we just added some achievements to the game. You might want to get back in and rack up some stats.
Let us know if you'd like to see more of these.
cheers,
The Totemori Team
#1 – First week in the wild
Hey everyone!
We have been listening closely in the days after release and were busy fixing issues uncovered by our early adopters. Thanks for everyone who sent in a report.
Here are a few things that happened:
AI tweaks
Bots had their pathfinding improved and were discouraged from sometimes standing around staring at something until you smacked them in the head. As a result, they got a bit stronger, but according to our analytics you got no problem beating these guys, so no harm done, right?
Placement indicator
Human players got a little indicator to show where their mori will place the boulder they are carrying.
Control config fix
When you are rebinding controls for a player, hitting Esc will exit the binding and revert to the previous config. It was always intended to work like this, but a bug we missed prevented it from working right.
Arena select screen fixes
The OK button will make you proceed from the arena selection screen regardless of which control is currently selected. This means you can get right into a game from the main menu just by smashing the OK button.
We also fixed some loading issues on the arena selection screen that made it prone to crash if you flipped through the arenas too fast.
Have a nice weekend!
Totemori is Available Now!
Wow, it was almost a year-long ride to get here. We’ve just realized that how much love we got from you during this journey. Those 11 days on Greenlight gave us the fuel to put game into your hands as soon as possible.
We hope you will love playing Totemori as much as we loved making it. We did our best to make it smooth, but if you spot anything fishy, be sure to let us now.