The Healer will no longer make units immune to Skeleton Archer fire
The Healer, Candlehead and Skeleton Archer should no longer trigger each other's effects.
The camera when possessing a Mammoth is no longer inside the Mammoth
The tomatoes on the shelf on Farmer 1 are now red
Performance
Slightly changed the smoke effect of the muskets to improve performance
Slightly changed the smoke effect of the hwacha arrows to improve performance
Changes
Some typos corrected
Balance
Slightly increased the range of the Bomb on a stick
Please make sure to restart steam and verify the integrity of the game files!
Patch Notes - Pumpkin patch 2 - 0.8.2
Patch Notes - Pumpkin patch 2 - 0.8.2
Bug Fixes
Giants no longer spawn on top of each other
Placement Square now correctly displays the size of giant units.
Victory screen in placement when using delay should no longer occur
Swordcaster swords now interact properly with units that deflect projectiles.
Make sure to restart steam completely and verify the integrity of the game-files.
Pumpkin patch 0.8.1
Hope you're all having fun with the Spooky update, here are two fixes to make it more enjoyable!
Bug Fixes
Fixed the stacking issue with the mammoth in placement
Performance
Removed the fog effect from the spooky maps to improve performance
Spooky Faction Update 0.8.0!
Check out the trailer below!
[previewyoutube="36Nr_rMcbnc;full"]
We just updated the game with a spooky new faction for Halloween! The faction has seven new spooky units, two spookified maps, and a whole new campaign, do you dare to beat it?
The update is not a trick but a treat you'll get to keep it when Halloween is over!
Features
The Spooky faction with seven new units
Two Spooky themed maps
Spooky Campaign
Bug Fixes
Pirate Queen will no longer take damage from landing after her special attack jump.
Fixed collision on the rock in the water on the Pirate map
Fixed the issue on medieval 1 prohibiting placement on the side paths
The Blunderbuss hat will now work like the rest of the armor
The win screen should not be appearing in the placement phase anymore
Changes
Changed placement square to reflect the size and rotation of the unit to be placed.
Fixed some typos
Please remember to restart steam and verify the integrity of the game files! :)
Patch Notes 0.7.1
Bug Fixes
It is now possible to possess Blackbeard
The Blunderbuss will now be affected by the Ballista and the Balloon archers
Pirate Queenโs eye will now disappear when disabling eyes in the settings menu
The bomb on a stick will now explode correctly
The water on most levels will now be the correct lighter blue color
Highlighting now works as intended when restarting a battle
Possession camera now works as intended when canceling a battle when searching for possession
Dead clams will no longer spawn in the air after a while.
Changes
Improved the pathfinding around the statues on ancient 2
Moved the eyes of Blackbeard slightly lower
Remember to restart steam and verify the integrity of the game files!
Custom content button will now be rendered correctly on different aspect ratios.
Units can no longer accidentally be placed inside of the castle in medieval 2.
Placement cursor will now switch color when team colors are switched.
Fixed the issue of the start button is visible in Freecam if entering Free Cam before all units had been placed.
The unit placement cursor will now be hidden during Free cam and battle.
Got rid of a potential crash that happened between level changes on rare occasions.
Fixed bug where some units such as crows and snakes would stay on the battlefield after starting a new battle.
Performance:
Optimized performance when switching to Free cam by pressing F during placement.
Changes
Units can no longer be placed on surfaces that are very steep. Placing units on too steep surfaces sometimes caused them to get partially stuck.
Please make sure to restart steam and verify the integrity of the game-files!
Patch Notes Update Raptor and line settings 0.6.2
Please make sure to completely restart Steam, opt-out of any betas and verify the integrity of the game files.
Fixes
Fixed battle name not showing up in the top left corner when playing campaigns or custom battles.
Fixed an issue with the Davinci Tanks sound.
Fixed an issue where the UI was broken after unlocking a secret unit.
Changes
The Raptor rider no longer dies when the raptor dies
The shout of the Shouter no longer hits friendlies
Balance
Decreased the weight of the Raptor
Decreased the weight of the Raptor rider
Decreased reload time to Da Vinci
We are aware that there are more things that need fixing, we're looking for solutions to these issues and are hoping to release a new patch early next week.
Patch Notes Update 0.6.0 and 0.6.1 Team boarder options and other cool stuff!
Features
Added the ability to adjust the team border. You can now change the position, rotation, and shape of the border. Supported shapes are lines and circles.
Secrets
Changes:
Changed the Cavalry charge to deal more damage and knockback
Painters now try to dodge projectiles
Improved Knight fighting style. Shield should not get stuck behind its back now
Fixes
Fixed error that sometimes will lead to a crash in the main menu, when trying to play sandbox or campaign.
Team border now flips color when color setting has been flipped.
Fixed bug which caused units to behave strangely if the player pressed start before all units had been placed.
Removed UI button related control settings.
Removed red box on the text input in save custom level menu.
And a lot of other stability fixes which will hopefully reduce the number of crashes.
Performance:
Optimized highlights around units to use less CPU and GPU resources.
Improved UI rendering performance.
Minor improvements to in-battle rendering performance.
Decreased memory usage.
Performance should no longer degrade the longer you play.
Balance:
Increased the health of Zeus
Increased the attack speed of Zeus
Increased the damage of Zeus
Reduced jouster cost
Increased hp of the jouster
Increased turn rate of the jouster
Decreased movement speed of jouster (They don't fall out of the map as much now)
Jousters now deals area of effect damage when running through a crowd
Slightly increased the health of the Cavalry
Cavalry now deals area of effect damage when running through crowds
Decreased damage of painter
Slightly decreased attack rate of the Painter
Slightly decreased the health of the Painter
Slightly decreased the knockback of the Painter
Decreased damage of berserker
Slightly increased attack rate of spear thrower
Decreased ninja shuriken knockback
Slightly increased Jarl attack speed
Increased Jarl knockback against heavy units
Increased King knockback against heavy units
Increased weight of king sword
Slightly increased the damage, attack speed, and knockback of the Knight
Slightly increased Knight cost
Increased the attack speed of the Fan bearer
Slightly decreased the knockback effect of the Fan bearer
Slightly increased the accuracy of the Sarissa
Slightly increased the weight of the Shieldbearer
Slightly increased the cost of the Potion Seller
Slightly increased the size of the explosion of the Potion sellers potions
Increased the effect of the Potion sellers potion
0.6.1
Added a slow to the confusion effect of the Potion seller
Hopefully fixed infinite money bug
Make sure to restart steam and verify the integrity of the game files!
๐ฆ ๐ฆ + ๐ ๐ฃ๏ธ
Development Clips #6
We just made a new video showcasing some development clips from the Pirate update! Enjoy :)
[previewyoutube="PV9kddaJm_A;full"]
Important information for all TABS generals!
Hello everyone, we have some important information for all TABS generals! The anticipated Pirate update will take more time to finish than previous updates. Most of the TABS Early access updates so far had already been worked on before the release which meant we could update quickly. This is not the case with the Pirate Update which we started working on after the Renaissance Update, this means it will take longer to finish.
While you wait we will, of course, keep patching the game to fix bugs, stabilize it and maybe release some anticipated secret units ๐
We will not give any estimates for when the Pirate update will be released as we think itโs important not to crunch.