To celebrate this event, I have made some adjustements to the game, including : - bugfixes (sometimes finishing a level was saving the wrong score) - difficulty balance (change the treshold for victory to some later levels) - a new cartoonish look (elements of the game have a new shader and an outline)
AND
the game is 90% off for a week! The perfect occasion to grab it...
Also, I take this opportunity to tell you that I'm working on my next game and that this one will likely not receive updates anymore (except of course if new bugs are found).
I hope you'll have fun and please let me know your thoughts and opinions!
Have a good game, Jonathan
More QOL improvements and bugfixes
Hi dear players!
I fixed some bugs that were still creeping in the game. Also added some QOL features, like the possibility to use the "south button" of the gamepad instead of the "start button", and a thingy that tracks what type of control you use (keyboard or gamepad) and show you the corresponding inputs right at the start of each level. There are still things I want to improve in the game, but untill then, enjoy those improvements!
Have a more convenient playthrough ;) Jonathan
Update notes for March 16
Bug fixes and improvements : - the annoying music now play for each level - the game pause itself when unplugging the controller or tabbing out of the game - fixed some geometry issues in some levels - UI should now scale better with different resolutions like Ultra Wide Screen - added Steam Cloud saves - added 14 Steam achievements
There are still things I want to improve / add / polish, but those where the most important imho. Enjoy!
Totally Convenient playthrough
Totally Convenient's dev plays the game and talks about the origin of the project and its future, all of that while trying to go as far as possible in the game.
Let's play Totally Convenient with the dev
We will play the game with its dev and maybe chat a bit about the devloppment, the future of the game etc ...