Lobbies: Added support for setting a "Nickname". This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you
Lobbies: Nicknames are saved as a local setting. To remove your nickname, simply set it to empty and save
Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message
New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent
Noodle: Added "Buzz Saw". Does massive chip on block
Rice: Added "Jump Drill". Dives down with a quick attack
Beef: Added "Air Lemon". Approach from far away and get some extra damage
Pork: Added "Empty Jump". Skip your attack and surprise your opponent with a delayed ground attack or sudden throw
Onion: Added "Long Jump". Cover extra ground to try and get in
Garlic: Added "Jump Roundhouse". Teleport to the ground to punish their anti-air with a Roundhouse
Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier
Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier
Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon)
Fixed Rice: Swat can no longer trade with projectiles
How to Play: Added a section for special jump attacks to each character's Strategy section
Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else)