Genre: Fighting, Indie Tough Love Arena Jan 1, 2021 0.95.0 July 22, 2022
You can find the full changelog at about.toughlovearena.com/log Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8 Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2 Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable) Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17% Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100 Buffed Rice: Swat juggles higher, making it effectively +9 on hit Buffed Rice: Swat can now juggle into Slap in the corner Nerfed Rice: Swat can no longer cancel into Whip Back Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2 Adjusted Rice: Swipe now hits a second time if the opponent is close Swipe used to hit once and was +7 on hit and -9 on block Swipe's first hit is now -2 on hit and -8 on block Swipe's new second hit is +7 on hit and -2 on block Like most 2-hit moves, Swipe's meter gain is now distributed across both hits Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe 0.94.5 July 20, 2022
You can find the full changelog at about.toughlovearena.com/log Gameplay: You can no longer be hit by other attacks (e.g. projectiles) while being thrown Training: StunPhase (if present) is displayed as text on hitboxes and hurtboxes Modding: AttackConfig.stunPhase added (only hits opponents in the matching phase) Modding: AttackConfig.setStunPhase added (sets the opponent's phase, making them only hittable by attacks with the same phase) 0.94.4 July 17, 2022
You can find the full changelog at about.toughlovearena.com/log Animation: Successful parries now show a small block impact where the hit was parried Buffed Beef: Flex can now parry projectiles Nerfed Beef: Extended hurtboxes during BEEFCAKE recovery to make whiff punishing it easier Buffed Onion: Feint can now parry projectiles When Beef and Onion parry projectiles, the followup attack does not freeze the opponent like a normal parry Modding: ParryConfig.onProjectile added 0.94.3 July 17, 2022
You can find the full changelog at about.toughlovearena.com/log Gameplay: Fixed bug where the extended hurtboxes during Onion/Garlic's Sweep were throwable 0.94.2 July 17, 2022
You can find the full changelog at about.toughlovearena.com/log Pause Menu: Custom Controls updated during Gameplay will now take effect immediately Pause Menu: Custom Controls now shows both P1 and P2 when opened from Training Mode 0.94.1 July 17, 2022
You can find the full changelog at about.toughlovearena.com/log Gameplay: Throw recovery on whiff decreased 20 > 10 frames Buffed Pork: Caber Toss recovery on whiff decreased 20 > 10 frames How to Play: Fixed outdated instructions for RAPID/BURST/REJECTION 0.94.0 July 16, 2022
You can find the full changelog at about.toughlovearena.com/log Added 4th button: the Throw button! Press Throw to attempt a throw All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames Walking forward is no longer throw invulnerable You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown This 3 frame window provides extra time to start an attack and beat a meaty throw Doing anything besides standing or walking will immediately end this window of throw invulnerability Therefore, doing an armored attack or parry makes you immediately throwable Throwable hurtboxes are now tracked separately vs strike hurtboxes Walking backwards slightly increases the width of your throwable hurtbox RAPID has been moved from Forward Special to Forward Throw BURST has been moved from Backward Special to Backward Throw REJECTION has been moved from Back Light to Forward Throw Modding: Upgraded engine to 15 Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack") Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject) Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work) Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier Modding: ActionConfig.throwCheck removed Modding: Hurtboxes can now be customized for strikes vs throws Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically Modding: Places where hurtboxes were set to empty have been preserved 0.93.2 June 29, 2022
You can find the full changelog at about.toughlovearena.com/log Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles) Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles) Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected) Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected) Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected) Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air) Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected) 0.93.1 June 28, 2022
You can find the full changelog at about.toughlovearena.com/log Performance: Added warning to the menu when using a browser with poor performance (e.g. Firefox) FAQ: Updated sections on improving frame rate Maintenance: Improved usability of performance debugging tool 0.93.0 June 19, 2022
You can find the full changelog at about.toughlovearena.com/log Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices Gameplay: Removed RDR counter from the top right of the screen. Current settings are now represented in the FPS label Options: Replaced RenderFPS with new option "Frame Rate" Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic Frame Rate: Dynamic is the default setting for non-mobile devices Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices