Touhou Fairy Knockout: One Fairy to Rule Them All cover
Touhou Fairy Knockout: One Fairy to Rule Them All screenshot
Genre: Sport, Indie

Touhou Fairy Knockout: One Fairy to Rule Them All

这次更新比较花时间 先放个中期的记录在这边

第一次接触武踏会的小伙伴和一直等待武踏会更新的小伙伴,大家都久等了。

这并不是一篇更新的公告,而是由于这次的更新时间会比较久,所以向大家进行现在做了什么、以及正在做什么的一个中期的报告,也是一个交代。

我知道大家都很期待武踏会的更新,但这次的更新周期会比较长,为了让大家知道我们的进度,特开这样一篇公告,和大家聊聊项目的近况。

首先,最大的任务,是正在写本地多人模式。



这是一开始我们做联机没有考虑到、但实际要面对时无比头疼的问题。我们还是缺乏做联机游戏的经验,为什么支持本地多人这种常识性的问题一开始没考虑呢!?

在宿舍里,在聚会中,在图书馆,在奶茶店,在展会里……有着数不清的、可以随时掏出电脑和朋友来一局的场合,没有本地多人,相当于直接泼了玩家一头冷水。

——要做,必须做,趁现在项目还不会积重难返,跑回去把源代码从底层给翻过来也要做。

对,所以目前团队正在把底层代码刨出来写这个功能,所以客观上花的时间也会更多。而且后面还有稳定性测试等一系列流程……所以距离下次更新会需要更长的时间。

但是相信这段时间结束后,游戏也会变得更好的!

其次,目前在做和已完成的



目前已经做好了莉莉白和斯塔两位新角色,但新安装一位新角色,并不只是把她做出来,动一动,设定好参数就加进去玩这么简单。

因为武踏会是不同主角不同支线的设计,该支线上也会进入不同的关卡和遭遇不同的BOSS,以及对应的游戏结局。所以在制作一名自机、因此衍生的支线地图、BOSS、对话、结局都是要配套一起做的。

对,接下来射命丸文、饭纲丸龙、鬼人正邪等新BOSS也会逐一登场。

当然,和夜雀食堂、华彩乱战的自家其他作品的联动关卡,也在后面的计划中等待实施

总之,时间,还是时间,请大家再耐心等等。

再次,一些优化



其实我经常爬大家的反馈,包括但不限于steam评论区,b站的视频、评论区,还有QQ群。

诸如一些“大家联机时在开始起飞时分不清谁是谁”

“在联机大厅点上一步结果直接退到了大主页菜单”种种这些问题

我们采集到了很多,也优化了很多

这些会随着下次的更新会一起发布,应该能够给大家带来更好的游戏体验。

最后,关于进一步提升游戏性的企划



目前的内容的确不够多,游戏的游戏性迫切需要提升。

我正在设计一些party game常见的锦标赛模式,比如竞速生存赛,抛接物射门赛,涨潮求生赛等等,大概设计了7种更有趣的单个比赛形式,打算最后把它们一口气串起来,变成奖牌锦标赛形式。这样大家在玩的时候,可以在比赛中努力的获取金牌,最后金牌数最多的一人获得最终总冠军。

不知道大家有没有玩过一款叫“热血新记录”的老游戏,大概会像那样的模式,除了单次比赛拿到好名次以外,在比赛场地内满足条件也会获得很多的奖牌,殴打对方也有一定的概率会得到奖牌。

所以,尽情的武踏你的小伙伴吧,这也是这款游戏的初衷。

希望这些设计能够给游戏性带来质的提升,令大家更喜欢这款游戏。

-----

我们会继续努力,让上面的这些更新能够早日来到你们手中,之后有阶段性的进展我仍会继续发更新记录,大家再等一等哦。:)

Important update, novice guide complete.

RC0.2.0



  • Added new beginner tutorial levels (finally!).
  • Added sfxs to the explosive danmaku of the Moon Rabbit Fairy (all sfx will be gradually added later).
  • Password input box now displays asterisks.
  • Removed the lingering mechanism of Sakuya's throwing knives.
  • Increased the speed of Sanae’s swimming giant snake counterattack.
  • Okina’s backdoors will now only appear on the left half of the screen.
  • Reduced the lingering time of Mononobe no Futo's field flame to 3 seconds.
  • Hecatia's Earth Light skill now spawns at a distance twice as far from the player.
  • The score threshold for grading standards now varies based on the number of worlds cleared (n
  • 10000).

Update Since 29 July 2023 PST

Before the next major version update, we will keep using this thread for minor updates within this version. Please keep an eye on it.

Please restart Steam to get the latest update.

RC 0.0.1-p4 update 23.7.29 14:50

1. Fixed the problem where Steam Cloud Save could not synchronize.
2. Solved the problem where the a Chinese font could not be rendered correctly after the game had been running for a period of time.
3. Solved the problem where the game could get stuck when loading level 3-4 in Sunny EASY mode.
4. Solved the problem where the Miko Fairy's Yin Yang Ball and all items would not be automatically destroyed.

---

RC 0.0.1-p3 update 23.7.29 1:21

1. Fixed the issue where the room list sometimes could not retrieve (or only retrieve a limited number of) rooms.
2. Fixed the description of the Chorus Fruit and the Suspicious Stew (for Chinese).

Update Since 30 July 2023 PST

Before the next major version update, we will keep using this thread for minor updates within this version. Please keep an eye on it.

Please restart Steam to get the latest update.

RC 0.1.0a update 23.7.30 17:29 CST

1. Fixed an issue where the Steam client may not detect that the game has stopped after it is closed.
2. Fixed an issue where the game freezes due to csv parsing errors on systems with certain locales (e.g., French, German etc).
3. Localized the bug feedback template to English.
4. Added HD resolution (1280x720) and 4k resolution (3840x2160) for better devices support (BREAKING: users who have already selected a resolution may be affected after this update; please re-select and save the resolution preference).
5. Added VFXs to Okina’s familiars so its mechanism is less confusing.
6. Fixed a batch of issues with missing or incorrect descriptions.
7. Fixed an issue where clicking the background with the mouse causes the game to lose focus.
8. Fixed an issue where falling into the water while sprinting does not result in death.
9. Fixed an issue where there are no splash VFX when the player falls into the water in a dead state.
10. Greatly reduced the number of Sakuya's knives.
11. Fixed an issue where the "Slip and Slide" achievement requires opening the game a second time to trigger.
12. Fixed an issue where the "Go Get a Life" achievement cannot be unlocked.
13. Fixed an issue where the Nitendo Switch controller key icon is displayed incorrectly.
14. When pressing any keyboard and gamepad keys, mouse cursor would be moved to left bottom corner.
15. Greatly reduced the difficulty of Hecatia’s counterattack in her Earth mode.

---

RC 0.0.1-p4 update 23.7.29 14:50 CST

1. Fixed the problem where Steam Cloud Save could not synchronize.
2. Solved the problem where the a Chinese font could not be rendered correctly after the game had been running for a period of time.
3. Solved the problem where the game could get stuck when loading level 3-4 in Sunny EASY mode.
4. Solved the problem where the Miko Fairy's Yin Yang Ball and all items would not be automatically destroyed.

---

RC 0.0.1-p3 update 23.7.29 1:21 CST

1. Fixed the issue where the room list sometimes could not retrieve (or only retrieve a limited number of) rooms.
2. Fixed the description of the Chorus Fruit and the Suspicious Stew (for Chinese).

Update Since 16 Agust 2023 CST

Before the next major version update, we will keep using this thread for minor updates within this version. Please keep an eye on it.

Please restart Steam to get the latest update.

RC 0.1.0c update 23.8.16 16:43 CST

<*>Remove player manual button
<*>When playing in multiplayer mode, boss health now increases with the number of players.
<*>Modify Luna's pixels to make it easier to distinguish different variants.
<*>Fix the issue where sprint combo achievements and S-rank achievement were not unlocking inconsistently.
<*>S-rank achievements now count for each world (not just the fifth world).
<*>Increase the brightness of scorching sun weather.
<*>Add in-game hints for item and weather prompts (can be turned on in settings).
<*>Modify the level clearance rating conditions to make them more reasonable.
<*>Change the stopwatch's time-stop barrier to be released in place.
<*> Add a timer to items to despawn them after thirteen seconds of spawning.
<*> When the player or enemy is stunned, the damage hitbox now expands to the entire body.
<*> Localize the save name generator.
<*> Fix some UI overflow issues.
<*> Refactor some backend code to optimize performance.

---

RC 0.1.0b update 23.8.1 15:44 CST

1. “Player Manual” button now opens player manual directory instead of the pdf itself so as to avoid the problem of another pdf viewer programe not exiting when exiting the game, causing the Steam client to still think the game is running.

We will release new tutorial system with interactive levels in the near future, and remove the pdf manual from within the game.

---

RC 0.1.0a update 23.7.30 17:29 CST

1. Fixed an issue where the Steam client may not detect that the game has stopped after it is closed.
2. Fixed an issue where the game freezes due to csv parsing errors on systems with certain locales (e.g., French, German etc).
3. Localized the bug feedback template to English.
4. Added HD resolution (1280x720) and 4k resolution (3840x2160) for better devices support (BREAKING: users who have already selected a resolution may be affected after this update; please re-select and save the resolution preference).
5. Added VFXs to Okina’s familiars so its mechanism is less confusing.
6. Fixed a batch of issues with missing or incorrect descriptions.
7. Fixed an issue where clicking the background with the mouse causes the game to lose focus.
8. Fixed an issue where falling into the water while sprinting does not result in death.
9. Fixed an issue where there are no splash VFX when the player falls into the water in a dead state.
10. Greatly reduced the number of Sakuya's knives.
11. Fixed an issue where the "Slip and Slide" achievement requires opening the game a second time to trigger.
12. Fixed an issue where the "Go Get a Life" achievement cannot be unlocked.
13. Fixed an issue where the Nitendo Switch controller key icon is displayed incorrectly.
14. When pressing any keyboard and gamepad keys, mouse cursor would be moved to left bottom corner.
15. Greatly reduced the difficulty of Hecatia’s counterattack in her Earth mode.

---

RC 0.0.1-p4 update 23.7.29 14:50 CST

1. Fixed the problem where Steam Cloud Save could not synchronize.
2. Solved the problem where the a Chinese font could not be rendered correctly after the game had been running for a period of time.
3. Solved the problem where the game could get stuck when loading level 3-4 in Sunny EASY mode.
4. Solved the problem where the Miko Fairy's Yin Yang Ball and all items would not be automatically destroyed.

---

RC 0.0.1-p3 update 23.7.29 1:21 CST

1. Fixed the issue where the room list sometimes could not retrieve (or only retrieve a limited number of) rooms.
2. Fixed the description of the Chorus Fruit and the Suspicious Stew (for Chinese).

东方妖精武踏会EA版正式解锁!


我们准备了一年多的多人互联踩头合家欢游戏——《东方妖精武踏会》,现在正式EA Release!

最重要的事情要最先说:首发难免会出一些bug,请大家在这条评论里反馈,我们很快就会修的orz

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大家可以打单机剧情模式,也可以进联机大厅找相对PING比较低的玩家一起游玩

希望能给大家带来不错的游戏体验!

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steam审核给力,OST也一起给我放出来了,喜欢音乐的话,欢迎用捆绑包顺手也买一份哦!
音乐集:https://store.steampowered.com/app/2534540/__OST/?snr=1_5_9__405
捆绑包:

东方妖精武踏会Touhou Fairy Knockout已在Steam发布试玩Demo

东方妖精武踏会,一款有手就能玩的火爆踩头Party Game

目前公开的是游戏的单人游戏部分,包括5个独立关卡,5个BOSS,若干个性丰富的敌人,以及4个可操作人物

本次先实装单人模式的大部分系统,部分关卡、自机,以及一些基本的美术素材。
待更新内容包括:
<*>道具系统
<*>天气系统
<*>图鉴系统
<*>内置成就等
<*>更多的美术素材
<*>联机功能

还有一些已知待修复的bug,因为需要时间,请大家遇到可以无视


  • 控制器无法跳出输入框
  • 在边缘时的有时碰撞箱的落地检查会失效
  • 快速点击UI按钮会触发多次按钮事件


继续我们一直以来的像素风,希望可爱的画面能够给你带去轻松和治愈。

我们还会继续完善关卡,并且在这个Demo发布之后,我们会开始制作联机的部分

以向真正的Party Game为目标努力

欢迎大家在本帖里反馈bug,提出意见,我们会认真看

未来的版本修复更新,也会在这里进行更新,请大家查阅