Touhou Blooming Soul cover
Touhou Blooming Soul screenshot
Genre: Adventure, Indie

Touhou Blooming Soul

赤色杀人魔 博灵梦更新

又过了一个月,这次我们带来了博丽灵梦BOSS跟大家游玩

博丽灵梦在喜怒哀乐中代表“哀”的情绪,特性是防守反击

最开始不太鸟你,打的很摆,认真起来以后,会让玩家感受到她的压迫力。

另外其他的更新有:

    <*>新增新手教程,帮助刚认识本游戏的玩家,可以快速了解喜怒哀乐情绪的特性
    <*>跟BOSS对战时,可以点击暂停,选择重战直接从头开始打BOSS
    <*>更换秦心部分动作的音效
    <*>调整秦心“哀”情绪护盾机制,现在将在护盾破碎后才开始计算护盾CD
    <*>降低秦心“怒”情绪连击增加的伤害数值
    <*>调整秦心和各Boss的伤害数值

    希望大家这次在国庆玩的开心!

    Alpha 0.1.0 Update! Kogasa Tatara added & some important back-end optimizations!


    Version Update: Alpha 0.1.0

    It's been a while. Now that we've tested the waters at the Touhou convention in Guangzhou, we're officially releasing Kogasa Tatara for our players to experience.

    The emotion Kogasa represents is "Joy", so she's a danmaku-type character.

    Also in the official game, Kogasa is a character from the first chapter, and Mukou is one from the second, so she'll be a tad weaker than Mukou.

    Additionally, due to the sound effects and backgrounds being delayed(we wanted to release the update for our players first), they'll be added in the future. For now we ask your patience.



    Please give it a try, we've also made many optimizations!

    New Features



    • Added a spell card declaration animation for bosses
    • Added text and visual effects when current spell card is captured
    • Added an indicator of a spell card's remaining time
    • Added an indicator for remaining spell cards(including hidden ones)


    Optimizations and Adjustments



    • Reduced cooldown when swapping between emotions
    • Added a hitbox and special slash effect for Kokoro's basic attack
    • Added a staggered effect when Kokoro takes damage from certain attacks
    • Added an ability to manually stop Kokoro's wolf form ability from Joy
    • Added controller vibration(only supports Xbox360 controllers)
    • Adjusted screen shake and frame pauses


    We hope you have fun!

    东方华心传Touhou Blooming Soul已在Steam发布试玩Demo

    大家久等了,目前公开一场和妹红的BOSS战,展示游戏核心玩法、美术和音乐表现,未来我们会继续实装更多的BOSS、地图和道具系统

    虽然仍是像素风,但是在美术的艺术表现形式上我们也丝毫不缩水,即使是像素也能很炫酷

    在这个Demo发布之后,我们会一边收集bug反馈,同时继续制作其他的BOSS

    希望能给大家带来一些有趣的游戏时光

    欢迎大家将建议、bug反馈在本帖子中进行更新,我们也会在本帖子里进行bug修复的更新