Tough Love Arena cover
Tough Love Arena screenshot
Genre: Fighting, Indie

Tough Love Arena

0.97.4

You can find the full changelog at about.toughlovearena.com/log


  • Secret Spice: Added afterimage effect
  • Training: Fixed bug where Random Counterhit could trigger mid-throw
  • Maintenance: Added deployment tooling for WIP mobile apps
  • Modding: FrameConfig.afterimages added (for specific frames)
  • Modding: SequenceConfig.afterimages added (for all frames in a sequence)
  • Modding: DefaultConfig.afterimages added (for every sequence)

0.97.3

You can find the full changelog at about.toughlovearena.com/log


  • Halloween patch!
  • Tough Love Arena is getting spooky to celebrate the official tournament happening October 28
  • While the patch is active, the halloween skins are unlocked for all players
  • This patch will be reverted on November 1

0.97.2

You can find the full changelog at about.toughlovearena.com/log


  • Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air
  • Nerfed Beef: Air Lemon has 6 more frames of startup, ensuring that no parry timing covers both Jump Attack and Air Lemon
  • Nerfed Beef: Air Lemon has a shallower arc, making it as easy to antiair as their normal Jump Attack
  • Buffed Pork: Removed landing recovery from Empty Jump and now it auto-cancels to Caber Toss
  • Nerfed Onion/Garlic: Jump cancel is now 5 frames earlier to allow for a lower jump arc (nerf because it is now harder to execute)
  • Nerfed Onion: Long Jump has a shallower arc, making it as easy to antiair as their normal Jump Attack

0.97.1

You can find the full changelog at about.toughlovearena.com/log


  • Gameplay: Fixed bug where throws could trade with armored attacks. Armored attacks are back to beating throws during active frames
  • Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load
  • Todo: Updated TODO

0.97.0

You can find the full changelog at about.toughlovearena.com/log


  • Animation: Onion has been fully animated and polished
  • Animation: Onion has new options for alternate colors
  • Modding: Upgraded engine to 16
  • Modding: Onion mods made before engine 16 will be upgraded to use new sprites

0.96.4

You can find the full changelog at about.toughlovearena.com/log


  • Lobbies: Added support for setting a "Nickname". This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you
  • Lobbies: Nicknames are saved as a local setting. To remove your nickname, simply set it to empty and save
  • Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message

0.96.3

You can find the full changelog at about.toughlovearena.com/log


  • Menu: Moved the game version on the splash screen to the corner for easier reference
  • Menu: You can now exit the EULA in Advanced Extras by pressing Light Attack
  • Maintenance: Added tooling and documentation around deploying to mirror/proxy URLs

0.96.2

You can find the full changelog at about.toughlovearena.com/log


  • Beef/Pork: Fixed bug where they counted as airborne during certain landing frames
  • Rice: Hitstop on Jump Drill increased 10 > 12
  • Training: Hitbox display now includes text showing if a frame is considered airborne
  • Modding: Fixed bug where setting FrameConfig.isAirborne to false wouldn't override SequenceConfig.isAirborne

0.96.1

You can find the full changelog at about.toughlovearena.com/log


  • Nerfed Noodle: BuzzSaw meter gain nerfed 600 > 300 on hit, 480 > 240 on block
  • Replays: Fixed bug introduced in 0.95.10 where you couldn't disable hitbox display
  • How to Play: Updated phrasing in Slap tutorial for Noodle/Rice
  • Leaderboard: Fixed issue with displaying long names

0.96.0

You can find the full changelog at about.toughlovearena.com/log


  • Buffed Beef and Onion: Parry duration increased 5 > 8 frames
  • New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent
  • Noodle: Added "Buzz Saw". Does massive chip on block
  • Rice: Added "Jump Drill". Dives down with a quick attack
  • Beef: Added "Air Lemon". Approach from far away and get some extra damage
  • Pork: Added "Empty Jump". Skip your attack and surprise your opponent with a delayed ground attack or sudden throw
  • Onion: Added "Long Jump". Cover extra ground to try and get in
  • Garlic: Added "Jump Roundhouse". Teleport to the ground to punish their anti-air with a Roundhouse
  • Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier
  • Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier
  • Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon)
  • Fixed Rice: Swat can no longer trade with projectiles
  • How to Play: Added a section for special jump attacks to each character's Strategy section
  • Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else)