Hello everyone! We just updated the game with a new anti-cheat, hopefully, it works well - otherwise, let us know!
Late last year we were informed that EQU8 would now be exclusive to Splitgate and that they would shut down support for other games in February of 2023. We’ve been working to get an alternative up and running since.
This patch also fixed one of the notorious dupe glitches! Thank you to the community members that helped us crack that one, we really appreciate you. 💗
Patch Notes:
Added new anti-cheat
Fixed dupe glitch
News
As we talked about in this post no devs are actively working on TABG anymore due to the game not being able to support its own costs. We still intend on keeping the servers up and running for as long as possible.
However we have also figured out a way to set up community-run servers!
Initially, we didn’t think this would be possible but in the work with the work we’ve done to change the anti-cheat, we figured out a way to do it.
This means that the more tech-savvy players will have the opportunity to set up their own servers to run TABG, we hope to get it up and running in the next coming weeks. We will keep you posted on when that update will go live!
And as always remember to restart steam and verify the integrity of the game files.
Landfall Day 2022: Knightfall: A Daring Journey 🌹
As you may know, TABG started out as an April Fools game in 2018 and we’re keeping with tradition and releasing something today! This year it’s Knightfall: A Daring Journey!
The game will be free for the first 24h (Now until April 2nd 9 AM PDT) and then cost 5.99USD so get get it here!
Knightfall: A Daring Journey 🌹
[previewyoutube="1PdWMd8BwCU;full"]
Two knights, a strong bond, and a long journey. Take up the race for the rose, ride from village to village and take shelter before nightfall by any means necessary!
If your bond is strong and your horse drifts well, you can be the recipient of the fabled rose. Luckily you brought guns!
A big thank you to the TABG players who helped us playtest Knightfall! It really means a lot to us to have you onboard to steer us straight ❤️
Hello everyone, if you have been active in our discord or in the steam forums the following will not come as a surprise to you, but we thought it was time to put out an official post about what is going on with the game.
As you know, the player numbers haven’t been great since this summer. The relaunch did not go as we would have liked it to. This is due to a lot of different factors, which we take full responsibility for.
Initially, we had another studio on board to focus on the F2P aspects of the game like the in-game store so that we could spend our time creating new and exciting content. This didn’t work out and we had to remake the store ourselves causing us to not be able to add new content until a few months after the relaunch. If we would have been able to add more content and fixes early on, it’s likely that player retention would have been better. This combined with the anti-cheat issues, performance issues, and the AMD bug also affected the player count negatively.
To counter the lack of players, we explored options to add bots and other features to the game to make the experience better and to retain players, but in the end, the development-sins we made in 2018 made such features very hard to implement.
Essentially for the past couple of months, the game hasn’t been able to pay for its own development which in turn has led us to start working on new projects.
We are unlikely to do any more content updates for TABG, however, we have no intentions of shutting down the servers any time soon. The game will still be up and running and we’ll still do the occasional upkeep for the servers and maintain the anti-cheat with updates from the anti-cheat devs.
We understand that this is disappointing, it is to us as well. TABG has always been the game that was never supposed to be. It started out as an April Fools joke that we didn’t plan to update and ended up being a fiercely loved passion project for us.
Thank you to the community that has stood by and advocated for this game, tested, suggested, beatboxed and crashed streams dressed as the French. More than anything you have helped us make the game into something bigger than what was meant to be. We are eternally grateful for you joining us on this wobbly journey!
Anti cheat patch
-Fixed issue with the anti cheat not detecting modified damage values.
Small Memory Usage Patch
A small patch to hopefully reduce the memory usage to help run the game better with low amounts of ram.
Testing out this solution to see if it solves the recent performance issues.
Patch! Jarl Axe nerf, the inflatable hammer is back and Battle Pass fixes!
Hello everyone! Thank you for your patience.
We are aware that there are more bugs than the ones solved in this patch, especially concerning desync issues and we thank you all for reporting them. Unfortunately, they are products of the game's networking code and would require an entire rework of the game. For now, such a big undertaking is unlikely to happen.
We have also seen the requests to add the Brawl mode that was worked on in the early betas and announced by us as a F2P feature. We hoped that the F2P launch would bring in enough players to support another mode, as it has not done so, we have decided not to go forward with it. We are sorry to say that there are no current plans to add Brawl to TABG unless something significant changes.
We want to be as transparent as possible about what to expect going forward and will keep you posted about TABG's future. We are sorry that we haven't been able to set expectations correctly in the past, we will do better.
PATCH NOTES:
Nerfed Jarl Axe damage with 30%, now takes 2 hits to kill a standard health player.
Inflatable hammer readded into the item spawn pool.
Fixed issue where some items were missing for players who bought the Battle Pass.
Fixed a bug where changing the keybinding for playing the catchphrase didn't actually change it.
Some Anti-cheat fixes.
As per usual remember to restart steam and verify the integrity of the game files.
Duos are back!
Thank you for your patience, duos are now back in TABG!
Heads up that you may experience longer wait times in all modes due to this change.
We currently don't have any more information about future updates, we will discuss them in the next coming weeks as development is starting back up again after the dev teams break. We're also waiting on a bigger anti-cheat update from EQU8 addressing the current issues and reports.
Make sure to restart steam and verify the integrity of the game files.
TABG Hotfix #3
Small TABG Hotfix #3
Fixed bug where catch phrase volume was not affected by the master volume setting.
Fixed bug where you would get XP even if you left a game.
TABG Hotfix #2
Small TABG Hotfix #2
Fixed bug where running close to the wall would randomly disconnect you.
Fixed bug where players could inject rich text tags on the leaderboard.
Duos is currently disabled until the we get a bit more active players to sustain 3 game modes per region.
TABG Hotfix
Small TABG Hotfix.
FIxed Area 64 missing colliders and grenades going through walls
Fixed player level actually using the new XP curve.
Made so you can close the reporting option in the result screen.
If you are missing any items from the battle pass, make sure to restart your game. Sometimes they don't show up until restart.