciplines and what they've been working on for this upcoming DLC and update 6.0. (We're even in a snazzy new studio!)

Come for the DLC news, stay for the gross sound effects and shouty voices...



We have a lot more goodness coming your way towards the end of the month, including the first official DLC trailer, some tasty blog content, and a deeper look at the new Legendary Lords in their respective gameplay showcases. We'll also have some giveaways kicking off over on Discord where you'll have multiple chances of winning codes for the DLC on launch!

If you want to keep up to date with all of this, then be sure to join the official Total War Discord server and follow our social channels linked at the bottom of this blog.

Until next time, we'll see you on the battlefield!

— Steve Coleman (KingGobbo) // Senior Community Manager


For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions X Facebook Instagram Discord

Patch Notes 5.3 LIVE NOW!



Greetings!

​Patch 5.3.0 for Total War: WARHAMMER III is now live!

  • Tackle your monsters head on with the Grave Guard (Halberds) free unit for vampire counts.
  • Ogre camps now offer more varied units for hire depending on their tier.
  • Find 16 new Magic Items for ranged characters and 6 new zesty unique ancillaries for everyone else!


👉Read the full 5.3 patch notes here👈



Thank you for your continuous support. If you run into any issues after updating to 5.3, please be sure to report them in our dedicated bug reporting sub-forum. See you on the battlefield! 

—The Total War Team



âš  IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Patch 5.3 Dev Blog



Hello everyone, Mitch here, Design Director on Total War: Warhammer III, back with another dev blog - this time for patch 5.3!

Having now seen your reaction to patch 5.2 I can say it’s been really wonderful; it was inspiring to see all of your reactions to the new content, reworks and fixes and in particular your excitement for the future of the game. Speaking of the future, we’re already well underway with patch 5.3 and so I’ll walk you through the changes and additions coming as part of our next patch, before that touching on the topic of game balance as well as taking the chance to acknowledge some of the feedback we’ve seen following 5.2 and our recent Dev Chat video where among other things we asked for more of your thoughts.

📜 Read full 5.3 Dev Blog here



—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.2.7



Greetings,

Today we're releasing Hotfix 5.2.7, which includes several bug fixes and adjustments to enhance your gameplay experience.

Check out the full details below:




PERFORMANCE




  • A cleanup procedure has been implemented to automatically remove crash dump files older than one month from users' machines, helping manage disk space without affecting recent diagnostic data; this process is triggered only when a crash occurs.

CAMPAIGN



GENERAL




  • Fixed an issue where Kroxigor Ancients and Red Crested Skink Chief characters had varying combat skills based on the Lizardmen Legendary Lord selected.
  • Fixed an issue where, when the Blue Scribes left an army, the effect granting a random Cataclysm Spell was not removed from the army.
  • Fixed a bug where stealing Magic Items would block the item drop chance for reinforcements.
  • Fixed an issue where the code was incorrectly checking for a lord's rebellion after data removal had begun. The rebellion check is now performed earlier, allowing the rest of the code to be skipped if a rebellion occurs.
  • Resolved an issue where technologies requiring active Gifts of Chaos were not consistently providing bonuses for Warriors of Chaos factions, particularly affecting techs like 'Mystical Banner' and 'Temple of Tzeentch' when playing as Vilitch. Bonuses should now correctly apply once the relevant Gifts are active.
    Unfortunately this fix has not made it in to the final release of hotfix 5.2.7, but will be included in our next release. Apologies for the confusion!

UI/UX




  • Fixed an issue where multiple instances of the same Path to Glory event would trigger upon unlocking one.
  • Fixed a missing icon when recruiting an Exalted Hero of Tzeentch.
  • Fixed an issue where the Daemonic Progression panel would not open when accessed through the Character Details panel.
  • The Dwarf Ancestor Rune no longer incorrectly states that it grants permanent death immunity to all nearby units. (This was purely a UI issue.)
  • Fixed an issue where the Chaos Dwarfs' settlement type icon on the city label would not update after the settlement type was changed.
  • Fixed an issue where several tooltips for contact effects in the Flesh Laboratory were missing text.
  • Fixed an issue where characters with long starting trait names, such as 'Virtue of the Impetuous Knight,' could clip outside the recruitment box.
  • Fixed several Tomb King building icons that were using the wrong colour.
  • Fixed a bug where misleading tooltips would pop up after purchasing an upgrade in the Rewards of Dread panel.

BATTLE



GENERAL




  • Fixed an issue where the Herald of Tzeentch (Metal) was incorrectly treated as a Slaanesh-aligned character when determining the likelihood of army abilities for Daemons of Chaos.
  • Fixed the porthole camera angle for the Shadewraith Gunners (Deck Gunners) Regiment of Renown.
  • The Blue Scribes can now access the Lore of the Hag in Custom Battle.

UI/UX




  • Fixed a bug where the abilities 'Rot or Die,' 'Necrotic Phylactery,' and 'Isha's Rain' did not display their names when hovered over in certain contexts.
  • Fixed an issue where several Legendary Lords were using incorrect unit cards in quest battles.
  • Fixed an issue where Emperor Karl Franz's name was duplicated on his unit card in battles fought during a campaign.

MULTIPLAYER




  • Fixed a multiplayer campaign desync issue that occurred when a player without ownership of a building in the Nurgle chain upgraded a building to complete the cycle and then recruited all available Forsaken of Nurgle units.




Thank you once again for your feedback and bug reports. If you encounter any new bugs or issues after updating to 5.2.7, please make sure to report them in our dedicated sub-forum.

See you on the battlefield!

—The Total War Team



âš  IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.2.6



Hey folks,

We're releasing another hotfix today to address a couple of emergent issues:


  • Resolved a potential crash that could occur at the end of a turn after updating to 5.2.5.
  • Removed references to older, unreleased content from our game files.

DEV NOTE:

The act of removing these references in today's Hotfix will also require us to revise our active cache of rollback builds, which will temporarily remove the option to roll back to an earlier release. With this release, the available rollback builds will be set to 0, and today’s build will go on to serve as the oldest rollback version as we release new updates to the game over the coming months.

We apologise to all our players who currently make regular use of our rollback releases, we know how beneficial this feature has become for many of you, and the responsibility for that falls entirely on us.

As mentioned during the launch of version 5.2, we aim to maintain one rollback build for each category: update, patch, hotfix, and release, for a total of 4 rollback builds. This supports players running heavily modified campaigns, helping to minimize delays while their mods are updated. Each subsequent build following today’s 5.2.6 Hotfix will remain available as a rollback option until we have one build in each category - 4 in total - at which point the oldest will be replaced by a newer one.



As always, thank you all for your feedback and bug reports. If you experience any new bugs or issues after updating to 5.2.6 please be sure to report them over in our dedicated sub-forum.

See you on the battlefield!

—The Total War Team



âš  IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.2.5



Greetings folks,

Today we're rolling out Hotfix 5.2.5, bringing with it a variety of bug fixes and tweaks to improve the gameplay experience.

Read on for the full details...

CAMPAIGN



SKILLS




  • The Blue Scribes' skill ‘Tzeentch's Quaestors’ now correctly modifies the Assassinate action, rather than Wound (which they did not have!).

SETTLEMENTS




  • Special settlements (e.g., Altdorf, Karaz-a-Karak, etc.) will now correctly use the Wood Elf settlement battle map when occupied by Wood Elves.

ENVIRONMENT




  • Fixed an issue where the edges of The Great Canal, south of Cathay, appeared jagged; the canal's edges should now display smoothly.
  • Fixed an issue in The Lost Valley where building assets for a landmark near the settlement of Oyxl were visible despite being covered by the Fog of War.

TEXT/LOCALISATION




  • Fixed an issue where the Korean translation of ‘Livery’ was incorrectly displayed as ‘Symbol’; it has now been corrected to ‘Horse House.’
  • Fixed an issue where a Lord's name in the Visions of the Old Ones mission panels was not localized.


BATTLE



AI




  • The AI has been improved in chokepoint battles to prioritise moving swiftly through chokepoints when under fire, rather than reforming or trying to cross while in formation. This enhancement increases the overall challenge and reduces the dominance of artillery and ranged units in these scenarios.
  • Fixed the disabled AI skirmish mode for isolated units; it will now be disabled only when it is clear that the unit will lose, preventing unnecessary prolongation of the battle.
  • Fixed an issue where AI-controlled units were moving chaotically in some quest battles while incorrectly waiting for reinforcements.

ENVIRONMENT




  • We've asked the flying trees in Dwarf Mountains to calm down, thereby resolving an issue with them floating above the ground during battles.
  • Nan-Gau is no longer affected by random fires, and specific assets have been grounded properly, fixing the issue where they were floating above the battlefield.
  • Fixed an issue on ‘The Shifting Monolith’ map where the camera could move under a lavafall, revealing unintended areas of the map.

UNITS




  • Fixed black spots on the Chaos Sorcerer, caused by transparency maps being turned off at different levels of detail (LODs).
  • Fixed an issue where parts of the Marauders of Khorne's armour would disappear due to LOD errors.
  • Fixed a visual issue with the inner wall of the cabins on the Thunderbarge and The Spirit of Grungni.



As always, thank you all for your feedback and bug reports. If you experience any new bugs or issues after updating to 5.2.5 please be sure to report them over in our dedicated sub-forum.

See you on the battlefield!

—The Total War Team



âš  IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

The SEGA Publisher Sale is now on!



Hey folks!

The SEGA Publisher Sale is now live on Steam! Grab up to 75% off a selection of Total War titles from now until 26th September!

TAKE ME TO THE DEALS!



https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions X Facebook Instagram Discord