Alpha 0.1.0 Update! Kogasa Tatara added & some important back-end optimizations!
Version Update: Alpha 0.1.0
It's been a while. Now that we've tested the waters at the Touhou convention in Guangzhou, we're officially releasing Kogasa Tatara for our players to experience.
The emotion Kogasa represents is "Joy", so she's a danmaku-type character.
Also in the official game, Kogasa is a character from the first chapter, and Mukou is one from the second, so she'll be a tad weaker than Mukou.
Additionally, due to the sound effects and backgrounds being delayed(we wanted to release the update for our players first), they'll be added in the future. For now we ask your patience.
Please give it a try, we've also made many optimizations!
New Features
Added a spell card declaration animation for bosses
Added text and visual effects when current spell card is captured
Added an indicator of a spell card's remaining time
Added an indicator for remaining spell cards(including hidden ones)
Optimizations and Adjustments
Reduced cooldown when swapping between emotions
Added a hitbox and special slash effect for Kokoro's basic attack
Added a staggered effect when Kokoro takes damage from certain attacks
Added an ability to manually stop Kokoro's wolf form ability from Joy